creatures walk and outift fixes
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df0f2febe6
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@ -26,6 +26,7 @@
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#include "util/types.h"
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#define DEG_TO_RAD (acos(-1)/180.0)
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#define RAD_TO_DEC (180.0/acos(-1))
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namespace Fw
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{
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@ -90,38 +90,24 @@ void Creature::draw(const Point& p)
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outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor());
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outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
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for(int yi = 0; yi < m_type->dimensions[ThingType::Height]; yi++) {
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for(int xi = 0; xi < m_type->dimensions[ThingType::Width]; xi++) {
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int sprIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases])
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* m_type->dimensions[ThingType::PatternZ] + m_zPattern)
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* m_type->dimensions[ThingType::PatternY] + m_yPattern)
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* m_type->dimensions[ThingType::PatternX] + m_xPattern)
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* m_type->dimensions[ThingType::Layers] + 0)
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* m_type->dimensions[ThingType::Height] + yi)
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* m_type->dimensions[ThingType::Width] + xi;
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for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) {
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for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) {
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if(m_type->dimensions[ThingType::Layers] > 1) {
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int maskIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases])
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* m_type->dimensions[ThingType::PatternZ] + m_zPattern)
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* m_type->dimensions[ThingType::PatternY] + m_yPattern)
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* m_type->dimensions[ThingType::PatternX] + m_xPattern)
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* m_type->dimensions[ThingType::Layers] + 1)
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* m_type->dimensions[ThingType::Height] + yi)
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* m_type->dimensions[ThingType::Width] + xi;
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int spriteId = m_type->sprites[maskIndex];
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if(!spriteId)
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int maskId = m_type->getSpriteId(w, h, 1, m_xPattern, m_yPattern, m_zPattern, m_animation);
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if(!maskId)
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continue;
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TexturePtr maskTex = g_sprites.getSpriteTexture(spriteId);
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TexturePtr maskTex = g_sprites.getSpriteTexture(maskId);
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outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1);
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}
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int spriteId = m_type->sprites[sprIndex];
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int spriteId = m_type->getSpriteId(w, h, 0, m_xPattern, m_yPattern, m_zPattern, m_animation);
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if(!spriteId)
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continue;
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TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
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Rect drawRect(((p + m_walkOffset).x - xi*32) - m_type->parameters[ThingType::DisplacementX],
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((p + m_walkOffset).y - yi*32) - m_type->parameters[ThingType::DisplacementY],
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Rect drawRect(((p + m_walkOffset).x - w*32) - m_type->parameters[ThingType::DisplacementX],
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((p + m_walkOffset).y - h*32) - m_type->parameters[ThingType::DisplacementY],
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32, 32);
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g_painter.drawTexturedRect(drawRect, spriteTex);
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}
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@ -162,90 +148,70 @@ void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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g_painter.setColor(fillColor);
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g_painter.drawFilledRect(healthRect);
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if(m_informationFont)
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m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position, bool inverse)
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{
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// set walking state
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
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m_walking = true;
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m_inverseWalking = inverse;
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int walkTimeFactor = 1;
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// set new direction
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// We're walking
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if(m_position.isInRange(position, 1, 1, 0)) {
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Otc::Direction direction = m_position.getDirectionFromPosition(position);
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setDirection(direction);
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if(direction == Otc::NorthWest) {
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m_walkOffset.x = 32;
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m_walkOffset.y = 32;
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walkTimeFactor = 2;
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}
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else if(direction == Otc::North) {
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m_walkOffset.y = 32;
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}
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else if(direction == Otc::NorthEast) {
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m_walkOffset.x = -32;
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m_walkOffset.y = 32;
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walkTimeFactor = 2;
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}
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else if(direction == Otc::East) {
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m_walkOffset.x = -32;
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}
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else if(direction == Otc::SouthEast) {
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m_walkOffset.x = -32;
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m_walkOffset.y = -32;
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walkTimeFactor = 2;
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}
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else if(direction == Otc::South) {
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m_walkOffset.y = -32;
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}
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else if(direction == Otc::SouthWest) {
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m_walkOffset.x = 32;
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m_walkOffset.y = -32;
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walkTimeFactor = 2;
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}
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else if(direction == Otc::West) {
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m_walkOffset.x = 32;
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}
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}
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else { // Teleport
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// we teleported, dont walk or change direction
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m_walking = false;
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m_walkOffset.x = 0;
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m_walkOffset.y = 0;
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m_animation = 0;
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if(inverse) {
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Position positionDelta = m_position - position;
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m_walkOffset = Point(positionDelta.x * 32, positionDelta.y * 32);
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}
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else
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m_walkOffset = Point(0, 0);
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if(!m_inverseWalking) {
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m_walkOffset.x = 0;
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m_walkOffset.y = 0;
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}
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// Diagonal walking lasts 3 times more.
