alternate walk animation

master
Eduardo Bart 13 years ago
parent 4d47bb9ecf
commit 608e5a0331

@ -36,6 +36,7 @@ Creature::Creature() : Thing(Otc::Creature)
m_walking = false;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
m_walkCount = 0;
m_informationFont = g_fonts.getFont("tibia-12px-rounded");
}
@ -124,8 +125,7 @@ void Creature::draw(int x, int y)
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, 0);
int walkOffset = std::max(fabs(m_walkOffsetX), fabs(m_walkOffsetY));
int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY));
if(walkOffset % 8 == 0) {
if(m_animation+1 == attributes.animcount)
m_animation = 1;
@ -251,6 +251,8 @@ void Creature::walk(const Position& position)
m_walkTimePerPixel = walkTime / 32.0;
m_lastTicks = g_platform.getTicks();
m_walkCount++;
m_animation = (m_walkCount % 2) + 1;
}
void Creature::setHealthPercent(uint8 healthPercent)

@ -92,6 +92,7 @@ private:
Color m_informationColor;
int m_lastTicks;
int m_walkCount;
bool m_walking;
float m_walkTimePerPixel;
Position m_walkingFromPosition;

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