Change network errors message
This commit is contained in:
parent
90d2032e9e
commit
5b573afdfc
|
@ -111,7 +111,8 @@ end
|
|||
|
||||
function onGameConnectionError(message, code)
|
||||
CharacterList.destroyLoadBox()
|
||||
errorBox = displayErrorBox(tr("Connection Error"), message)
|
||||
local text = tr('Your connection has been lost. (err: %d)', code)
|
||||
errorBox = displayErrorBox(tr("Connection Error"), text)
|
||||
errorBox.onOk = function()
|
||||
errorBox = nil
|
||||
CharacterList.showAgain()
|
||||
|
|
|
@ -10,7 +10,7 @@ LoginServerExtendedCharacterList = 101
|
|||
|
||||
function ProtocolLogin:login(host, port, accountName, accountPassword)
|
||||
if string.len(host) == 0 or port == nil or port == 0 then
|
||||
signalcall(self.onError, self, tr("You must enter a valid server address and port."))
|
||||
signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -96,7 +96,7 @@ function ProtocolLogin:onRecv(msg)
|
|||
elseif opcode == LoginServerMotd then
|
||||
self:parseMotd(msg)
|
||||
elseif opcode == LoginServerUpdateNeeded then
|
||||
signalcall(self.onError, self, tr("Client needs update."))
|
||||
signalcall(self.onLoginError, self, tr("Client needs update."))
|
||||
elseif opcode == LoginServerCharacterList then
|
||||
self:parseCharacterList(msg)
|
||||
elseif opcode == LoginServerExtendedCharacterList then
|
||||
|
@ -113,7 +113,7 @@ end
|
|||
|
||||
function ProtocolLogin:parseError(msg)
|
||||
local errorMessage = msg:getString()
|
||||
signalcall(self.onError, self, errorMessage)
|
||||
signalcall(self.onLoginError, self, errorMessage)
|
||||
end
|
||||
|
||||
function ProtocolLogin:parseMotd(msg)
|
||||
|
@ -153,3 +153,8 @@ end
|
|||
function ProtocolLogin:parseOpcode(opcode, msg)
|
||||
signalcall(self.onOpcode, self, opcode, msg)
|
||||
end
|
||||
|
||||
function ProtocolLogin:onError(msg, code)
|
||||
local text = tr('Your connection has been lost. (err: %d)', code)
|
||||
signalcall(self.onLoginError, self, opcode, text)
|
||||
end
|
|
@ -763,8 +763,10 @@ void ProtocolGame::parseMagicEffect(const InputMessagePtr& msg)
|
|||
else
|
||||
effectId = msg->getU8();
|
||||
|
||||
if(!g_things.isValidDatId(effectId, ThingCategoryEffect))
|
||||
g_logger.traceError("invalid effect id");
|
||||
if(!g_things.isValidDatId(effectId, ThingCategoryEffect)) {
|
||||
g_logger.traceError(stdext::format("invalid effect id %d", effectId));
|
||||
return;
|
||||
}
|
||||
|
||||
EffectPtr effect = EffectPtr(new Effect());
|
||||
effect->setId(effectId);
|
||||
|
@ -789,8 +791,10 @@ void ProtocolGame::parseDistanceMissile(const InputMessagePtr& msg)
|
|||
Position toPos = getPosition(msg);
|
||||
int shotId = msg->getU8();
|
||||
|
||||
if(!g_things.isValidDatId(shotId, ThingCategoryMissile))
|
||||
g_logger.traceError("invalid effect id");
|
||||
if(!g_things.isValidDatId(shotId, ThingCategoryMissile)) {
|
||||
g_logger.traceError(stdext::format("invalid missile id %d", shotId));
|
||||
return;
|
||||
}
|
||||
|
||||
MissilePtr missile = MissilePtr(new Missile());
|
||||
missile->setId(shotId);
|
||||
|
@ -1648,8 +1652,10 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
|
|||
int feet = msg->getU8();
|
||||
int addons = msg->getU8();
|
||||
|
||||
if(!g_things.isValidDatId(lookType, ThingCategoryCreature))
|
||||
if(!g_things.isValidDatId(lookType, ThingCategoryCreature)) {
|
||||
g_logger.traceError(stdext::format("invalid outfit looktype %d", lookType));
|
||||
lookType = 0;
|
||||
}
|
||||
|
||||
outfit.setId(lookType);
|
||||
outfit.setHead(head);
|
||||
|
@ -1665,8 +1671,10 @@ Outfit ProtocolGame::getOutfit(const InputMessagePtr& msg)
|
|||
outfit.setAuxId(13); // invisible effect id
|
||||
}
|
||||
else {
|
||||
if(!g_things.isValidDatId(lookTypeEx, ThingCategoryItem))
|
||||
if(!g_things.isValidDatId(lookTypeEx, ThingCategoryItem)) {
|
||||
g_logger.traceError(stdext::format("invalid outfit looktypeex %d", lookTypeEx));
|
||||
lookTypeEx = 0;
|
||||
}
|
||||
outfit.setCategory(ThingCategoryItem);
|
||||
outfit.setAuxId(lookTypeEx);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue