improvments in widgets initialization

master
Eduardo Bart 13 years ago
parent b736e52b29
commit 63cbe11f7e

@ -29,10 +29,9 @@
#include <framework/graphics/texture.h> #include <framework/graphics/texture.h>
#include <framework/graphics/texturemanager.h> #include <framework/graphics/texturemanager.h>
void UIButton::setup() UIButton::UIButton()
{ {
UIWidget::setup(); m_focusable = false;
setFocusable(false);
} }
void UIButton::render() void UIButton::render()

@ -28,7 +28,8 @@
class UIButton : public UIWidget class UIButton : public UIWidget
{ {
public: public:
virtual void setup(); UIButton();
virtual void render(); virtual void render();
void setText(const std::string& text) { m_text = text; } void setText(const std::string& text) { m_text = text; }

@ -27,10 +27,9 @@
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
void UICheckBox::setup() UICheckBox::UICheckBox()
{ {
UIWidget::setup(); m_focusable = false;
setFocusable(false);
} }
void UICheckBox::render() void UICheckBox::render()

@ -28,7 +28,7 @@
class UICheckBox : public UIWidget class UICheckBox : public UIWidget
{ {
public: public:
void setup(); UICheckBox();
void render(); void render();
bool isChecked(); bool isChecked();

@ -27,12 +27,11 @@
#include <framework/platform/platform.h> #include <framework/platform/platform.h>
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
void UIFrameCounter::setup() UIFrameCounter::UIFrameCounter()
{ {
UIWidget::setup(); m_focusable = false;
setFocusable(false); m_phantom = true;
setPhantom(true); m_align = Fw::AlignLeft;
setAlign(Fw::AlignLeft);
m_lastFrameTicks = g_platform.getTicks(); m_lastFrameTicks = g_platform.getTicks();
m_frameCount = 0; m_frameCount = 0;
} }

@ -28,7 +28,7 @@
class UIFrameCounter : public UIWidget class UIFrameCounter : public UIWidget
{ {
public: public:
virtual void setup(); UIFrameCounter();
virtual void render(); virtual void render();
void setAlign(Fw::AlignmentFlag align) { m_align = align; } void setAlign(Fw::AlignmentFlag align) { m_align = align; }

@ -25,12 +25,11 @@
#include <framework/graphics/font.h> #include <framework/graphics/font.h>
#include <framework/otml/otmlnode.h> #include <framework/otml/otmlnode.h>
void UILabel::setup() UILabel::UILabel()
{ {
UIWidget::setup(); m_focusable = false;
setFocusable(false); m_phantom = true;
setPhantom(true); m_align = Fw::AlignLeft;
setAlign(Fw::AlignLeft);
} }
void UILabel::render() void UILabel::render()

@ -28,7 +28,7 @@
class UILabel : public UIWidget class UILabel : public UIWidget
{ {
public: public:
virtual void setup(); UILabel();
virtual void render(); virtual void render();
void resizeToText(); void resizeToText();

@ -32,7 +32,6 @@ void UIManager::init()
{ {
// creates root widget // creates root widget
m_rootWidget = UIWidget::create<UIWidget>(); m_rootWidget = UIWidget::create<UIWidget>();
m_rootWidget->setup();
m_rootWidget->setId("root"); m_rootWidget->setId("root");
m_rootWidget->resize(g_graphics.getScreenSize()); m_rootWidget->resize(g_graphics.getScreenSize());
} }

@ -24,11 +24,10 @@
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <framework/otml/otmlnode.h> #include <framework/otml/otmlnode.h>
void UIProgressBar::setup() UIProgressBar::UIProgressBar()
{ {
UIWidget::setup(); m_phantom = false;
setPhantom(true); m_focusable = false;
setFocusable(false);
m_percent = 0; m_percent = 0;
} }

@ -28,7 +28,7 @@
class UIProgressBar : public UIWidget class UIProgressBar : public UIWidget
{ {
public: public:
virtual void setup(); UIProgressBar();
virtual void render(); virtual void render();
void setPercent(double percent); void setPercent(double percent);

