Support for client version 7.6
Tell me if there are parts which I should change. - Not everything is tested yet, feel free to report bugs in 7.6 - the data send in between login opcode and account data might not be correct, but I could not find any documents showing the right protocol yet - Hotkeys working
This commit is contained in:
parent
7cf645e715
commit
5843b78e87
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@ -375,15 +375,41 @@ function doKeyCombo(keyCombo)
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modules.game_console.setTextEditText(hotKey.value)
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end
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elseif hotKey.useType == HOTKEY_MANAGER_USE then
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g_game.useInventoryItem(hotKey.itemId)
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if g_game.getProtocolVersion() < 780 then
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local item = g_game.findItemInContainers(hotKey.itemId, -1)
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if item then
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g_game.use(item)
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end
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else
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g_game.useInventoryItem(hotKey.itemId)
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end
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elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
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g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
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if g_game.getProtocolVersion() < 780 then
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local item = g_game.findItemInContainers(hotKey.itemId, -1)
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if item then
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g_game.useWith(item, g_game.getLocalPlayer())
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end
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else
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g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
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end
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elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
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local attackingCreature = g_game.getAttackingCreature()
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if not attackingCreature then return end
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g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
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if g_game.getProtocolVersion() < 780 then
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local item = g_game.findItemInContainers(hotKey.itemId, -1)
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if item then
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g_game.useWith(item, attackingCreature)
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end
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else
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g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
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end
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elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
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local item = Item.create(hotKey.itemId)
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if g_game.getProtocolVersion() < 780 then
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local tmpItem = g_game.findItemInContainers(hotKey.itemId, -1)
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if not tmpItem then return true end
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item = tmpItem
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end
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modules.game_interface.startUseWith(item)
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end
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end
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@ -34,11 +34,11 @@ end
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function g_game.getSupportedClients()
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return {
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810, 811, 840, 842, 850, 853, 854,
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860, 861, 862, 870, 910, 940, 944,
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953, 954, 960, 961, 963, 970, 980,
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981, 982, 983, 984, 985, 986, 1001,
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1002, 1010
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760, 810, 811, 840, 842, 850, 853,
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854, 860, 861, 862, 870, 910, 940,
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944, 953, 954, 960, 961, 963, 970,
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980, 981, 982, 983, 984, 985, 986,
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1001, 1002, 1010
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}
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end
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@ -188,5 +188,9 @@ ClientOpcodes = {
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ClientMarketCreate = 246, -- 944
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ClientMarketCancel = 247, -- 944
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ClientMarketAccept = 248, -- 944
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ClientAnswerModalDialog = 249 -- 960
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ClientAnswerModalDialog = 249, -- 960
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-- 760
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ClientEnterAccount760 = 513,
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ClientEnterGame760 = 522
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}
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@ -27,9 +27,13 @@ end
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function ProtocolLogin:sendLoginPacket()
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local msg = OutputMessage.create()
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if g_game.getProtocolVersion() == 760 then
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msg:addU16(ClientOpcodes.ClientEnterAccount760)
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else
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msg:addU8(ClientOpcodes.ClientEnterAccount)
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msg:addU16(g_game.getOs())
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end
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msg:addU8(ClientOpcodes.ClientEnterAccount)
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msg:addU16(g_game.getOs())
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msg:addU16(g_game.getProtocolVersion())
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if g_game.getProtocolVersion() >= 971 then
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@ -49,13 +53,15 @@ function ProtocolLogin:sendLoginPacket()
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-- first RSA byte must be 0
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msg:addU8(0)
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-- xtea key
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self:generateXteaKey()
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local xteaKey = self:getXteaKey()
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msg:addU32(xteaKey[1])
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msg:addU32(xteaKey[2])
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msg:addU32(xteaKey[3])
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msg:addU32(xteaKey[4])
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if g_game.getProtocolVersion() >= 800 then
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-- xtea key
