uiitem and outfit class fixes
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a95d0bcc1f
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@ -16,10 +16,7 @@ function Outfit.test()
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end
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end
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function Outfit.create(creature, outfitList)
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function Outfit.create(creature, outfitList)
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if window ~= nil then
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Outfit.destroy()
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Outfit.destroy()
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end
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window = loadUI("/outfit/outfit.otui", UI.root)
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window = loadUI("/outfit/outfit.otui", UI.root)
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local creatureWidget = window:getChildById('creature')
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local creatureWidget = window:getChildById('creature')
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@ -27,9 +24,11 @@ function Outfit.create(creature, outfitList)
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end
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end
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function Outfit.destroy()
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function Outfit.destroy()
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if window ~= nil then
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window:destroy()
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window:destroy()
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window = nil
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window = nil
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end
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end
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end
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-- private functions
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-- private functions
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@ -70,19 +70,19 @@ void Creature::draw(const Point& p)
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g_graphics.bindBlendFunc(Fw::BlendColorzing);
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g_graphics.bindBlendFunc(Fw::BlendColorzing);
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// head
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// head
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g_graphics.bindColor(m_outfit.getHead());
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g_graphics.bindColor(m_outfit.getHeadColor());
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internalDraw(p + m_walkOffset, 1, Otc::SpriteYellowMask);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteYellowMask);
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// body
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// body
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g_graphics.bindColor(m_outfit.getBody());
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g_graphics.bindColor(m_outfit.getBodyColor());
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internalDraw(p + m_walkOffset, 1, Otc::SpriteRedMask);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteRedMask);
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// legs
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// legs
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g_graphics.bindColor(m_outfit.getLegs());
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g_graphics.bindColor(m_outfit.getLegsColor());
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internalDraw(p + m_walkOffset, 1, Otc::SpriteGreenMask);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteGreenMask);
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// feet
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// feet
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g_graphics.bindColor(m_outfit.getFeet());
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g_graphics.bindColor(m_outfit.getFeetColor());
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internalDraw(p + m_walkOffset, 1, Otc::SpriteBlueMask);
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internalDraw(p + m_walkOffset, 1, Otc::SpriteBlueMask);
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// restore default blend func
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// restore default blend func
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@ -36,22 +36,27 @@ public:
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static Color getColor(int color);
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static Color getColor(int color);
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void setType(int type) { m_type = type; }
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void setType(int type) { m_type = type; }
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void setHead(int head) { m_head = getColor(head); }
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void setHead(int head) { m_head = head; m_headColor = getColor(head); }
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void setBody(int body) { m_body = getColor(body); }
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void setBody(int body) { m_body = body; m_bodyColor = getColor(body); }
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void setLegs(int legs) { m_legs = getColor(legs); }
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void setLegs(int legs) { m_legs = legs; m_legsColor = getColor(legs); }
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void setFeet(int feet) { m_feet = getColor(feet); }
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void setFeet(int feet) { m_feet = feet; m_feetColor = getColor(feet); }
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void setAddons(int addons) { m_addons = addons; }
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void setAddons(int addons) { m_addons = addons; }
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int getType() { return m_type; }
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int getType() const { return m_type; }
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Color getHead() { return m_head; }
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int getHead() const { return m_head; }
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Color getBody() { return m_body; }
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int getBody() const { return m_body; }
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Color getLegs() { return m_legs; }
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int getLegs() const { return m_legs; }
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Color getFeet() { return m_feet; }
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int getFeet() const { return m_feet; }
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int getAddons() { return m_addons; }
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int getAddons() const { return m_addons; }
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Color getHeadColor() { return m_headColor; }
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Color getBodyColor() { return m_bodyColor; }
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Color getLegsColor() { return m_legsColor; }
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Color getFeetColor() { return m_feetColor; }
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private:
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private:
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int m_type, m_addons;
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int m_type, m_head, m_body, m_legs, m_feet, m_addons;
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Color m_head, m_body, m_legs, m_feet;
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Color m_headColor, m_bodyColor, m_legsColor, m_feetColor;
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};
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};
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#endif
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#endif
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@ -57,6 +57,7 @@ public:
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void sendUseItem(const Position& position, int itemId, int stackpos, int index);
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void sendUseItem(const Position& position, int itemId, int stackpos, int index);
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void sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message);
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void sendTalk(int channelType, int channelId, const std::string& receiver, const std::string& message);
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void sendGetOutfit();
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void sendGetOutfit();
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void sendSetOutfit(const Outfit& outfit);
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void sendAddVip(const std::string& name);
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void sendAddVip(const std::string& name);
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void sendRemoveVip(int id);
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void sendRemoveVip(int id);
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@ -202,6 +202,21 @@ void ProtocolGame::sendGetOutfit()
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send(oMsg);
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send(oMsg);
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}
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}
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void ProtocolGame::sendSetOutfit(const Outfit& outfit)
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{
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OutputMessage oMsg;
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oMsg.addU8(Otc::ClientSetOutfit);
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oMsg.addU16(outfit.getType());
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oMsg.addU8(outfit.getHead());
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oMsg.addU8(outfit.getBody());
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oMsg.addU8(outfit.getLegs());
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oMsg.addU8(outfit.getFeet());
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oMsg.addU8(outfit.getAddons());
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send(oMsg);
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}
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void ProtocolGame::sendAddVip(const std::string& name)
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void ProtocolGame::sendAddVip(const std::string& name)
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{
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{
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OutputMessage oMsg;
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OutputMessage oMsg;
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@ -35,7 +35,7 @@ void UIItem::render()
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if(m_item) {
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if(m_item) {
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g_graphics.bindColor(Fw::white);
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g_graphics.bindColor(Fw::white);
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m_item->draw(m_rect.topLeft() + m_itemMargin);
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m_item->draw(m_rect.bottomRight() - Point(32, 32) + m_itemMargin);
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}
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}
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renderChildren();
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renderChildren();
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