many graphics performance tweaks
* use hardware vertex buffers (video memory) * cache text drawing with vertex buffers instead of framebuffers * avoid recalculating texture transformation matrix
This commit is contained in:
parent
b4261a8c7b
commit
5c35938a92
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@ -22,26 +22,21 @@
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#include "coordsbuffer.h"
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void CoordsBuffer::clear()
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CoordsBuffer::CoordsBuffer()
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{
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m_destRects.reset();
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m_srcRects.reset();
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m_textureCoords.clear();
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m_vertices.clear();
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m_updateCache = true;
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m_hardwareCacheMode = HardwareBuffer::DynamicDraw;
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m_hardwareVertexBuffer = nullptr;
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m_hardwareTextureVertexBuffer = nullptr;
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m_hardwareCached = false;
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m_hardwareCaching = false;
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}
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void CoordsBuffer::addRect(const Rect& dest)
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CoordsBuffer::~CoordsBuffer()
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{
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m_destRects << dest;
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m_updateCache = true;
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}
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void CoordsBuffer::addRect(const Rect& dest, const Rect& src)
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{
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m_destRects << dest;
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m_srcRects << src;
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m_updateCache = true;
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if(m_hardwareVertexBuffer)
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delete m_hardwareVertexBuffer;
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if(m_hardwareTextureVertexBuffer)
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delete m_hardwareTextureVertexBuffer;
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}
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void CoordsBuffer::addBoudingRect(const Rect& dest, int innerLineWidth)
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@ -58,7 +53,6 @@ void CoordsBuffer::addBoudingRect(const Rect& dest, int innerLineWidth)
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addRect(Rect(right - w + 1, top, w, height - w)); // right
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addRect(Rect(left + w, bottom - w + 1, width - w, w)); // bottom
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addRect(Rect(left, top + w, w, height - w)); // left
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m_updateCache = true;
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}
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void CoordsBuffer::addRepeatedRects(const Rect& dest, const Rect& src)
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@ -83,28 +77,38 @@ void CoordsBuffer::addRepeatedRects(const Rect& dest, const Rect& src)
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}
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partialDest.translate(dest.topLeft());
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m_destRects << partialDest;
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m_srcRects << partialSrc;
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m_vertexBuffer.addRect(partialDest);
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m_textureVertexBuffer.addRect(partialSrc);
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}
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}
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m_updateCache = true;
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m_hardwareCached = false;
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}
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void CoordsBuffer::cacheVertexArrays()
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void CoordsBuffer::enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern)
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{
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if(!m_updateCache)
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m_hardwareCacheMode = usagePattern;
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m_hardwareCaching = true;
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m_hardwareCached = false;
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}
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void CoordsBuffer::updateCaches()
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{
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if(!m_hardwareCaching || m_hardwareCached)
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return;
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int numDestRects = m_destRects.size();
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int numSrcRects = m_srcRects.size();
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m_vertices.clear();
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m_textureCoords.clear();
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for(register int i=0;i<numDestRects;++i) {
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m_vertices.addRect(m_destRects[i]);
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if(numSrcRects == numDestRects)
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m_textureCoords.addRect(m_srcRects[i]);
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if(m_vertexBuffer.vertexCount() > 0) {
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if(!m_hardwareVertexBuffer && m_vertexBuffer.vertexCount() > 0)
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m_hardwareVertexBuffer = new HardwareBuffer(HardwareBuffer::VertexBuffer);
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m_hardwareVertexBuffer->bind();
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m_hardwareVertexBuffer->write((void*)m_vertexBuffer.vertices(), m_vertexBuffer.size() * sizeof(float), m_hardwareCacheMode);
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}
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m_updateCache = false;
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if(m_textureVertexBuffer.vertexCount() > 0) {
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if(!m_hardwareTextureVertexBuffer && m_textureVertexBuffer.vertexCount() > 0)
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m_hardwareTextureVertexBuffer = new HardwareBuffer(HardwareBuffer::VertexBuffer);
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m_hardwareTextureVertexBuffer->bind();