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self:generateXteaKey()
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local xteaKey = self:getXteaKey()
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msg:addU32(xteaKey[1])
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msg:addU32(xteaKey[2])
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msg:addU32(xteaKey[3])
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msg:addU32(xteaKey[4])
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end
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if g_game.getFeature(GameAccountNames) then
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msg:addString(self.accountName)
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@ -73,14 +79,18 @@ function ProtocolLogin:sendLoginPacket()
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local paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
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assert(paddingBytes >= 0)
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msg:addPaddingBytes(paddingBytes, 0)
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msg:encryptRsa()
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if g_game.getProtocolVersion() >= 800 then
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msg:encryptRsa()
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end
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if g_game.getFeature(GameProtocolChecksum) then
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self:enableChecksum()
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end
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self:send(msg)
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self:enableXteaEncryption()
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if g_game.getProtocolVersion() >= 800 then
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self:enableXteaEncryption()
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end
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self:recv()
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end
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@ -355,6 +355,15 @@ namespace Otc
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GameDoubleShopSellAmount = 39,
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GameContainerPagination = 40,
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GameThingMarks = 41,
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GameLooktypeU16 = 42,
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GamePlayerStamina = 43,
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GamePlayerAddons = 44,
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GameMessageStatments = 45,
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GameMessageLevel = 46,
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GameNewFluids = 47,
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GamePlayerStateU16 = 48,
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// 51-100 reserved to be defined in lua
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LastGameFeature = 101
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};
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@ -59,6 +59,14 @@ void Container::onAddItem(const ItemPtr& item)
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callLuaField("onAddItem", 0, item);
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}
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ItemPtr Container::findItemById(uint itemId, int subType)
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{
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for(const ItemPtr item : m_items)
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if(item->getId() == itemId && (subType == -1 || item->getSubType() == subType))
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return item;
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return nullptr;
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}
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void Container::onAddItems(const std::vector<ItemPtr>& items)
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{
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for(const ItemPtr& item : items)
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@ -45,6 +45,7 @@ public:
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std::string getName() { return m_name; }
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bool hasParent() { return m_hasParent; }
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bool isClosed() { return m_closed; }
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ItemPtr findItemById(uint itemId, int subType);
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protected:
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void onOpen(const ContainerPtr& previousContainer);
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@ -884,7 +884,7 @@ void Game::useWith(const ItemPtr& item, const ThingPtr& toThing)
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if(!pos.isValid()) // virtual item
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pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
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if(toThing->isCreature())
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if(toThing->isCreature() && g_game.getProtocolVersion() >= 780)
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m_protocolGame->sendUseOnCreature(pos, item->getId(), item->getStackPos(), toThing->getId());
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else
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m_protocolGame->sendUseItemWith(pos, item->getId(), item->getStackPos(), toThing->getPosition(), toThing->getId(), toThing->getStackPos());
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@ -903,6 +903,20 @@ void Game::useInventoryItemWith(int itemId, const ThingPtr& toThing)
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m_protocolGame->sendUseItemWith(pos, itemId, 0, toThing->getPosition(), toThing->getId(), toThing->getStackPos());
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}
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ItemPtr Game::findItemInContainers(uint itemId, int subType)
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{
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for(auto& it : m_containers) {
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const ContainerPtr& container = it.second;
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if(container) {
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ItemPtr item = container->findItemById(itemId, subType);
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if(item != nullptr)
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return item;
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}
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}
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return nullptr;
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}
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int Game::open(const ItemPtr& item, const ContainerPtr& previousContainer)
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{
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if(!canPerformGameAction() || !item)
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@ -1400,19 +1414,31 @@ void Game::setProtocolVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change protocol version while online");
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if(version != 0 && (version < 810 || version > 1010))
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if(version != 0 && version != 760 && (version < 810 || version > 1010))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_features.reset();
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enableFeature(Otc::GameFormatCreatureName);
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if(version >= 780)
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{
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enableFeature(Otc::GamePlayerAddons);
