Started updating to 9.8+ features, not yet finished (unsafe version).
Need to finish: * Pending login state * New creature speed changes * Vip state displays Fixed: * Creature light * Missing lua constants If someone can finish this off that would be good, I will be busy for a while :)
This commit is contained in:
parent
a86449dea9
commit
619285069c
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@ -38,7 +38,13 @@ end
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-- parsing protocols
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-- parsing protocols
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local function parseMarketEnter(msg)
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local function parseMarketEnter(msg)
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local balance = msg:getU32()
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local balance
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if(g_game.getClientVersion() >= 980) then
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balance = msg:getU64()
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else
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balance = msg:getU32()
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end
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local vocation = -1
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local vocation = -1
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if g_game.getClientVersion() < 950 then
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if g_game.getClientVersion() < 950 then
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vocation = msg:getU8() -- get vocation id
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vocation = msg:getU8() -- get vocation id
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@ -65,6 +65,8 @@ GamePurseSlot = 21
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GameFormatCreatureName = 22
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GameFormatCreatureName = 22
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GameSpellList = 23
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GameSpellList = 23
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GameClientPing = 24
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GameClientPing = 24
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GameLoginPending = 25
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GameNewSpeedLaw = 26
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TextColors = {
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TextColors = {
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red = '#f55e5e', --'#c83200'
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red = '#f55e5e', --'#c83200'
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@ -50,7 +50,7 @@ function g_game.getSupportedProtocols()
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return {
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return {
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810, 853, 854, 860, 861, 862, 870,
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810, 853, 854, 860, 861, 862, 870,
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910, 940, 944, 953, 954, 960, 961,
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910, 940, 944, 953, 954, 960, 961,
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963, 970, 971
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963, 970, 971, 980, 981
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}
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}
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end
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end
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@ -1,9 +1,11 @@
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GameServerOpcodes = {
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GameServerOpcodes = {
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GameServerInitGame = 10,
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GameServerInitGame = 10,
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GameServerGMActions = 11,
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GameServerGMActions = 11,
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GameServerEnterGame = 15,
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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GameServerAddCreature = 23,
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GameServerPingBack = 29,
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GameServerPingBack = 29,
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GameServerPing = 30,
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GameServerPing = 30,
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GameServerChallange = 31,
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GameServerChallange = 31,
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@ -94,7 +96,8 @@ GameServerOpcodes = {
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GameServerMarketEnter = 246, -- 944
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GameServerMarketEnter = 246, -- 944
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GameServerMarketLeave = 247, -- 944
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GameServerMarketLeave = 247, -- 944
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GameServerMarketDetail = 248, -- 944
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GameServerMarketDetail = 248, -- 944
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GameServerMarketBrowse = 249 -- 944
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GameServerMarketBrowse = 249, -- 944
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GameServerShowModalDialog = 250 -- 960
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}
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}
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ClientOpcodes = {
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ClientOpcodes = {
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@ -184,5 +187,6 @@ ClientOpcodes = {
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ClientMarketBrowse = 245, -- 944
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ClientMarketBrowse = 245, -- 944
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ClientMarketCreate = 246, -- 944
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ClientMarketCreate = 246, -- 944
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ClientMarketCancel = 247, -- 944
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ClientMarketCancel = 247, -- 944
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ClientMarketAccept = 248 -- 944
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ClientMarketAccept = 248, -- 944
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}
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ClientAnswerModalDialog = 249 -- 960
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}
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@ -86,6 +86,13 @@ std::string InputMessage::getString()
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return std::string(v, stringLength);
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return std::string(v, stringLength);
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}
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}
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double InputMessage::getDouble()
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{
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uint8 precision = getU8();
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uint32 v = getU32();
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return (v / std::pow((float)10, precision));
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}
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bool InputMessage::decryptRsa(int size)
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bool InputMessage::decryptRsa(int size)
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{
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{
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checkRead(size);
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checkRead(size);
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@ -46,6 +46,7 @@ public:
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uint32 getU32();
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uint32 getU32();
