nothing, really
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				|  | @ -2,6 +2,7 @@ | |||
| #define LOGGER_H | ||||
| 
 | ||||
| #include "../util/tools.h" | ||||
| #include "../const.h" | ||||
| #include <vector> | ||||
| #include <functional> | ||||
| 
 | ||||
|  |  | |||
|  | @ -28,7 +28,6 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra | |||
| 
 | ||||
| AnimatedTexture::~AnimatedTexture() | ||||
| { | ||||
|     assert(!g_graphics.isDrawing()); | ||||
|     glDeleteTextures(m_numFrames, &m_framesTextureId[0]); | ||||
|     m_textureId = 0; | ||||
| } | ||||
|  | @ -48,7 +47,10 @@ void AnimatedTexture::processAnimation() | |||
|     if(m_currentFrame >= m_numFrames) | ||||
|         m_currentFrame = 0; | ||||
|     m_textureId = m_framesTextureId[m_currentFrame]; | ||||
|     AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this()); | ||||
|     if(me.use_count() > 1) | ||||
|         g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]); | ||||
| 
 | ||||
|     AnimatedTexturePtr self = asAnimatedTexture(); | ||||
| 
 | ||||
|     // continue to animate only if something still referencing this texture
 | ||||
|     if(self.use_count() > 1) | ||||
|         g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]); | ||||
| } | ||||
|  |  | |||
|  | @ -12,6 +12,8 @@ public: | |||
|     void enableBilinearFilter(); | ||||
|     void processAnimation(); | ||||
| 
 | ||||
|     AnimatedTexturePtr asAnimatedTexture() { return std::static_pointer_cast<AnimatedTexture>(shared_from_this()); } | ||||
| 
 | ||||
| private: | ||||
|     std::vector<uint> m_framesTextureId; | ||||
|     std::vector<int> m_framesDelay; | ||||
|  | @ -20,7 +22,4 @@ private: | |||
|     int m_lastAnimCheckTicks; | ||||
| }; | ||||
| 
 | ||||
| typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr; | ||||
| typedef std::weak_ptr<AnimatedTexture> AnimatedTextureWeakPtr; | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| #include <framework/global.h> | ||||
| 
 | ||||
| class Texture; | ||||
| class AnimatedTexture; | ||||
| class Font; | ||||
| class Image; | ||||
| class BorderImage; | ||||
|  | @ -12,6 +13,7 @@ class FrameBuffer; | |||
| typedef std::weak_ptr<Texture> TextureWeakPtr; | ||||
| 
 | ||||
| typedef std::shared_ptr<Texture> TexturePtr; | ||||
| typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr; | ||||
| typedef std::shared_ptr<Font> FontPtr; | ||||
| typedef std::shared_ptr<Image> ImagePtr; | ||||
| typedef std::shared_ptr<BorderImage> BorderImagePtr; | ||||
|  |  | |||
|  | @ -5,11 +5,11 @@ | |||
| #include "luainterface.h" | ||||
| #include "luaexception.h" | ||||
| 
 | ||||
| /// This namespace contains some dirty metaprogamming with C++0x features
 | ||||
| /// This namespace contains some dirty metaprogamming that uses a lot of C++0x features
 | ||||
| /// The purpose here is to create templates that can bind any function from C++
 | ||||
| /// and expose in lua environment. This is done combining variadic templates,
 | ||||
| /// lambdas, tuples and some type traits features from the new C++0x standard to create
 | ||||
| /// templates that can detect functions arguments to generate a lambdas. These lambdas
 | ||||
| /// templates that can detect functions's arguments and then generate lambdas. These lambdas
 | ||||
| /// pops arguments from lua stack, call the bound C++ function and then
 | ||||
| /// pushes the result to lua.
 | ||||
| namespace luabinder | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart