nothing, really

This commit is contained in:
Eduardo Bart 2011-08-27 19:32:16 -03:00
parent 2a2fbc4c3a
commit 62871d8060
5 changed files with 13 additions and 9 deletions

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@ -2,6 +2,7 @@
#define LOGGER_H #define LOGGER_H
#include "../util/tools.h" #include "../util/tools.h"
#include "../const.h"
#include <vector> #include <vector>
#include <functional> #include <functional>

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@ -28,7 +28,6 @@ AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFra
AnimatedTexture::~AnimatedTexture() AnimatedTexture::~AnimatedTexture()
{ {
assert(!g_graphics.isDrawing());
glDeleteTextures(m_numFrames, &m_framesTextureId[0]); glDeleteTextures(m_numFrames, &m_framesTextureId[0]);
m_textureId = 0; m_textureId = 0;
} }
@ -48,7 +47,10 @@ void AnimatedTexture::processAnimation()
if(m_currentFrame >= m_numFrames) if(m_currentFrame >= m_numFrames)
m_currentFrame = 0; m_currentFrame = 0;
m_textureId = m_framesTextureId[m_currentFrame]; m_textureId = m_framesTextureId[m_currentFrame];
AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this());
if(me.use_count() > 1) AnimatedTexturePtr self = asAnimatedTexture();
g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]);
// continue to animate only if something still referencing this texture
if(self.use_count() > 1)
g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, self), m_framesDelay[m_currentFrame]);
} }

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@ -12,6 +12,8 @@ public:
void enableBilinearFilter(); void enableBilinearFilter();
void processAnimation(); void processAnimation();
AnimatedTexturePtr asAnimatedTexture() { return std::static_pointer_cast<AnimatedTexture>(shared_from_this()); }
private: private:
std::vector<uint> m_framesTextureId; std::vector<uint> m_framesTextureId;
std::vector<int> m_framesDelay; std::vector<int> m_framesDelay;
@ -20,7 +22,4 @@ private:
int m_lastAnimCheckTicks; int m_lastAnimCheckTicks;
}; };
typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
typedef std::weak_ptr<AnimatedTexture> AnimatedTextureWeakPtr;
#endif #endif

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@ -4,6 +4,7 @@
#include <framework/global.h> #include <framework/global.h>
class Texture; class Texture;
class AnimatedTexture;
class Font; class Font;
class Image; class Image;
class BorderImage; class BorderImage;
@ -12,6 +13,7 @@ class FrameBuffer;
typedef std::weak_ptr<Texture> TextureWeakPtr; typedef std::weak_ptr<Texture> TextureWeakPtr;
typedef std::shared_ptr<Texture> TexturePtr; typedef std::shared_ptr<Texture> TexturePtr;
typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
typedef std::shared_ptr<Font> FontPtr; typedef std::shared_ptr<Font> FontPtr;
typedef std::shared_ptr<Image> ImagePtr; typedef std::shared_ptr<Image> ImagePtr;
typedef std::shared_ptr<BorderImage> BorderImagePtr; typedef std::shared_ptr<BorderImage> BorderImagePtr;

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@ -5,11 +5,11 @@
#include "luainterface.h" #include "luainterface.h"
#include "luaexception.h" #include "luaexception.h"
/// This namespace contains some dirty metaprogamming with C++0x features /// This namespace contains some dirty metaprogamming that uses a lot of C++0x features
/// The purpose here is to create templates that can bind any function from C++ /// The purpose here is to create templates that can bind any function from C++
/// and expose in lua environment. This is done combining variadic templates, /// and expose in lua environment. This is done combining variadic templates,
/// lambdas, tuples and some type traits features from the new C++0x standard to create /// lambdas, tuples and some type traits features from the new C++0x standard to create
/// templates that can detect functions arguments to generate a lambdas. These lambdas /// templates that can detect functions's arguments and then generate lambdas. These lambdas
/// pops arguments from lua stack, call the bound C++ function and then /// pops arguments from lua stack, call the bound C++ function and then
/// pushes the result to lua. /// pushes the result to lua.
namespace luabinder namespace luabinder