@ -36,53 +36,27 @@
UIWidget::UIWidget() UIWidget::UIWidget()
{ {
m_updateEventScheduled = false; m_lastFocusReason = Fw::ActiveFocusReason;
m_firstOnStyle = true;
m_states = Fw::DefaultState; m_states = Fw::DefaultState;
m_font = g_fonts.getDefaultFont();
m_opacity = 255;
m_marginTop = m_marginBottom = m_marginLeft = m_marginRight = 0;
// generate an unique id, this is need because anchored layouts find widgets by id // generate an unique id, this is need because anchored layouts find widgets by id
static unsigned long id = 1; static unsigned long id = 1;
m_id = Fw::mkstr("widget", id++); m_id = Fw::mkstr("widget", id++);
} }
UIWidget::~UIWidget()
{
// clear all references
releaseLuaFieldsTable();
m_focusedChild.reset();
m_layout.reset();
m_parent.reset();
m_lockedChildren.clear();
m_children.clear();
}
void UIWidget::setup()
{
setVisible(true);
setEnabled(true);
setFocusable(true);
setPhantom(false);
setPressed(false);
setSizeFixed(false);
setFont(g_fonts.getDefaultFont());
setBackgroundColor(Fw::white);
setForegroundColor(Fw::white);
setOpacity(255);
setMarginTop(0);
setMarginRight(0);
setMarginBottom(0);
setMarginLeft(0);
}
void UIWidget::destroy() void UIWidget::destroy()
{ {
setVisible(false);
setEnabled(false);
// remove itself from parent // remove itself from parent
if(UIWidgetPtr parent = getParent()) { if(UIWidgetPtr parent = getParent()) {
if(parent->hasChild(asUIWidget())) if(parent->hasChild(asUIWidget()))
parent->removeChild(asUIWidget()); parent->removeChild(asUIWidget());
} }
//setVisible(false);
//setEnabled(false);
} }
void UIWidget::render() void UIWidget::render()

@ -31,14 +31,13 @@ class UIWidget : public LuaObject
{ {
public: public:
UIWidget(); UIWidget();
virtual ~UIWidget(); virtual ~UIWidget() { }
template<class T> template<class T>
static std::shared_ptr<T> create() { auto t = std::shared_ptr<T>(new T); t->setup(); return t; } static std::shared_ptr<T> create() { auto t = std::shared_ptr<T>(new T); return t; }
void destroy(); void destroy();
virtual void setup();
virtual void render(); virtual void render();
void renderSelf(); void renderSelf();
void renderChildren(); void renderChildren();
@ -184,14 +183,14 @@ protected:
protected: protected:
std::string m_id; std::string m_id;
Fw::FocusReason m_lastFocusReason; Fw::FocusReason m_lastFocusReason;
bool m_enabled; boolean<true> m_enabled;
bool m_visible; boolean<true> m_visible;
bool m_focusable; boolean<true> m_focusable;
bool m_fixedSize; boolean<false> m_fixedSize;
bool m_pressed; boolean<false> m_pressed;
bool m_phantom; boolean<false> m_phantom;
bool m_updateEventScheduled; boolean<false> m_updateEventScheduled;
bool m_firstOnStyle; boolean<true> m_firstOnStyle;
Rect m_rect; Rect m_rect;
UILayoutPtr m_layout; UILayoutPtr m_layout;
UIWidgetWeakPtr m_parent; UIWidgetWeakPtr m_parent;
@ -200,14 +199,12 @@ protected:
UIWidgetPtr m_focusedChild; UIWidgetPtr m_focusedChild;
OTMLNodePtr m_style; OTMLNodePtr m_style;
OTMLNodePtr m_stateStyle; OTMLNodePtr m_stateStyle;
int m_states;
// basic style components used by all widgets
ImagePtr m_image; ImagePtr m_image;
FontPtr m_font; FontPtr m_font;
int m_opacity;
Color m_backgroundColor; Color m_backgroundColor;
Color m_foregroundColor; Color m_foregroundColor;
int m_states;
int m_opacity;
int m_marginLeft; int m_marginLeft;
int m_marginRight; int m_marginRight;
int m_marginTop; int m_marginTop;

