Optional and configurable zone colors
This commit is contained in:
parent
5849136526
commit
5eabf6f518
|
@ -66,6 +66,7 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_things", "getItemType", &ThingTypeManager::getItemType, &g_things);
|
||||
g_lua.bindSingletonFunction("g_things", "getThingTypes", &ThingTypeManager::getThingTypes, &g_things);
|
||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
|
||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
|
||||
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
|
||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
|
||||
|
||||
|
@ -122,6 +123,14 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_map", "setSpawnFile", &Map::setSpawnFile, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "createTile", &Map::createTile, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "getSize", &Map::getSize, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "setShowZone", &Map::setShowZone, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "setShowZones", &Map::setShowZones, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "setZoneColor", &Map::setZoneColor, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "setZoneOpacity", &Map::setZoneOpacity, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "getZoneOpacity", &Map::getZoneOpacity, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "getZoneColor", &Map::getZoneColor, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "showZones", &Map::showZones, &g_map);
|
||||
g_lua.bindSingletonFunction("g_map", "showZone", &Map::showZone, &g_map);
|
||||
|
||||
g_lua.registerSingletonClass("g_minimap");
|
||||
g_lua.bindSingletonFunction("g_minimap", "clean", &Minimap::clean, &g_minimap);
|
||||
|
@ -529,6 +538,10 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<Tile>("isClickable", &Tile::isClickable);
|
||||
g_lua.bindClassMemberFunction<Tile>("isPathable", &Tile::isPathable);
|
||||
g_lua.bindClassMemberFunction<Tile>("overwriteMinimapColor", &Tile::overwriteMinimapColor);
|
||||
g_lua.bindClassMemberFunction<Tile>("setFlag", &Tile::setFlag);
|
||||
g_lua.bindClassMemberFunction<Tile>("setFlags", &Tile::setFlags);
|
||||
g_lua.bindClassMemberFunction<Tile>("getFlags", &Tile::getFlags);
|
||||
g_lua.bindClassMemberFunction<Tile>("hasFlag", &Tile::hasFlag);
|
||||
|
||||
g_lua.registerClass<UIItem, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UIItem>("create", []{ return UIItemPtr(new UIItem); });
|
||||
|
|
|
@ -305,6 +305,30 @@ void Map::cleanTile(const Position& pos)
|
|||
}
|
||||
}
|
||||
|
||||
void Map::setShowZone(tileflags_t zone, bool show)
|
||||
{
|
||||
if(show)
|
||||
m_zoneFlags |= (uint32)zone;
|
||||
else
|
||||
m_zoneFlags &= ~(uint32)zone;
|
||||
}
|
||||
|
||||
void Map::setShowZones(bool show)
|
||||
{
|
||||
static constexpr uint32 defaultZoneFlags
|
||||
= TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE;
|
||||
if(!show)
|
||||
m_zoneFlags = 0;
|
||||
else if(m_zoneFlags == 0)
|
||||
m_zoneFlags = defaultZoneFlags;
|
||||
}
|
||||
|
||||
void Map::setZoneColor(tileflags_t zone, const Color& color)
|
||||
{
|
||||
if((m_zoneFlags & zone) == zone)
|
||||
m_zoneColors[zone] = color;
|
||||
}
|
||||
|
||||
void Map::addCreature(const CreaturePtr& creature)
|
||||
{
|
||||
m_knownCreatures[creature->getId()] = creature;
|
||||
|
|
|
@ -179,6 +179,18 @@ public:
|
|||
const TilePtr& getTile(const Position& pos);
|
||||
void cleanTile(const Position& pos);
|
||||
|
||||
// tile zone related
|
||||
void setShowZone(tileflags_t zone, bool show);
|
||||
void setShowZones(bool show);
|
||||
void setZoneColor(tileflags_t flag, const Color& color);
|
||||
void setZoneOpacity(float opacity) { m_zoneOpacity = opacity; }
|
||||
|
||||
float getZoneOpacity() { return m_zoneOpacity; }
|
||||
Color getZoneColor(tileflags_t flag) { return m_zoneColors[flag]; }
|
||||
tileflags_t getZoneFlags() { return (tileflags_t)m_zoneFlags; }
|
||||
bool showZones() { return m_zoneFlags != 0; }
|
||||
bool showZone(tileflags_t zone) { return (m_zoneFlags & zone) == zone; }
|
||||
|
||||
// known creature related
|
||||
void addCreature(const CreaturePtr& creature);
|
||||
CreaturePtr getCreatureById(uint32 id);
|
||||
|
@ -223,6 +235,10 @@ private:
|
|||
std::vector<MapViewPtr> m_mapViews;
|
||||
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
|
||||
|
||||
uint32 m_zoneFlags;
|
||||
std::array<Color, TILESTATE_LAST> m_zoneColors;
|
||||
float m_zoneOpacity;
|
||||
|
||||
Light m_light;
|
||||
Position m_centralPosition;
|
||||
Rect m_tilesRect;
|
||||
|
|
|
@ -43,15 +43,11 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||
{
|
||||
bool animate = drawFlags & Otc::DrawAnimations;
|
||||
|
||||
// Added for MapEditor purposes.
