alternate walk animation
This commit is contained in:
parent
4d47bb9ecf
commit
608e5a0331
|
@ -36,6 +36,7 @@ Creature::Creature() : Thing(Otc::Creature)
|
||||||
m_walking = false;
|
m_walking = false;
|
||||||
m_walkOffsetX = 0;
|
m_walkOffsetX = 0;
|
||||||
m_walkOffsetY = 0;
|
m_walkOffsetY = 0;
|
||||||
|
m_walkCount = 0;
|
||||||
|
|
||||||
m_informationFont = g_fonts.getFont("tibia-12px-rounded");
|
m_informationFont = g_fonts.getFont("tibia-12px-rounded");
|
||||||
}
|
}
|
||||||
|
@ -124,8 +125,7 @@ void Creature::draw(int x, int y)
|
||||||
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
|
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
|
||||||
m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, 0);
|
m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, 0);
|
||||||
|
|
||||||
int walkOffset = std::max(fabs(m_walkOffsetX), fabs(m_walkOffsetY));
|
int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY));
|
||||||
|
|
||||||
if(walkOffset % 8 == 0) {
|
if(walkOffset % 8 == 0) {
|
||||||
if(m_animation+1 == attributes.animcount)
|
if(m_animation+1 == attributes.animcount)
|
||||||
m_animation = 1;
|
m_animation = 1;
|
||||||
|
@ -251,6 +251,8 @@ void Creature::walk(const Position& position)
|
||||||
m_walkTimePerPixel = walkTime / 32.0;
|
m_walkTimePerPixel = walkTime / 32.0;
|
||||||
|
|
||||||
m_lastTicks = g_platform.getTicks();
|
m_lastTicks = g_platform.getTicks();
|
||||||
|
m_walkCount++;
|
||||||
|
m_animation = (m_walkCount % 2) + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Creature::setHealthPercent(uint8 healthPercent)
|
void Creature::setHealthPercent(uint8 healthPercent)
|
||||||
|
|
|
@ -92,6 +92,7 @@ private:
|
||||||
Color m_informationColor;
|
Color m_informationColor;
|
||||||
|
|
||||||
int m_lastTicks;
|
int m_lastTicks;
|
||||||
|
int m_walkCount;
|
||||||
bool m_walking;
|
bool m_walking;
|
||||||
float m_walkTimePerPixel;
|
float m_walkTimePerPixel;
|
||||||
Position m_walkingFromPosition;
|
Position m_walkingFromPosition;
|
||||||
|
|
Loading…
Reference in New Issue