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uint64 getU64();
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uint64 getU64();
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std::string getString();
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std::string getString();
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double getDouble();
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uint8 peekU8() { uint8 v = getU8(); m_readPos-=1; return v; }
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uint8 peekU8() { uint8 v = getU8(); m_readPos-=1; return v; }
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uint16 peekU16() { uint16 v = getU16(); m_readPos-=2; return v; }
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uint16 peekU16() { uint16 v = getU16(); m_readPos-=2; return v; }
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@ -340,6 +340,8 @@ namespace Otc
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GameFormatCreatureName = 22,
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GameFormatCreatureName = 22,
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GameSpellList = 23,
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GameSpellList = 23,
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GameClientPing = 24,
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GameClientPing = 24,
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GameLoginPending = 25,
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GameNewSpeedLaw = 26,
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// 23-50 unused yet
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// 23-50 unused yet
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// 51-100 reserved to be defined in lua
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// 51-100 reserved to be defined in lua
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LastGameFeature = 101
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LastGameFeature = 101
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@ -383,6 +385,13 @@ namespace Otc
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MAPMARK_GREENNORTH,
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MAPMARK_GREENNORTH,
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MAPMARK_GREENSOUTH
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MAPMARK_GREENSOUTH
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};
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};
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enum VipState
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{
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VIPSTATE_OFFLINE = 0,
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VIPSTATE_ONLINE = 1,
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VIPSTATE_PENDING = 2
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};
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}
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}
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#endif
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#endif
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@ -83,7 +83,7 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
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if(lightView) {
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if(lightView) {
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Light light = rawGetThingType()->getLight();
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Light light = rawGetThingType()->getLight();
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if(m_light.intensity > light.intensity)
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if(m_light.intensity != light.intensity && m_light.color != light.color)
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light = m_light;
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light = m_light;
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// local player always have a minimum light in complete darkness
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// local player always have a minimum light in complete darkness
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@ -305,16 +305,16 @@ void Game::processRuleViolationLock()
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g_lua.callGlobalField("g_game", "onRuleViolationLock");
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g_lua.callGlobalField("g_game", "onRuleViolationLock");
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}
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}
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void Game::processVipAdd(uint id, const std::string& name, bool online)
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void Game::processVipAdd(uint id, const std::string& name, uint status)
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{
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{
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m_vips[id] = Vip(name, online);
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m_vips[id] = Vip(name, status);
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g_lua.callGlobalField("g_game", "onAddVip", id, name, online);
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g_lua.callGlobalField("g_game", "onAddVip", id, name, status);
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}
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}
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void Game::processVipStateChange(uint id, bool online)
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void Game::processVipStateChange(uint id, uint status)
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{
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{
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std::get<1>(m_vips[id]) = online;
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std::get<1>(m_vips[id]) = status;
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g_lua.callGlobalField("g_game", "onVipStateChange", id, online);
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g_lua.callGlobalField("g_game", "onVipStateChange", id, status);
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}
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}
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void Game::processTutorialHint(int id)
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void Game::processTutorialHint(int id)
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@ -1181,7 +1181,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 810 || version > 970))
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if(version != 0 && (version < 810 || version > 981))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_features.reset();
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m_features.reset();
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@ -1233,6 +1233,11 @@ void Game::setClientVersion(int version)
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enableFeature(Otc::GameOfflineTrainingTime);
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enableFeature(Otc::GameOfflineTrainingTime);
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}
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}
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if(version >= 980) {
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enableFeature(Otc::GameLoginPending);
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enableFeature(Otc::GameNewSpeedLaw);
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}
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m_clientVersion = version;
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m_clientVersion = version;
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Proto::buildMessageModesMap(version);
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Proto::buildMessageModesMap(version);
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@ -36,7 +36,7 @@
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#include <bitset>
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#include <bitset>
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typedef std::tuple<std::string, bool> Vip;
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typedef std::tuple<std::string, uint> Vip;
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//@bindsingleton g_game
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//@bindsingleton g_game
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class Game
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class Game
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void processRuleViolationLock();
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void processRuleViolationLock();
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// vip related
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// vip related
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void processVipAdd(uint id, const std::string& name, bool online);
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void processVipAdd(uint id, const std::string& name, uint status);
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void processVipStateChange(uint id, bool online);
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void processVipStateChange(uint id, uint status);
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// tutorial hint
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// tutorial hint
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void processTutorialHint(int id);
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void processTutorialHint(int id);
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@ -43,9 +43,11 @@ namespace Proto {
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{
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{
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GameServerInitGame = 10,
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GameServerInitGame = 10,
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GameServerGMActions = 11,
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GameServerGMActions = 11,
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GameServerEnterGame = 15,
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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GameServerAddCreature = 23,
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GameServerPingBack = 29,
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GameServerPingBack = 29,
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GameServerPing = 30,
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GameServerPing = 30,
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GameServerChallange = 31,
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GameServerChallange = 31,
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@ -124,7 +126,7 @@ namespace Proto {
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GameServerFloorChangeDown = 191,
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GameServerFloorChangeDown = 191,
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GameServerChooseOutfit = 200,
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GameServerChooseOutfit = 200,
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GameServerVipAdd = 210,
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GameServerVipAdd = 210,
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GameServerVipLogin = 211,
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GameServerVipState = 211,
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GameServerVipLogout = 212,
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GameServerVipLogout = 212,
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GameServerTutorialHint = 220,
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GameServerTutorialHint = 220,
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GameServerAutomapFlag = 221,
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GameServerAutomapFlag = 221,
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@ -119,6 +119,8 @@ public:
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private:
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private:
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void parseMessage(const InputMessagePtr& msg);
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void parseMessage(const InputMessagePtr& msg);
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void parsePendingGame(const InputMessagePtr& msg);
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void parseEnterGame(const InputMessagePtr& msg);
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void parseInitGame(const InputMessagePtr& msg);
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void parseInitGame(const InputMessagePtr& msg);
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void parseGMActions(const InputMessagePtr& msg);
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void parseGMActions(const InputMessagePtr& msg);
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void parseLoginError(const InputMessagePtr& msg);
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void parseLoginError(const InputMessagePtr& msg);
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@ -191,7 +193,7 @@ private:
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void parseFloorChangeDown(const InputMessagePtr& msg);
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void parseFloorChangeDown(const InputMessagePtr& msg);
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void parseOpenOutfitWindow(const InputMessagePtr& msg);
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void parseOpenOutfitWindow(const InputMessagePtr& msg);
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void parseVipAdd(const InputMessagePtr& msg);
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void parseVipAdd(const InputMessagePtr& msg);
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void parseVipLogin(const InputMessagePtr& msg);
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void parseVipState(const InputMessagePtr& msg);
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void parseVipLogout(const InputMessagePtr& msg);
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void parseVipLogout(const InputMessagePtr& msg);
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void parseTutorialHint(const InputMessagePtr& msg);
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void parseTutorialHint(const InputMessagePtr& msg);
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void parseAutomapFlag(const InputMessagePtr& msg);
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void parseAutomapFlag(const InputMessagePtr& msg);
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@ -57,7 +57,15 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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switch(opcode) {
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switch(opcode) {
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case Proto::GameServerInitGame:
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case Proto::GameServerInitGame:
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parseInitGame(msg);
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case Proto::GameServerAddCreature:
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if(opcode == Proto::GameServerInitGame && g_game.getFeature(Otc::GameLoginPending))
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parsePendingGame(msg);
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else
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parseInitGame(msg);
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break;
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case Proto::GameServerEnterGame:
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if(g_game.getFeature(Otc::GameLoginPending))
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parseEnterGame(msg);
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break;
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break;
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case Proto::GameServerGMActions:
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case Proto::GameServerGMActions:
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parseGMActions(msg);
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parseGMActions(msg);
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@ -262,8 +270,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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case Proto::GameServerVipAdd:
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case Proto::GameServerVipAdd:
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parseVipAdd(msg);
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parseVipAdd(msg);
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break;
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break;
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case Proto::GameServerVipLogin:
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case Proto::GameServerVipState:
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parseVipLogin(msg);
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parseVipState(msg);
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break;
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break;
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case Proto::GameServerVipLogout:
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case Proto::GameServerVipLogout:
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parseVipLogout(msg);
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parseVipLogout(msg);
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@ -328,6 +336,13 @@ void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
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{
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{
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uint playerId = msg->getU32();
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uint playerId = msg->getU32();
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int serverBeat = msg->getU16();
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int serverBeat = msg->getU16();
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if(g_game.getFeature(Otc::GameNewSpeedLaw))
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{
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double speedA = msg->getDouble();
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double speedB = msg->getDouble();
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double speedC = msg->getDouble();
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}
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bool canReportBugs = msg->getU8();
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bool canReportBugs = msg->getU8();
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m_localPlayer->setId(playerId);
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m_localPlayer->setId(playerId);
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@ -335,6 +350,16 @@ void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
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g_game.setCanReportBugs(canReportBugs);
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g_game.setCanReportBugs(canReportBugs);
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}
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}
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void ProtocolGame::parsePendingGame(const InputMessagePtr& msg)
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{
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//set player to pending game state
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}
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void ProtocolGame::parseEnterGame(const InputMessagePtr& msg)
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{
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//set player to entered game state
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}
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void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
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void ProtocolGame::parseGMActions(const InputMessagePtr& msg)
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{
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{
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std::vector<uint8> actions;
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std::vector<uint8> actions;
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@ -618,7 +643,12 @@ void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
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{
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{
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std::vector<std::tuple<ItemPtr, int>> goods;
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std::vector<std::tuple<ItemPtr, int>> goods;
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int money = msg->getU32();
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int money;
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if(g_game.getClientVersion() >= 980)
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money = msg->getU64();
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else
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money = msg->getU32();
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int size = msg->getU8();
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int size = msg->getU8();
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for(int i = 0; i < size; i++) {
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for(int i = 0; i < size; i++) {
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int itemId = msg->getU16();
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int itemId = msg->getU16();
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@ -1259,9 +1289,9 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
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void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
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void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
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{
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{
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uint id, markId;
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uint id, markId, status;
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std::string name, desc;
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std::string name, desc;
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bool online, notifyLogin;
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bool notifyLogin;
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id = msg->getU32();
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id = msg->getU32();
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name = g_game.formatCreatureName(msg->getString());
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name = g_game.formatCreatureName(msg->getString());
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@ -1270,21 +1300,27 @@ void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
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markId = msg->getU32();
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markId = msg->getU32();
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notifyLogin = msg->getU8();
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notifyLogin = msg->getU8();
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}
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}
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online = msg->getU8();
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status = msg->getU8();
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g_game.processVipAdd(id, name, online);
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g_game.processVipAdd(id, name, status);
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}
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}
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void ProtocolGame::parseVipLogin(const InputMessagePtr& msg)
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void ProtocolGame::parseVipState(const InputMessagePtr& msg)
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{
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{
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uint id = msg->getU32();
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uint id = msg->getU32();
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g_game.processVipStateChange(id, true);
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if(g_game.getFeature(Otc::GameLoginPending)) {
|
||||||
|
uint status = msg->getU8();
|
||||||
|
g_game.processVipStateChange(id, status);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
g_game.processVipStateChange(id, 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
|
void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
uint id = msg->getU32();
|
uint id = msg->getU32();
|
||||||
g_game.processVipStateChange(id, false);
|
g_game.processVipStateChange(id, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
|
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
|
||||||
|
|
Loading…
Reference in New Issue