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int walkTimeFactor = 1;
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if(direction == Otc::NorthWest || direction == Otc::NorthEast || direction == Otc::SouthWest || direction == Otc::SouthEast)
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walkTimeFactor = 3;
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if(m_walking) {
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// get walk speed
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// Get walking speed
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int groundSpeed = 100;
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ItemPtr ground = g_map.getTile(position)->getGround();
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if(ground)
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if(ItemPtr ground = g_map.getTile(position)->getGround())
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groundSpeed = ground->getType()->parameters[ThingType::GroundSpeed];
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float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
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m_inverseWalking = inverse;
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m_walking = true;
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m_walkTimePerPixel = walkTime / 32.0;
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if(!sameWalk)
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m_walkStartTicks = g_clock.ticks();
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m_walkStart = sameWalk ? m_walkStart : g_clock.ticks();
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m_walkEnd = m_walkStart + walkTime * walkTimeFactor;
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m_turnDirection = m_direction;
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updateWalk();
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}
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// Teleport
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else {
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m_walking = false;
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m_walkOffset = Point(0, 0);
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m_animation = 0;
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}
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}
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void Creature::turn(Otc::Direction direction)
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{
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if(!m_walking)
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setDirection(direction);
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else
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m_turnDirection = direction;
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}
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void Creature::updateWalk()
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{
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if(m_walking) {
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int elapsedTicks = g_clock.ticksElapsed(m_walkStartTicks);
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if(!m_walking)
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return;
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int elapsedTicks = g_clock.ticksElapsed(m_walkStart);
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int totalPixelsWalked = std::min((int)round(elapsedTicks / m_walkTimePerPixel), 32);
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if(m_inverseWalking) {
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@ -271,19 +237,16 @@ void Creature::updateWalk()
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m_walkOffset.x = -totalPixelsWalked;
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}
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32 * 0.5;
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if(m_type->dimensions[ThingType::AnimationPhases] > 0)
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m_animation = (g_clock.ticks() % totalWalkTileTicks) / (totalWalkTileTicks / (m_type->dimensions[ThingType::AnimationPhases] - 1)) + 1;
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else
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if(totalPixelsWalked == 32 || m_type->dimensions[ThingType::AnimationPhases] == 0)
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m_animation = 0;
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else if(m_type->dimensions[ThingType::AnimationPhases] > 0)
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m_animation = 1 + totalPixelsWalked * 4 / Map::NUM_TILE_PIXELS % (m_type->dimensions[ThingType::AnimationPhases] - 1);
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if(totalPixelsWalked == 32)
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cancelWalk(m_direction);
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if(g_clock.ticks() > m_walkEnd)
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cancelWalk(m_turnDirection);
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else
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g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
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}
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}
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void Creature::cancelWalk(Otc::Direction direction)
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{
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@ -296,14 +259,14 @@ void Creature::cancelWalk(Otc::Direction direction)
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}
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m_walking = false;
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m_walkStartTicks = 0;
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m_walkOffset.x = 0;
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m_walkOffset.y = 0;
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m_direction = direction;
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m_walkStart = 0;
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m_walkOffset = Point(0, 0);
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setDirection(direction);
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}
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void Creature::setName(const std::string& name)
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{
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if(m_informationFont)
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m_nameSize = m_informationFont->calculateTextRectSize(name);
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m_name = name;
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}
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@ -355,6 +318,14 @@ void Creature::setOutfit(const Outfit& outfit)
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{
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m_outfit = outfit;
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m_type = getType();
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// Do not apply any mask color.
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if(m_type->dimensions[ThingType::Layers] == 1) {
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m_outfit.setHead(0);
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m_outfit.setBody(0);
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m_outfit.setLegs(0);
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m_outfit.setFeet(0);
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}
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}
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ThingType *Creature::getType()
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@ -61,6 +61,7 @@ public:
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ThingType *getType();
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virtual void walk(const Position& position, bool inverse = true);
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void turn(Otc::Direction direction);
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virtual void cancelWalk(Otc::Direction direction);
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Point getWalkOffset() { return m_walkOffset; }
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@ -88,10 +89,11 @@ protected:
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FontPtr m_informationFont;
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Color m_informationColor;
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ticks_t m_walkStartTicks;
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ticks_t m_walkStart, m_walkEnd;
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bool m_walking, m_inverseWalking;
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float m_walkTimePerPixel;
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Point m_walkOffset;
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Otc::Direction m_turnDirection;
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};
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#endif
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@ -408,9 +408,17 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
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Position newPos = parsePosition(msg);
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ThingPtr thing = g_map.getTile(oldPos)->getThing(oldStackpos);
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assert(thing);
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if(!thing) {
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logError("could not get thing");
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return;
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}
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CreaturePtr creature = thing->asCreature();
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assert(creature);
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if(!creature) {
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logError("thing is not a creature");
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return;
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}
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creature->walk(newPos);
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// update map tiles
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@ -642,7 +650,7 @@ void ProtocolGame::parseCreatureTurn(InputMessage& msg)
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CreaturePtr creature = g_map.getCreatureById(id);
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if(creature)
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creature->setDirection(direction);
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creature->turn(direction);
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}
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void ProtocolGame::parseItemTextWindow(InputMessage& msg)
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@ -74,7 +74,7 @@ public:
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return Otc::East;
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}
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else {
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float angle = std::atan2(positionDelta.y * -1, positionDelta.x) * DEG_TO_RAD;
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float angle = std::atan2(positionDelta.y * -1, positionDelta.x) * RAD_TO_DEC;
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if(angle < 0)
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angle += 360;
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