@ -27,14 +27,13 @@
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <framework/otml/otml.h> #include <framework/otml/otml.h>
void UIWindow::setup() UIWindow::UIWindow()
{ {
UIWidget::setup();
m_moving = false; m_moving = false;
m_movePolicy = DONT_MOVE; m_movePolicy = DONT_MOVE;
m_titleAlign = Fw::AlignCenter;
m_headHeight = 0; m_headHeight = 0;
m_oldIndex = -1; m_oldIndex = -1;
m_titleAlign = Fw::AlignCenter;
} }
void UIWindow::render() void UIWindow::render()

@ -34,7 +34,7 @@ class UIWindow : public UIWidget
}; };
public: public:
virtual void setup(); UIWindow();
virtual void render(); virtual void render();
void setTitle(const std::string& title) { m_title = title; } void setTitle(const std::string& title) { m_title = title; }
@ -52,16 +52,12 @@ private:
std::string m_title; std::string m_title;
bool m_moving; bool m_moving;
MovePolicy m_movePolicy; MovePolicy m_movePolicy;
Fw::AlignmentFlag m_titleAlign;
Point m_headOffset;
Point m_movingReference; Point m_movingReference;
Point m_oldPos; Point m_oldPos;
int m_oldIndex; int m_oldIndex;
// styling
BorderImagePtr m_headImage;
ImagePtr m_bodyImage;
int m_headHeight; int m_headHeight;
Point m_headOffset;
Fw::AlignmentFlag m_titleAlign;
}; };
#endif #endif

@ -30,7 +30,7 @@
class Color class Color
{ {
public: public:
Color() : m_rgba(0) { } Color() : m_rgba(0xFFFFFFFF) { }
Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : m_r(r), m_g(g), m_b(b), m_a(a) { } Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : m_r(r), m_g(g), m_b(b), m_a(a) { }
Color(const Color& other) : m_rgba(other.m_rgba) { } Color(const Color& other) : m_rgba(other.m_rgba) { }
Color(uint32 rgba) : m_rgba(rgba) { } Color(uint32 rgba) : m_rgba(rgba) { }

@ -42,8 +42,15 @@ typedef int8_t int8;
typedef std::function<void()> SimpleCallback; typedef std::function<void()> SimpleCallback;
typedef std::function<bool()> BooleanCallback; typedef std::function<bool()> BooleanCallback;
#ifndef nullptr // boolean with default value initializer
#define nullptr NULL template<bool def>
#endif struct boolean {
boolean() : v(def) { }
operator bool &() { return v; }
operator bool const &() const { return v; }
bool& operator=(const bool& o) { v = o; return v; }
private:
bool v;
};
#endif #endif

@ -24,9 +24,9 @@
#include <framework/otml/otml.h> #include <framework/otml/otml.h>
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
void UICreature::setup() UICreature::UICreature()
{ {
UIWidget::setup(); m_creatureMargin = 0;
} }
void UICreature::render() void UICreature::render()

@ -30,7 +30,7 @@
class UICreature : public UIWidget class UICreature : public UIWidget
{ {
public: public:
void setup(); UICreature();
void render(); void render();
void setCreature(const CreaturePtr& creature) { m_creature = creature; } void setCreature(const CreaturePtr& creature) { m_creature = creature; }

@ -24,9 +24,9 @@
#include <framework/otml/otml.h> #include <framework/otml/otml.h>
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
void UIItem::setup() UIItem::UIItem()
{ {
UIWidget::setup(); m_itemMargin = 0;
} }
void UIItem::render() void UIItem::render()

@ -30,7 +30,7 @@
class UIItem : public UIWidget class UIItem : public UIWidget
{ {
public: public:
void setup(); UIItem();
void render(); void render();
void setItem(const ItemPtr& item) { m_item = item; } void setItem(const ItemPtr& item) { m_item = item; }

@ -29,9 +29,9 @@
#include <otclient/core/localplayer.h> #include <otclient/core/localplayer.h>
#include <otclient/core/tile.h> #include <otclient/core/tile.h>
void UIMap::setup() UIMap::UIMap()
{ {
UIWidget::setup(); m_mapMargin = 0;
} }
void UIMap::render() void UIMap::render()

@ -29,7 +29,7 @@
class UIMap : public UIWidget class UIMap : public UIWidget
{ {
public: public:
void setup(); UIMap();
void render(); void render();
protected: protected:

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