Fix for chat commands #s #w #y

* Some progressbar changes
master
Eduardo Bart 11 years ago
parent 07dd78002b
commit 62f38d678d

@ -38,7 +38,7 @@ CreatureButton < UICreatureButton
margin-left: 2
phantom: true
ProgressBar
LifeProgressBar
id: lifeBar
height: 5
anchors.left: spacer.right

@ -1,19 +1,23 @@
ProgressBar < UIProgressBar
height: 16
background-color: red
border: 1 black
image-source: /images/ui/progressbar
image-border: 1
font: verdana-11px-rounded
text-offset: 0 2
on: true
$!on:
visible: false
margin-top: 0
margin-bottom: 0
height: 0
LifeProgressBar < UIProgressBar
height: 16
background-color: green
border: 1 black
font: verdana-11px-rounded
text-offset: 0 2
margin: 2
ProgressRect < UIProgressRect
anchors.fill: parent
phantom: true

@ -4,6 +4,7 @@ UIProgressBar = extends(UIWidget)
function UIProgressBar.create()
local progressbar = UIProgressBar.internalCreate()
progressbar:setFocusable(false)
progressbar:setOn(true)
progressbar.min = 0
progressbar.max = 100
progressbar.value = 0

@ -605,18 +605,36 @@ function sendMessage(message, tab)
end
-- handling chat commands
local channel = tab.channelId
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage
-- player used yell command
chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'yell'
channel = 0
message = chatCommandMessage
end
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
-- player used whisper
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
if chatCommandMessage ~= nil then
chatCommandSayMode = 'whisper'
message = chatCommandMessage
channel = 0
end
-- player say
local chatCommandMessage = message:match("^%#s (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'say'
message = chatCommandMessage
channel = 0
end
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
@ -643,15 +661,15 @@ function sendMessage(message, tab)
end
local speaktypedesc
if (tab.channelId or tab == defaultTab) and not chatCommandPrivateReady then
if (channel or tab == defaultTab) and not chatCommandPrivateReady then
if tab == defaultTab then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
speaktypedesc = chatCommandSayMode or 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, channel, message)
return
else
local isPrivateCommand = false

@ -4,6 +4,7 @@ HealthBar < ProgressBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
margin: 1
ManaBar < ProgressBar
id: manaBar
@ -11,6 +12,7 @@ ManaBar < ProgressBar
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin: 1
margin-top: 3
ExperienceBar < ProgressBar
@ -19,9 +21,8 @@ ExperienceBar < ProgressBar
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin: 1
margin-top: 3
//margin-top: 6
//height: 12
SoulLabel < GameLabel
id: soulLabel

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