Minimap fix and remove option

master
Henrique Santiago 11 years ago
parent ff9f82d0c8
commit 60986eb80f

@ -21,7 +21,8 @@ function init()
connect(g_game, { connect(g_game, {
onGameStart = online, onGameStart = online,
onGameEnd = offline, onGameEnd = offline,
onAutomapFlag = addMapFlag onAddAutomapFlag = addMapFlag,
onRemoveAutomapFlag = removeMapFlag,
}) })
connect(LocalPlayer, { onPositionChange = center }) connect(LocalPlayer, { onPositionChange = center })
@ -65,7 +66,8 @@ function terminate()
disconnect(g_game, { disconnect(g_game, {
onGameStart = online, onGameStart = online,
onGameEnd = offline, onGameEnd = offline,
onAutomapFlag = addMapFlag onAddAutomapFlag = addMapFlag,
onRemoveAutomapFlag = removeMapFlag,
}) })
disconnect(LocalPlayer, { onPositionChange = center }) disconnect(LocalPlayer, { onPositionChange = center })
@ -118,7 +120,7 @@ function showFlagDialog(position)
for i = 1, 20 do for i = 1, 20 do
local checkbox = flagWindow:getChildById('flag' .. i) local checkbox = flagWindow:getChildById('flag' .. i)
table.insert(flagCheckbox, checkbox) table.insert(flagCheckbox, checkbox)
checkbox.icon = i checkbox.icon = i - 1
flagRadioGroup:addWidget(checkbox) flagRadioGroup:addWidget(checkbox)
end end
@ -174,7 +176,7 @@ function getFlagIconClip(id)
end end
function addMapFlag(pos, icon, message, flagId, version) function addMapFlag(pos, icon, message, flagId, version)
if not(icon >= 1 and icon <= 20) or not pos then if not (icon >= 0 and icon <= 19) or not pos then
return return
end end
@ -194,7 +196,7 @@ function addMapFlag(pos, icon, message, flagId, version)
end end
local flagWidget = g_ui.createWidget('FlagWidget', flagsPanel) local flagWidget = g_ui.createWidget('FlagWidget', flagsPanel)
flagWidget:setIconClip(getFlagIconClip(icon - 1)) flagWidget:setIconClip(getFlagIconClip(icon))
flagWidget:setId('flag' .. flagId) flagWidget:setId('flag' .. flagId)
flagWidget.position = pos flagWidget.position = pos
flagWidget.icon = icon flagWidget.icon = icon
@ -208,13 +210,23 @@ function addMapFlag(pos, icon, message, flagId, version)
flagWidget.onMousePress = onFlagMousePress flagWidget.onMousePress = onFlagMousePress
end end
function removeMapFlag(pos, icon, message)
for i=1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i)
if flag.position.x == pos.x and flag.position.y == pos.y and flag.position.z == pos.z and flag.icon == icon and flag.description == message then
flag:destroy()
break
end
end
end
function getMapArea() function getMapArea()
return minimapWidget:getPosition( { x = 1 + minimapWidget:getX(), y = 1 + minimapWidget:getY() } ), return minimapWidget:getPosition( { x = 1 + minimapWidget:getX(), y = 1 + minimapWidget:getY() } ),
minimapWidget:getPosition( { x = -2 + minimapWidget:getWidth() + minimapWidget:getX(), y = -2 + minimapWidget:getHeight() + minimapWidget:getY() } ) minimapWidget:getPosition( { x = -2 + minimapWidget:getWidth() + minimapWidget:getX(), y = -2 + minimapWidget:getHeight() + minimapWidget:getY() } )
end end
function isFlagVisible(flag, firstPosition, lastPosition) function isFlagVisible(flag, firstPosition, lastPosition)
return flag.version == g_game.getProtocolVersion() and (minimapWidget:getZoom() >= 0 and minimapWidget:getZoom() <= 2) and flag.position.x >= firstPosition.x and flag.position.x <= lastPosition.x and flag.position.y >= firstPosition.y and flag.position.y <= lastPosition.y and flag.position.z == firstPosition.z return flag.version == g_game.getProtocolVersion() and (minimapWidget:getZoom() >= -2 and minimapWidget:getZoom() <= 4) and flag.position.x >= firstPosition.x and flag.position.x <= lastPosition.x and flag.position.y >= firstPosition.y and flag.position.y <= lastPosition.y and flag.position.z == firstPosition.z
end end
function updateMapFlag(id) function updateMapFlag(id)
@ -226,8 +238,8 @@ function updateMapFlag(id)
local flag = flagsPanel:getChildById('flag' .. id) local flag = flagsPanel:getChildById('flag' .. id)
if isFlagVisible(flag, firstPosition, lastPosition) then if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true) flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x)) flag:setMarginLeft(-5.5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y)) flag:setMarginTop(-5.5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else else
flag:setVisible(false) flag:setVisible(false)
end end
@ -239,12 +251,12 @@ function updateMapFlags()
return return
end end
for i = 1, flagsPanel:getChildCount() do for i=1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i) local flag = flagsPanel:getChildByIndex(i)
if isFlagVisible(flag, firstPosition, lastPosition) then if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true) flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x)) flag:setMarginLeft(-5.5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y)) flag:setMarginTop(-5.5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else else
flag:setVisible(false) flag:setVisible(false)
end end