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m_hardwareTextureVertexBuffer->write((void*)m_textureVertexBuffer.vertices(), m_textureVertexBuffer.size() * sizeof(float), m_hardwareCacheMode);
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}
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m_hardwareCached = true;
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}
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@ -24,33 +24,53 @@
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#define COORDSBUFFER_H
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#include "vertexarray.h"
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#include "hardwarebuffer.h"
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class CoordsBuffer
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{
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public:
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void clear();
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CoordsBuffer();
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~CoordsBuffer();
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void clear() {
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m_textureVertexBuffer.clear();
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m_vertexBuffer.clear();
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m_hardwareCached = false;
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}
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void addRect(const Rect& dest) {
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m_vertexBuffer.addRect(dest);
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m_hardwareCached = false;
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}
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void addRect(const Rect& dest, const Rect& src) {
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m_vertexBuffer.addRect(dest);
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m_textureVertexBuffer.addRect(src);
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m_hardwareCached = false;
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}
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// no texture
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void addRect(const Rect& dest);
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void addBoudingRect(const Rect& dest, int innerLineWidth);
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// textured
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void addRect(const Rect& dest, const Rect& src);
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void addRepeatedRects(const Rect& dest, const Rect& src);
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void cacheVertexArrays();
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void enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern = HardwareBuffer::DynamicDraw);
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void updateCaches();
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bool isHardwareCached() { return m_hardwareCached; }
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float *getVertices() const { return m_vertices.vertices(); }
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float *getTextureCoords() const { return m_textureCoords.vertices(); }
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int getVertexCount() const { return m_vertices.vertexCount(); }
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int getTextureCoordsCount() const { return m_textureCoords.vertexCount(); }
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float *getVertexBuffer() const { return m_vertexBuffer.vertices(); }
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float *getTextureVertexBuffer() const { return m_textureVertexBuffer.vertices(); }
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int getVertexCount() const { return m_vertexBuffer.vertexCount(); }
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int getTextureVertexCount() const { return m_textureVertexBuffer.vertexCount(); }
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HardwareBuffer *getHardwareVertexBuffer() { return m_hardwareVertexBuffer; }
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HardwareBuffer *getHardwareTextureVertexBuffer() { return m_hardwareTextureVertexBuffer; }
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private:
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DataBuffer<Rect> m_destRects;
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DataBuffer<Rect> m_srcRects;
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VertexArray m_vertices;
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VertexArray m_textureCoords;
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Boolean<true> m_updateCache;
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HardwareBuffer *m_hardwareVertexBuffer;
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HardwareBuffer *m_hardwareTextureVertexBuffer;
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HardwareBuffer::UsagePattern m_hardwareCacheMode;
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VertexArray m_vertexBuffer;
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VertexArray m_textureVertexBuffer;
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bool m_hardwareCached;
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bool m_hardwareCaching;
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};
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#endif
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@ -61,20 +61,23 @@ void Font::load(const OTMLNodePtr& fontNode)
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}
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}
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void Font::renderText(const std::string& text,
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const Point& startPos,
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const Color& color)
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void Font::drawText(const std::string& text, const Point& startPos)
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{
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Size boxSize = g_graphics.getViewportSize() - startPos.toSize();
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Rect screenCoords(startPos, boxSize);
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renderText(text, screenCoords, Fw::AlignTopLeft, color);
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drawText(text, screenCoords, Fw::AlignTopLeft);
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}
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void Font::drawText(const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align)
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{
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static CoordsBuffer coordsBuffer;
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coordsBuffer.clear();
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void Font::renderText(const std::string& text,
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const Rect& screenCoords,
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Fw::AlignmentFlag align,
