implement remove event lua function
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4e0ca24cb7
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@ -1,28 +1,40 @@
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local eventId = 1
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local events = { }
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local eventId = 0
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local eventsTable = { }
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local orig = { scheduleEvent = scheduleEvent,
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addEvent = addEvent }
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-- fix original scheduleEvent
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function scheduleEvent(func, delay)
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eventId = eventId + 1
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local id = eventId + 1
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local id = eventId
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local function proxyFunc()
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if eventsTable[id] then
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func()
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table[id] = nil
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eventsTable[id] = nil
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end
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table[id] = proxyFunc
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end
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eventsTable[id] = proxyFunc
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orig.scheduleEvent(proxyFunc, delay)
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return id
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end
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function removeEvent(id)
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if id and eventsTable[id] then
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eventsTable[id] = nil
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end
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end
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-- fix original addEvent
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function addEvent(func)
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eventId = eventId + 1
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local id = eventId + 1
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local id = eventId
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local function proxyFunc()
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if eventsTable[id] then
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func()
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table[id] = nil
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eventsTable[id] = nil
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end
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table[id] = proxyFunc
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end
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eventsTable[id] = proxyFunc
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orig.addEvent(proxyFunc)
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return id
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end
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@ -18,6 +18,7 @@ local messageTypes = {
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{ type = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ type = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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}
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local hideEvent
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-- public functions
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function TextMessage.create()
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@ -47,11 +48,11 @@ function Game.onTextMessage(type, message)
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label:setVisible(true)
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label:setForegroundColor(messageType.color)
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label:setText(message)
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label:setStyle(messageType.windowLocation)
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time = #message * 75
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scheduleEvent(function()
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removeEvent(hideEvent)
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hideEvent = scheduleEvent(function()
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label:setVisible(false)
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end, time)
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end
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