@ -76,6 +76,7 @@ GameDiagonalAnimatedText = 34
GameLoginPending = 35 GameLoginPending = 35
GameNewSpeedLaw = 36 GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37 GameForceFirstAutoWalkStep = 37
GameMinimapRemove = 38
TextColors = { TextColors = {
red = '#f55e5e', --'#c83200' red = '#f55e5e', --'#c83200'

@ -347,6 +347,7 @@ namespace Otc
GameLoginPending = 35, GameLoginPending = 35,
GameNewSpeedLaw = 36, GameNewSpeedLaw = 36,
GameForceFirstAutoWalkStep = 37, GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38,
// 51-100 reserved to be defined in lua // 51-100 reserved to be defined in lua
LastGameFeature = 101 LastGameFeature = 101
}; };

@ -371,9 +371,14 @@ void Game::processTutorialHint(int id)
g_lua.callGlobalField("g_game", "onTutorialHint", id); g_lua.callGlobalField("g_game", "onTutorialHint", id);
} }
void Game::processAutomapFlag(const Position& pos, int icon, const std::string& message) void Game::processAddAutomapFlag(const Position& pos, int icon, const std::string& message)
{ {
g_lua.callGlobalField("g_game", "onAutomapFlag", pos, icon, message); g_lua.callGlobalField("g_game", "onAddAutomapFlag", pos, icon, message);
}
void Game::processRemoveAutomapFlag(const Position& pos, int icon, const std::string& message)
{
g_lua.callGlobalField("g_game", "onRemoveAutomapFlag", pos, icon, message);
} }
void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList, void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,

@ -103,7 +103,8 @@ protected:
// tutorial hint // tutorial hint
void processTutorialHint(int id); void processTutorialHint(int id);
void processAutomapFlag(const Position& pos, int icon, const std::string& message); void processAddAutomapFlag(const Position& pos, int icon, const std::string& message);
void processRemoveAutomapFlag(const Position& pos, int icon, const std::string& message);
// outfit // outfit
void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList, void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int> >& outfitList,

@ -1406,17 +1406,24 @@ void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg) void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
{ {
int id = msg->getU8(); // tutorial id int id = msg->getU8();
g_game.processTutorialHint(id); g_game.processTutorialHint(id);
} }
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg) void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
{ {
Position pos = getPosition(msg); // position Position pos = getPosition(msg);
int icon = msg->getU8(); // icon int icon = msg->getU8();
std::string description = msg->getString(); // message std::string description = msg->getString();
bool remove = false;
if(g_game.getFeature(Otc::GameMinimapRemove))
remove = msg->getU8() != 0;
g_game.processAutomapFlag(pos, icon, description); if(!remove)
g_game.processAddAutomapFlag(pos, icon, description);
else
g_game.processRemoveAutomapFlag(pos, icon, description);
} }
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg) void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)

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