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const Color& color)
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calculateDrawTextCoords(coordsBuffer, text, screenCoords, align);
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g_painter.drawTextureCoords(coordsBuffer, m_texture);
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}
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void Font::calculateDrawTextCoords(CoordsBuffer& coordsBuffer, const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align)
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{
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// prevent glitches from invalid rects
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if(!screenCoords.isValid() || !m_texture)
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@ -86,8 +89,6 @@ void Font::renderText(const std::string& text,
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Size textBoxSize;
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const std::vector<Point>& glyphsPositions = calculateGlyphsPositions(text, align, &textBoxSize);
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g_painter.setColor(color);
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for(int i = 0; i < textLenght; ++i) {
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int glyph = (uchar)text[i];
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}
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// render glyph
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g_painter.drawTexturedRect(glyphScreenCoords, m_texture, glyphTextureCoords);
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coordsBuffer.addRect(glyphScreenCoords, glyphTextureCoords);
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}
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}
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#include "declarations.h"
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#include <framework/otml/declarations.h>
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#include <framework/graphics/coordsbuffer.h>
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class Font
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{
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void load(const OTMLNodePtr& fontNode);
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/// Simple text render starting at startPos
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void renderText(const std::string& text,
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const Point& startPos,
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const Color& color = Color::white);
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void drawText(const std::string& text, const Point& startPos);
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/// Advanced text render delimited by a screen region and alignment
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void renderText(const std::string& text,
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const Rect& screenCoords,
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Fw::AlignmentFlag align = Fw::AlignTopLeft,
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const Color& color = Color::white);
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void drawText(const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align = Fw::AlignTopLeft);
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void calculateDrawTextCoords(CoordsBuffer& coordsBuffer, const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align = Fw::AlignTopLeft);
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/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
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const std::vector<Point>& calculateGlyphsPositions(const std::string& text,
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@ -1,25 +0,0 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "hardwarebuffer.h"
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#ifndef HARDWAREBUFFER_H
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#define HARDWAREBUFFER_H
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#include "declarations.h"
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class HardwareBuffer
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{
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public:
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enum Type {
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VertexBuffer = GL_ARRAY_BUFFER,
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IndexBuffer = GL_ELEMENT_ARRAY_BUFFER
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};
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enum UsagePattern {
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StreamDraw = GL_STREAM_DRAW,
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StreamRead = GL_STREAM_READ,
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StreamCopy = GL_STREAM_COPY,
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StaticDraw = GL_STATIC_DRAW,
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StaticRead = GL_STATIC_READ,
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StaticCopy = GL_STATIC_COPY,
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DynamicDraw = GL_DYNAMIC_DRAW,
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DynamicRead = GL_DYNAMIC_READ,
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DynamicCopy = GL_DYNAMIC_COPY
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};
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HardwareBuffer(Type type ) {
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m_type = type;
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m_id = 0;
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glGenBuffers(1, &m_id);
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assert(m_id != 0);
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}
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~HardwareBuffer() {
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glDeleteBuffers(1, &m_id);
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}
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void bind() { glBindBuffer(m_type, m_id); }
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static void unbind(Type type) { glBindBuffer(type, 0); }
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void write(void *data, int count, UsagePattern usage) { glBufferData(m_type, count, data, usage); }
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//void read(void *data, int count);
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private:
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Type m_type;
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GLuint m_id;
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};
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#endif
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@ -55,7 +55,6 @@ void Painter::terminate()
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void Painter::drawProgram(const PainterShaderProgramPtr& program, CoordsBuffer& coordsBuffer, PainterShaderProgram::DrawMode drawMode)
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{
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coordsBuffer.cacheVertexArrays();
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if(coordsBuffer.getVertexCount() == 0)
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return;
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@ -79,41 +79,38 @@ void PainterShaderProgram::setTexture(const TexturePtr& texture)
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if(!texture)
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return;
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float w = texture->getWidth();
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float h = texture->getHeight();
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Matrix2 textureTransformMatrix = { 1.0f/w, 0.0f,
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0.0f, 1.0f/h };
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textureTransformMatrix.transpose();
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bind();
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setUniformTexture(TEXTURE_UNIFORM, texture, 0);
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setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, textureTransformMatrix);
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setUniformValue(TEXTURE_TRANSFORM_MATRIX_UNIFORM, texture->getTransformMatrix());
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}
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void PainterShaderProgram::draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode)
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void PainterShaderProgram::draw(CoordsBuffer& coordsBuffer, DrawMode drawMode)
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{
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bind();
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setUniformValue(TIME_UNIFORM, g_clock.timeElapsed(m_startTime));
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int numVertices = coordsBuffer.getVertexCount();
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if(numVertices == 0)
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int vertexCount = coordsBuffer.getVertexCount();
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if(vertexCount == 0)
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return;
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bool mustDisableVertexArray = false;
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if(coordsBuffer.getVertexCount() > 0) {
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coordsBuffer.updateCaches();
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bool hardwareCached = coordsBuffer.isHardwareCached();
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enableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR);
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setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, coordsBuffer.getVertices(), 2);
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mustDisableVertexArray = true;
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if(hardwareCached)
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coordsBuffer.getHardwareVertexBuffer()->bind();
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setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, hardwareCached ? 0 : coordsBuffer.getVertexBuffer(), 2);
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if(coordsBuffer.getTextureVertexCount() != 0) {
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enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
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if(hardwareCached)
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coordsBuffer.getHardwareTextureVertexBuffer()->bind();
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setAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR, hardwareCached ? 0 : coordsBuffer.getTextureVertexBuffer(), 2);
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}
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bool mustDisableTexCoordsArray = false;
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if(coordsBuffer.getTextureCoordsCount() > 0) {
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enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
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setAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR, coordsBuffer.getTextureCoords(), 2);
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mustDisableTexCoordsArray = true;
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}
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if(hardwareCached)
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HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
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for(int i=0;i<(int)m_textures.size();++i) {
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int location = std::get<0>(m_textures[i]);
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}
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glActiveTexture(GL_TEXTURE0);
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glDrawArrays(drawMode, 0, numVertices);
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glDrawArrays(drawMode, 0, vertexCount);
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if(mustDisableVertexArray)
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disableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR);
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if(mustDisableTexCoordsArray)
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if(coordsBuffer.getTextureVertexCount() != 0)
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disableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
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//release();
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}
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@ -54,7 +54,7 @@ public:
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void setOpacity(float opacity);
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void setTexture(const TexturePtr& texture);
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void setUniformTexture(int location, const TexturePtr& texture, int index);
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void draw(const CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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void draw(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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private:
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DrawMode m_drawMode;
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@ -45,6 +45,8 @@ Texture::~Texture()
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uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
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{
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m_size.resize(width, height);
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m_transformMatrix = { 1.0f/width, 0.0f,
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0.0f, 1.0f/height };
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// gets max texture size supported by the driver
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static GLint maxTexSize = -1;
