Item phases
This commit is contained in:
parent
1060c6f78c
commit
59e90e8f1e
|
@ -41,7 +41,10 @@ Item::Item() :
|
|||
m_clientId(0),
|
||||
m_serverId(0),
|
||||
m_countOrSubType(1),
|
||||
m_color(Color::alpha)
|
||||
m_color(Color::alpha),
|
||||
m_async(true),
|
||||
m_phase(0),
|
||||
m_lastPhase(0)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -363,9 +366,17 @@ void Item::calculatePatterns(int& xPattern, int& yPattern, int& zPattern)
|
|||
int Item::calculateAnimationPhase(bool animate)
|
||||
{
|
||||
if(getAnimationPhases() > 1) {
|
||||
if(animate)
|
||||
if(animate) {
|
||||
if(m_async)
|
||||
return (g_clock.millis() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
|
||||
else
|
||||
else {
|
||||
if(g_clock.millis() - m_lastPhase >= Otc::ITEM_TICKS_PER_FRAME) {
|
||||
m_phase = (m_phase + 1) % getAnimationPhases();
|
||||
m_lastPhase = g_clock.millis();
|
||||
}
|
||||
return m_phase;
|
||||
}
|
||||
} else
|
||||
return getAnimationPhases()-1;
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -112,6 +112,8 @@ public:
|
|||
void setActionId(uint16 actionId) { m_attribs.set(ATTR_ACTION_ID, actionId); }
|
||||
void setUniqueId(uint16 uniqueId) { m_attribs.set(ATTR_UNIQUE_ID, uniqueId); }
|
||||
|
||||
void setAsync(bool enable) { m_async = enable; }
|
||||
|
||||
bool isHouseDoor() { return m_attribs.has(ATTR_HOUSEDOORID); }
|
||||
bool isDepot() { return m_attribs.has(ATTR_DEPOT_ID); }
|
||||
bool isContainer() { return m_attribs.has(ATTR_CONTAINER_ITEMS); }
|
||||
|
@ -141,6 +143,10 @@ private:
|
|||
stdext::packed_storage<uint8> m_attribs;
|
||||
ItemList m_containerItems;
|
||||
Color m_color;
|
||||
bool m_async;
|
||||
|
||||
uint8 m_phase;
|
||||
ticks_t m_lastPhase;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
|
|
@ -2008,7 +2008,7 @@ ItemPtr ProtocolGame::getItem(const InputMessagePtr& msg, int id)
|
|||
if(item->getAnimationPhases() > 1) {
|
||||
// 0xfe => random phase
|
||||
// 0xff => async?
|
||||
msg->getU8(); // phase
|
||||
item->setAsync(msg->getU8() == 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue