nothing, really
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@ -2,6 +2,7 @@
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#define LOGGER_H
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#define LOGGER_H
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#include "../util/tools.h"
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#include "../util/tools.h"
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#include "../const.h"
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#include <vector>
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#include <vector>
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#include <functional>
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#include <functional>
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@ -28,7 +28,6 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
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AnimatedTexture::~AnimatedTexture()
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AnimatedTexture::~AnimatedTexture()
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{
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{
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assert(!g_graphics.isDrawing());
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glDeleteTextures(m_numFrames, &m_framesTextureId[0]);
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glDeleteTextures(m_numFrames, &m_framesTextureId[0]);
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m_textureId = 0;
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m_textureId = 0;
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}
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}
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@ -48,7 +47,10 @@ void AnimatedTexture::processAnimation()
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if(m_currentFrame >= m_numFrames)
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if(m_currentFrame >= m_numFrames)
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m_currentFrame = 0;
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m_currentFrame = 0;
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m_textureId = m_framesTextureId[m_currentFrame];
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m_textureId = m_framesTextureId[m_currentFrame];
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AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this());
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if(me.use_count() > 1)
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AnimatedTexturePtr self = asAnimatedTexture();
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g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]);
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// continue to animate only if something still referencing this texture
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if(self.use_count() > 1)
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g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]);
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}
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}
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@ -12,6 +12,8 @@ public:
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void enableBilinearFilter();
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void enableBilinearFilter();
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void processAnimation();
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void processAnimation();
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AnimatedTexturePtr asAnimatedTexture() { return std::static_pointer_cast<AnimatedTexture>(shared_from_this()); }
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private:
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private:
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std::vector<uint> m_framesTextureId;
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std::vector<uint> m_framesTextureId;
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std::vector<int> m_framesDelay;
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std::vector<int> m_framesDelay;
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@ -20,7 +22,4 @@ private:
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int m_lastAnimCheckTicks;
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int m_lastAnimCheckTicks;
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};
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};
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typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef std::weak_ptr<AnimatedTexture> AnimatedTextureWeakPtr;
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#endif
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#endif
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@ -4,6 +4,7 @@
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#include <framework/global.h>
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#include <framework/global.h>
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class Texture;
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class Texture;
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class AnimatedTexture;
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class Font;
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class Font;
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class Image;
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class Image;
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class BorderImage;
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class BorderImage;
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@ -12,6 +13,7 @@ class FrameBuffer;
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typedef std::weak_ptr<Texture> TextureWeakPtr;
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typedef std::weak_ptr<Texture> TextureWeakPtr;
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef std::shared_ptr<Font> FontPtr;
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typedef std::shared_ptr<Font> FontPtr;
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typedef std::shared_ptr<Image> ImagePtr;
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typedef std::shared_ptr<Image> ImagePtr;
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typedef std::shared_ptr<BorderImage> BorderImagePtr;
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typedef std::shared_ptr<BorderImage> BorderImagePtr;
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@ -5,11 +5,11 @@
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#include "luainterface.h"
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#include "luainterface.h"
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#include "luaexception.h"
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#include "luaexception.h"
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/// This namespace contains some dirty metaprogamming with C++0x features
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/// This namespace contains some dirty metaprogamming that uses a lot of C++0x features
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/// The purpose here is to create templates that can bind any function from C++
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/// The purpose here is to create templates that can bind any function from C++
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/// and expose in lua environment. This is done combining variadic templates,
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/// and expose in lua environment. This is done combining variadic templates,
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/// lambdas, tuples and some type traits features from the new C++0x standard to create
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/// lambdas, tuples and some type traits features from the new C++0x standard to create
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/// templates that can detect functions arguments to generate a lambdas. These lambdas
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/// templates that can detect functions's arguments and then generate lambdas. These lambdas
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/// pops arguments from lua stack, call the bound C++ function and then
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/// pops arguments from lua stack, call the bound C++ function and then
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/// pushes the result to lua.
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/// pushes the result to lua.
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namespace luabinder
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namespace luabinder
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