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@ -63,6 +65,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
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// generate gl texture
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GLuint id;
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glGenTextures(1, &id);
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assert(id != 0);
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glBindTexture(GL_TEXTURE_2D, id);
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// detect pixels GL format
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@ -47,6 +47,7 @@ public:
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int getWidth() { return m_size.width(); }
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int getHeight() { return m_size.height(); }
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const Size& getSize() { return m_size; }
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const Matrix2& getTransformMatrix() { return m_transformMatrix; }
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bool isEmpty() { return m_textureId == 0; }
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bool hasMipmaps() { return m_hasMipmaps; }
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@ -57,6 +58,7 @@ protected:
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GLuint m_textureId;
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Size m_size;
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Matrix2 m_transformMatrix;
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Boolean<false> m_hasMipmaps;
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Boolean<false> m_smooth;
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};
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@ -59,6 +59,7 @@ public:
|
|||
void clear() { m_buffer.reset(); }
|
||||
float *vertices() const { return m_buffer.data(); }
|
||||
int vertexCount() const { return m_buffer.size() / 2; }
|
||||
int size() const { return m_buffer.size(); }
|
||||
|
||||
private:
|
||||
DataBuffer<float> m_buffer;
|
||||
|
|
|
@ -47,7 +47,8 @@ void UIFrameCounter::draw()
|
|||
}
|
||||
m_frameCount++;
|
||||
|
||||
m_font->renderText(m_fpsText, m_rect, m_align, Color::white);
|
||||
g_painter.setColor(Color::white);
|
||||
m_font->drawText(m_fpsText, m_rect, m_align);
|
||||
}
|
||||
|
||||
void UIFrameCounter::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
|
||||
|
|
|
@ -362,7 +362,7 @@ public:
|
|||
|
||||
// image
|
||||
private:
|
||||
void initImage() { }
|
||||
void initImage();
|
||||
void parseImageStyle(const OTMLNodePtr& styleNode);
|
||||
|
||||
void updateImageCache() { m_imageMustRecache = true; }
|
||||
|
@ -427,8 +427,8 @@ private:
|
|||
void parseTextStyle(const OTMLNodePtr& styleNode);
|
||||
|
||||
Boolean<true> m_textMustRecache;
|
||||
FrameBufferPtr m_textFramebuffer;
|
||||
Size m_textCachedBoxSize;
|
||||
CoordsBuffer m_textCoordsBuffer;
|
||||
Rect m_textCachedScreenCoords;
|
||||
|
||||
protected:
|
||||
void drawText(const Rect& screenCoords);
|
||||
|
|
|
@ -25,6 +25,11 @@
|
|||
#include <framework/graphics/texture.h>
|
||||
#include <framework/graphics/texturemanager.h>
|
||||
|
||||
void UIWidget::initImage()
|
||||
{
|
||||
m_imageCoordsBuffer.enableHardwareCaching();
|
||||
}
|
||||
|
||||
void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
|
||||
{
|
||||
for(const OTMLNodePtr& node : styleNode->children()) {
|
||||
|
|
|
@ -30,6 +30,7 @@ void UIWidget::initText()
|
|||
{
|
||||
m_font = g_fonts.getDefaultFont();
|
||||
m_textAlign = Fw::AlignCenter;
|
||||
m_textCoordsBuffer.enableHardwareCaching();
|
||||
}
|
||||
|
||||
void UIWidget::parseTextStyle(const OTMLNodePtr& styleNode)
|
||||
|
@ -51,36 +52,16 @@ void UIWidget::drawText(const Rect& screenCoords)
|
|||
if(m_text.length() == 0 || m_color.aF() == 0.0f)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
//TODO: creating framebuffers on the fly was slowing down the render
|
||||
// we should use vertex arrys instead of this method
|
||||
Size boxSize = screenCoords.size();
|
||||
if(boxSize != m_textCachedBoxSize || m_textMustRecache) {
|
||||
if(!m_textFramebuffer)
|
||||
m_textFramebuffer = FrameBufferPtr(new FrameBuffer(boxSize));
|
||||
else
|
||||
m_textFramebuffer->resize(boxSize);
|
||||
|
||||
m_textFramebuffer->bind();
|
||||
Rect virtualTextRect(0, 0, boxSize);
|
||||
virtualTextRect.translate(m_textOffset);
|
||||
g_painter.saveAndResetState();
|
||||
g_painter.setCompositionMode(Painter::CompositionMode_DestBlending);
|
||||
m_font->renderText(m_text, virtualTextRect, m_textAlign, Color::white);
|
||||
g_painter.restoreSavedState();
|
||||
m_textFramebuffer->release();
|
||||
|
||||
if(screenCoords != m_textCachedScreenCoords || m_textMustRecache) {
|
||||
m_textMustRecache = false;
|
||||
m_textCachedBoxSize = boxSize;
|
||||
m_textCachedScreenCoords = screenCoords;
|
||||
|
||||
m_textCoordsBuffer.clear();
|
||||
m_font->calculateDrawTextCoords(m_textCoordsBuffer, m_text, screenCoords, m_textAlign);
|
||||
}
|
||||
|
||||
g_painter.setColor(m_color);
|
||||
m_textFramebuffer->draw(screenCoords);
|
||||
#else
|
||||
Rect textRect = screenCoords;
|
||||
textRect.translate(m_textOffset);
|
||||
m_font->renderText(m_text, textRect, m_textAlign, m_color);
|
||||
#endif
|
||||
g_painter.drawTextureCoords(m_textCoordsBuffer, m_font->getTexture());
|
||||
}
|
||||
|
||||
void UIWidget::onTextChange(const std::string& text, const std::string& oldText)
|
||||
|
|
|
@ -40,7 +40,8 @@ void AnimatedText::draw(const Point& dest, const Rect& visibleRect)
|
|||
|
||||
if(visibleRect.contains(rect)) {
|
||||
//TODO: cache into a framebuffer
|
||||
m_font->renderText(m_text, rect, Fw::AlignLeft, m_color);
|
||||
g_painter.setColor(m_color);
|
||||
m_font->drawText(m_text, rect, Fw::AlignLeft);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -232,7 +232,7 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
|
|||
g_painter.drawFilledRect(healthRect);
|
||||
|
||||
if(m_informationFont)
|
||||
m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
|
||||
m_informationFont->drawText(m_name, textRect, Fw::AlignTopCenter);
|
||||
|
||||
if(m_skull != Otc::SkullNone && m_skullTexture) {
|
||||
g_painter.setColor(Color::white);
|
||||
|
|
|
@ -40,7 +40,8 @@ void StaticText::draw(const Point& dest, const Rect& parentRect)
|
|||
// draw only if the real center is not too far from the parent center, or its a yell
|
||||
if((boundRect.center() - rect.center()).length() < parentRect.width() / 15 || isYell()) {
|
||||
//TODO: cache into a framebuffer
|
||||
m_font->renderText(m_text, boundRect, Fw::AlignCenter, m_color);
|
||||
g_painter.setColor(m_color);
|
||||
m_font->drawText(m_text, boundRect, Fw::AlignCenter);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,8 @@ void UIItem::draw()
|
|||
|
||||
if(m_font && m_item->isStackable() && m_item->getCount() > 1) {
|
||||
std::string count = Fw::tostring(m_item->getCount());
|
||||
m_font->renderText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight, Color(231, 231, 231));
|
||||
g_painter.setColor(Color(231, 231, 231));
|
||||
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
|
||||
}
|
||||
|
||||
//m_font->renderText(Fw::unsafeCast<std::string>(m_item->getId()), m_rect);
|
||||
|
|
Loading…
Reference in New Issue