Item phases
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1060c6f78c
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@ -41,7 +41,10 @@ Item::Item() :
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m_clientId(0),
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m_clientId(0),
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m_serverId(0),
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m_serverId(0),
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m_countOrSubType(1),
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m_countOrSubType(1),
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m_color(Color::alpha)
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m_color(Color::alpha),
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m_async(true),
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m_phase(0),
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m_lastPhase(0)
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{
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{
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}
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}
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@ -363,9 +366,17 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
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int Item::calculateAnimationPhase(bool animate)
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int Item::calculateAnimationPhase(bool animate)
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{
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{
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if(getAnimationPhases() > 1) {
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if(getAnimationPhases() > 1) {
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if(animate)
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if(animate) {
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return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
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if(m_async)
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else
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return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
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else {
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if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
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m_phase = (m_phase + 1) % getAnimationPhases();
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m_lastPhase = g_clock.millis();
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}
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return m_phase;
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}
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} else
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return getAnimationPhases()-1;
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return getAnimationPhases()-1;
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}
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}
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return 0;
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return 0;
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@ -112,6 +112,8 @@ public:
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void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
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void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
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void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
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void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
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void setAsync(bool enable) { m_async = enable; }
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bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
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bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
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bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
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bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
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bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
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bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
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@ -141,6 +143,10 @@ private:
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stdext::packed_storage<uint8> m_attribs;
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stdext::packed_storage<uint8> m_attribs;
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ItemList m_containerItems;
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ItemList m_containerItems;
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Color m_color;
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Color m_color;
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bool m_async;
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uint8 m_phase;
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ticks_t m_lastPhase;
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};
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};
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#pragma pack(pop)
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#pragma pack(pop)
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@ -2008,7 +2008,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
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if(item->getAnimationPhases() > 1) {
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if(item->getAnimationPhases() > 1) {
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// 0xfe => random phase
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// 0xfe => random phase
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// 0xff => async?
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// 0xff => async?
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msg->getU8(); // phase
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item->setAsync(msg->getU8() == 0xff);
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}
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}
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}
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}
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