New utility command: debugPosition()

master
Eduardo Bart 12 years ago
parent a64ebc7e7b
commit 5ecb890b06

@ -50,6 +50,36 @@ function debugContainersItems()
end
end
function debugPosition(enable)
if enable == nil then enable = true end
local label = rootWidget:getChildById('debugPositionLabel')
if not label then
label = g_ui.createWidget('GameLabel', rootWidget)
label:setColor('pink')
label:setFont('terminus-14px-bold')
label:setId('debugPositionLabel')
label:setPosition({x= 10, y = 40 })
label:setPhantom(true)
label:setTextAutoResize(true)
end
if enable then
label.event = cycleEvent(function()
local player = g_game.getLocalPlayer()
if player then
local pos = g_game.getLocalPlayer():getPosition()
label:show()
label:setText('x: ' .. pos.x .. '\ny: ' .. pos.y .. '\nz: ' .. pos.z)
else
label:hide()
end
end, 100)
else
removeEvent(label.event)
label.event = nil
label:hide()
end
end
function autoReloadModule(name)
local function reloadEvent()
reloadModule(name)

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