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enableFeature(Otc::GamePlayerStamina);
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enableFeature(Otc::GameNewFluids);
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enableFeature(Otc::GameMessageLevel);
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enableFeature(Otc::GameMessageStatments);
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enableFeature(Otc::GamePlayerStateU16);
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enableFeature(Otc::GameLooktypeU16);
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}
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if(version >= 840) {
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enableFeature(Otc::GameProtocolChecksum);
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enableFeature(Otc::GameChallengeOnLogin);
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enableFeature(Otc::GameAccountNames);
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}
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if(version <= 854) {
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if(version >= 780 && version <= 854) { // 780 might not be accurate
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enableFeature(Otc::GameChargeableItems);
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}
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@ -1487,7 +1513,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 810 || version > 1010))
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if(version != 0 && version != 760 && (version < 810 || version > 1010))
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stdext::throw_exception(stdext::format("Client version %d not supported", version));
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m_clientVersion = version;
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@ -158,6 +158,7 @@ public:
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void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
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void useInventoryItem(int itemId);
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void useInventoryItemWith(int itemId, const ThingPtr& toThing);
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ItemPtr findItemInContainers(uint itemId, int subType);
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// container related
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int open(const ItemPtr& item, const ContainerPtr& previousContainer);
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@ -288,65 +288,68 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
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}
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} else if(isSplash() || isFluidContainer()) {
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int color = Otc::FluidTransparent;
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switch(m_countOrSubType) {
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case Otc::FluidNone:
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color = Otc::FluidTransparent;
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break;
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case Otc::FluidWater:
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color = Otc::FluidBlue;
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break;
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case Otc::FluidMana:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidBeer:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidOil:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidBlood:
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color = Otc::FluidRed;
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break;
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case Otc::FluidSlime:
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color = Otc::FluidGreen;
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break;
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case Otc::FluidMud:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidLemonade:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidWine:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidHealth:
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color = Otc::FluidRed;
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break;
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case Otc::FluidUrine:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidRum:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidFruidJuice:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidCoconutMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidTea:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidMead:
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color = Otc::FluidBrown;
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break;
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default:
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color = Otc::FluidTransparent;
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break;
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}
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if(g_game.getFeature(Otc::GameNewFluids)) {
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switch(m_countOrSubType) {
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case Otc::FluidNone:
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color = Otc::FluidTransparent;
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break;
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case Otc::FluidWater:
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color = Otc::FluidBlue;
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break;
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case Otc::FluidMana:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidBeer:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidOil:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidBlood:
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color = Otc::FluidRed;
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break;
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case Otc::FluidSlime:
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color = Otc::FluidGreen;
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break;
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case Otc::FluidMud:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidLemonade:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidWine:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidHealth:
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color = Otc::FluidRed;
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break;
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case Otc::FluidUrine:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidRum:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidFruidJuice:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidCoconutMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidTea:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidMead:
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color = Otc::FluidBrown;
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break;
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default:
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color = Otc::FluidTransparent;
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break;
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}
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} else
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color = m_countOrSubType;
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xPattern = (color % 4) % getNumPatternX();
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yPattern = (color / 4) % getNumPatternY();
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@ -184,6 +184,7 @@ void Client::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_game", "useWith", &Game::useWith, &g_game);
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g_lua.bindSingletonFunction("g_game", "useInventoryItem", &Game::useInventoryItem, &g_game);
