changes the way that walk calculates
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fbda996b76
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63652bd3a3
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@ -39,7 +39,6 @@ Creature::Creature() : Thing()
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_lastWalkAnim = 1;
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m_informationFont = g_fonts.getFont("verdana-11px-rounded");
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}
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@ -90,52 +89,39 @@ void Creature::draw(int x, int y)
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// Update animation and position
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if(m_walking && type.animationPhases > 1) {
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if(g_platform.getTicks() - m_lastTicks >= m_walkTimePerPixel) {
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int pixelsWalked = std::floor((g_platform.getTicks() - m_lastTicks) / m_walkTimePerPixel);
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int remainingTime = (g_platform.getTicks() - m_lastTicks) % (int)m_walkTimePerPixel;
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int elapsedTicks = g_platform.getTicks() - m_walkStartTicks;
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int totalPixelsWalked = std::min((int)std::round(elapsedTicks / m_walkTimePerPixel), 32);
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if(m_inverseWalking) {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = std::max(m_walkOffsetY - pixelsWalked, 0);
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m_walkOffsetY = 32 - totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = std::min(m_walkOffsetY + pixelsWalked, 0);
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m_walkOffsetY = totalPixelsWalked - 32;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = std::min(m_walkOffsetX + pixelsWalked, 0);
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m_walkOffsetX = totalPixelsWalked - 32;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, 0);
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m_walkOffsetX = 32 - totalPixelsWalked;
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if(m_walkOffsetX == 0 && m_walkOffsetY == 0)
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cancelWalk(m_direction);
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}
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else {
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffsetY = std::max(m_walkOffsetY - pixelsWalked, -32);
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m_walkOffsetY = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffsetY = std::min(m_walkOffsetY + pixelsWalked, 32);
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m_walkOffsetY = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffsetX = std::min(m_walkOffsetX + pixelsWalked, 32);
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m_walkOffsetX = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffsetX = std::max(m_walkOffsetX - pixelsWalked, -32);
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m_walkOffsetX = -totalPixelsWalked;
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}
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if(std::abs(m_walkOffsetX) == 32 && std::abs(m_walkOffsetY) == 32)
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int totalWalkTileTicks = (int)m_walkTimePerPixel*32;
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m_animation = (g_platform.getTicks() % totalWalkTileTicks) / (totalWalkTileTicks / (type.animationPhases - 1)) + 1;
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} else
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m_animation = 0;
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}
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int walkOffset = std::max(std::abs(m_walkOffsetX), std::abs(m_walkOffsetY)) + 32;
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if(walkOffset % (int)std::ceil(32 / (float)type.animationPhases) == 0) {
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if((m_lastWalkAnim+1) % type.animationPhases == 0)
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m_lastWalkAnim = 1;
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else
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m_lastWalkAnim++;
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}
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if(m_walking)
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m_animation = m_lastWalkAnim;
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m_lastTicks = g_platform.getTicks() - remainingTime;
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}
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}
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}
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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@ -190,6 +176,7 @@ void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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void Creature::walk(const Position& position, bool inverse)
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{
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// set walking state
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bool sameWalk = m_walking && !m_inverseWalking && inverse;
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m_walking = true;
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m_inverseWalking = inverse;
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int walkTimeFactor = 1;
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@ -258,18 +245,18 @@ void Creature::walk(const Position& position, bool inverse)
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}
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// get walk speed
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int groundSpeed = 0;
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int groundSpeed = 100;
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ItemPtr ground = g_map.getTile(position)->getGround();
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if(ground)
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groundSpeed = ground->getType().groundSpeed;
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float walkTime = walkTimeFactor * 1000.0 * (float)groundSpeed / m_speed;
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walkTime = walkTime == 0 ? 1000 : walkTime;
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walkTime = (walkTime == 0) ? 1000 : walkTime;
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m_walkTimePerPixel = walkTime / 32.0;
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m_lastTicks = g_platform.getTicks();
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if(!sameWalk)
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m_walkStartTicks = g_platform.getTicks();
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}
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}
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@ -94,11 +94,10 @@ protected:
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FontPtr m_informationFont;
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Color m_informationColor;
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int m_lastTicks;
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int m_walkStartTicks;
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bool m_walking, m_inverseWalking;
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float m_walkTimePerPixel;
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Position m_walkingFromPosition;
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int m_lastWalkAnim;
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int m_walkOffsetX, m_walkOffsetY;
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};
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