|
||||
// This check will and must evaluate to false if using
|
||||
// normal client, unless some flag error.
|
||||
// Save last color
|
||||
Color lastColor = g_painter->getColor();
|
||||
if((m_flags & TILESTATE_HOUSE) == TILESTATE_HOUSE)
|
||||
g_painter->setColor(Color::blue);
|
||||
else if((m_flags & TILESTATE_PROTECTIONZONE) == TILESTATE_PROTECTIONZONE)
|
||||
g_painter->setColor(Color::green);
|
||||
/* Flags to be checked for. */
|
||||
static const tileflags_t flags[] = {
|
||||
TILESTATE_HOUSE,
|
||||
TILESTATE_PROTECTIONZONE,
|
||||
};
|
||||
|
||||
// first bottom items
|
||||
if(drawFlags & (Otc::DrawGround | Otc::DrawGroundBorders | Otc::DrawOnBottom)) {
|
||||
|
@ -60,10 +56,31 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
|
||||
break;
|
||||
|
||||
Color prevColor = g_painter->getColor();
|
||||
float prevOpacity = g_painter->getOpacity();
|
||||
bool restore = false;
|
||||
|
||||
if(g_map.showZones() && thing->isGround()) {
|
||||
for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
|
||||
tileflags_t flag = flags[i];
|
||||
if(hasFlag(flag) && g_map.showZone(flag)) {
|
||||
g_painter->setOpacity(g_map.getZoneOpacity());
|
||||
g_painter->setColor(g_map.getZoneColor(flag));
|
||||
restore = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if((thing->isGround() && drawFlags & Otc::DrawGround) ||
|
||||
(thing->isGroundBorder() && drawFlags & Otc::DrawGroundBorders) ||
|
||||
(thing->isOnBottom() && drawFlags & Otc::DrawOnBottom)) {
|
||||
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
||||
|
||||
if(restore) {
|
||||
g_painter->setOpacity(prevOpacity);
|
||||
g_painter->setColor(prevColor);
|
||||
}
|
||||
}
|
||||
|
||||
m_drawElevation += thing->getElevation();
|
||||
|
@ -131,20 +148,15 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||
}
|
||||
|
||||
// effects
|
||||
if(drawFlags & Otc::DrawEffects) {
|
||||
for(const EffectPtr& effect : m_effects){
|
||||
if(drawFlags & Otc::DrawEffects)
|
||||
for(const EffectPtr& effect : m_effects)
|
||||
effect->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
|
||||
}
|
||||
}
|
||||
|
||||
// top items
|
||||
if(drawFlags & Otc::DrawOnTop) {
|
||||
for(const ThingPtr& thing : m_things) {
|
||||
if(thing->isOnTop()){
|
||||
thing->draw(dest, scaleFactor, animate, lightView);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(drawFlags & Otc::DrawOnTop)
|
||||
for(const ThingPtr& thing : m_things)
|
||||
if(thing->isOnTop())
|
||||
thing->draw(dest, scaleFactor, animate, lightView);
|
||||
|
||||
// draw translucent light (for tiles beneath holes)
|
||||
if(hasTranslucentLight() && lightView) {
|
||||
|
@ -152,9 +164,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
|
|||
light.intensity = 1;
|
||||
lightView->addLightSource(dest + Point(16,16) * scaleFactor, scaleFactor, light);
|
||||
}
|
||||
|
||||
// Restore color
|
||||
g_painter->setColor(lastColor);
|
||||
}
|
||||
|
||||
void Tile::clean()
|
||||
|
@ -652,3 +661,5 @@ void Tile::checkTranslucentLight()
|
|||
else
|
||||
tile->m_flags = tile->m_flags & ~TILESTATE_TRANSLUECENT_LIGHT;
|
||||
}
|
||||
|
||||
/* vim: set ts=8 sw=4 tw=0 et :*/
|
||||
|
|
|
@ -48,7 +48,9 @@ enum tileflags_t
|
|||
TILESTATE_TRASHHOLDER = 1 << 20,
|
||||
TILESTATE_BED = 1 << 21,
|
||||
TILESTATE_DEPOT = 1 << 22,
|
||||
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23
|
||||
TILESTATE_TRANSLUECENT_LIGHT = 1 << 23,
|
||||
|
||||
TILESTATE_LAST = 1 << 24
|
||||
};
|
||||
|
||||
class Tile : public LuaObject
|
||||
|
@ -112,6 +114,7 @@ public:
|
|||
|
||||
void setFlag(tileflags_t flag) { m_flags |= (uint32)flag; }
|
||||
void setFlags(tileflags_t flags) { m_flags = (uint32)flags; }
|
||||
bool hasFlag(tileflags_t flag) { return (m_flags & flag) == flag; }
|
||||
uint32 getFlags() { return m_flags; }
|
||||
|
||||
void setHouseId(uint32 hid) { m_houseId = hid; }
|
||||
|
|
Loading…
Reference in New Issue