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g_lua.bindSingletonFunction("g_game", "useInventoryItemWith", &Game::useInventoryItemWith, &g_game);
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g_lua.bindSingletonFunction("g_game", "findItemInContainers", &Game::findItemInContainers, &g_game);
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g_lua.bindSingletonFunction("g_game", "open", &Game::open, &g_game);
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g_lua.bindSingletonFunction("g_game", "openParent", &Game::openParent, &g_game);
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g_lua.bindSingletonFunction("g_game", "close", &Game::close, &g_game);
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@ -87,7 +87,7 @@ void buildMessageModesMap(int version) {
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messageModesMap[Otc::MessageLook] = 25;
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messageModesMap[Otc::MessageFailure] = 26;
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messageModesMap[Otc::MessageBlue] = 27;
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} else if(version >= 810) {
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} else if(version >= 760) {
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messageModesMap[Otc::MessageNone] = 0;
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messageModesMap[Otc::MessageSay] = 1;
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messageModesMap[Otc::MessageWhisper] = 2;
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@ -1038,7 +1038,9 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
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double magicLevelPercent = msg->getU8();
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double soul = msg->getU8();
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double stamina = msg->getU16();
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double stamina = 0;
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if(g_game.getFeature(Otc::GamePlayerStamina))
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stamina = msg->getU16();
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double baseSpeed = 0;
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if(g_game.getFeature(Otc::GameSkillsBase))
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@ -1092,7 +1094,12 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
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void ProtocolGame::parsePlayerState(const InputMessagePtr& msg)
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{
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int states = msg->getU16();
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int states;
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if(g_game.getFeature(Otc::GamePlayerStateU16))
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states = msg->getU16();
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else
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states = msg->getU8();
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m_localPlayer->setStates(states);
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}
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@ -1130,10 +1137,15 @@ void ProtocolGame::parseMultiUseCooldown(const InputMessagePtr& msg)
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void ProtocolGame::parseTalk(const InputMessagePtr& msg)
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{
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msg->getU32(); // channel statement guid
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if(g_game.getFeature(Otc::GameMessageStatments))
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msg->getU32(); // channel statement guid
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std::string name = g_game.formatCreatureName(msg->getString());
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int level = msg->getU16();
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int level = 0;
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if(g_game.getFeature(Otc::GameMessageLevel))
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level = msg->getU16();
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Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
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int channelId = 0;
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Position pos;
|
||||
|
@ -1380,15 +1392,23 @@ void ProtocolGame::parseFloorChangeDown(const InputMessagePtr& msg)
|
|||
void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
||||
{
|
||||
Outfit currentOutfit = getOutfit(msg);
|
||||
|
||||
std::vector<std::tuple<int, std::string, int> > outfitList;
|
||||
int outfitCount = msg->getU8();
|
||||
for(int i = 0; i < outfitCount; i++) {
|
||||
int outfitId = msg->getU16();
|
||||
std::string outfitName = msg->getString();
|
||||
int outfitAddons = msg->getU8();
|
||||
|
||||
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
||||
if(g_game.getProtocolVersion() < 780) {
|
||||
int outfitStart = msg->getU8();
|
||||
int outfitEnd = msg->getU8();
|
||||
for(int i = outfitStart; i <= outfitEnd; i++)
|
||||
outfitList.push_back(std::make_tuple(i, "", 0));
|
||||
}
|
||||
else {
|
||||
int outfitCount = msg->getU8();
|
||||
for(int i = 0; i < outfitCount; i++) {
|
||||
int outfitId = msg->getU16();
|
||||
std::string outfitName = msg->getString();
|
||||
int outfitAddons = msg->getU8();
|
||||
|
||||
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::tuple<int, std::string> > mountList;
|
||||
|
@ -1665,14 +1685,21 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
|
|||
{
|
||||
Outfit outfit;
|
||||
|
||||
int lookType = msg->getU16();
|
||||
int lookType;
|
||||
if(g_game.getFeature(Otc::GameLooktypeU16))
|
||||
lookType = msg->getU16();
|
||||
else
|
||||
lookType = msg->getU8();
|
||||
|
||||
if(lookType != 0) {
|
||||
outfit.setCategory(ThingCategoryCreature);
|
||||
int head = msg->getU8();
|
||||
int body = msg->getU8();
|
||||
int legs = msg->getU8();
|
||||
int feet = msg->getU8();
|
||||
int addons = msg->getU8();
|
||||
int addons = 0;
|
||||
if(g_game.getFeature(Otc::GamePlayerAddons))
|
||||
addons = msg->getU8();
|
||||
|
||||
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
|
||||
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
|
||||
|
|
|
@ -52,8 +52,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||
{
|
||||
OutputMessagePtr msg(new OutputMessage);
|
||||
|
||||
msg->addU8(Proto::ClientPendingGame);
|
||||
msg->addU16(g_game.getOs());
|
||||
if(g_game.getProtocolVersion() == 760)
|
||||
{
|
||||
msg->addU16(0x20A);
|
||||
msg->addU8(g_game.getOs());
|
||||
}
|
||||
else
|
||||
{
|
||||
msg->addU8(Proto::ClientPendingGame);
|
||||
msg->addU16(g_game.getOs());
|
||||
}
|
||||
msg->addU16(g_game.getProtocolVersion());
|
||||
|
||||
if(g_game.getProtocolVersion() >= 971) {
|
||||
|
@ -65,13 +73,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||
|
||||
msg->addU8(0); // first RSA byte must be 0
|
||||
|
||||
// xtea key
|
||||
generateXteaKey();
|
||||
msg->addU32(m_xteaKey[0]);
|
||||
msg->addU32(m_xteaKey[1]);
|
||||
msg->addU32(m_xteaKey[2]);
|
||||
msg->addU32(m_xteaKey[3]);
|
||||
msg->addU8(0); // is gm set?
|
||||
if(g_game.getProtocolVersion() >= 800)
|
||||
{
|
||||
// xtea key
|
||||
generateXteaKey();
|
||||
msg->addU32(m_xteaKey[0]);
|
||||
msg->addU32(m_xteaKey[1]);
|
||||
msg->addU32(m_xteaKey[2]);
|
||||
msg->addU32(m_xteaKey[3]);
|
||||
msg->addU8(0); // is gm set?
|
||||
}
|
||||
|
||||
if(g_game.getFeature(Otc::GameAccountNames))
|
||||
msg->addString(m_accountName);
|
||||
|
@ -96,14 +107,16 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||
msg->addPaddingBytes(paddingBytes);
|
||||
|
||||
// encrypt with RSA
|
||||
msg->encryptRsa();
|
||||
if(g_game.getProtocolVersion() >= 800)
|
||||
msg->encryptRsa();
|
||||
|
||||
if(g_game.getFeature(Otc::GameProtocolChecksum))
|
||||
enableChecksum();
|
||||
|
||||
send(msg);
|
||||
|
||||
enableXteaEncryption();
|
||||
if(g_game.getProtocolVersion() >= 800)
|
||||
enableXteaEncryption();
|
||||
}
|
||||
|
||||
void ProtocolGame::sendEnterGame()
|
||||
|
|
Loading…
Reference in New Issue