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@ -22,10 +22,8 @@
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#include "spritemanager.h"
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#include "spritemanager.h"
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#include <framework/core/resourcemanager.h>
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#include <framework/core/resourcemanager.h>
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#include <framework/core/eventdispatcher.h>
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#include <framework/core/filestream.h>
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#include <framework/core/filestream.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/image.h>
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#include <framework/thirdparty/apngloader.h>
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SpriteManager g_sprites;
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SpriteManager g_sprites;
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@ -47,7 +45,6 @@ bool SpriteManager::load(const std::string& file)
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m_signature = m_spritesFile->getU32();
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m_signature = m_spritesFile->getU32();
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m_spritesCount = m_spritesFile->getU16();
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m_spritesCount = m_spritesFile->getU16();
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m_sprites.resize(m_spritesCount);
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m_loaded = true;
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m_loaded = true;
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return true;
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return true;
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} catch(Exception& e) {
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} catch(Exception& e) {
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@ -58,35 +55,22 @@ bool SpriteManager::load(const std::string& file)
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void SpriteManager::unload()
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void SpriteManager::unload()
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{
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{
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m_sprites.clear();
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m_spritesCount = 0;
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m_spritesCount = 0;
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m_signature = 0;
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m_signature = 0;
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}
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}
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void SpriteManager::preloadSprites()
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ImagePtr SpriteManager::getSpriteImage(int id)
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{
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{
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// preload every 50 sprites, periodically
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if(id == 0)
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const int burst = 50;
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return nullptr;
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const int interval = 10;
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auto preload = [this](int start) {
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for(int i=start;i<start+burst && i<=m_spritesCount;++i) {
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loadSpriteTexture(i);
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}
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};
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for(int i=1;i<=m_spritesCount;i+=burst)
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g_eventDispatcher.scheduleEvent(std::bind(preload, i), (i/burst) * interval);
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}
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TexturePtr SpriteManager::loadSpriteTexture(int id)
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{
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m_spritesFile->seek(((id-1) * 4) + 6);
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m_spritesFile->seek(((id-1) * 4) + 6);
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uint32 spriteAddress = m_spritesFile->getU32();
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uint32 spriteAddress = m_spritesFile->getU32();
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// no sprite? return an empty texture
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// no sprite? return an empty texture
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if(spriteAddress == 0)
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if(spriteAddress == 0)
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return g_graphics.getEmptyTexture();
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return nullptr;
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m_spritesFile->seek(spriteAddress);
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m_spritesFile->seek(spriteAddress);
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@ -97,7 +81,14 @@ TexturePtr SpriteManager::loadSpriteTexture(int id)
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uint16 pixelDataSize = m_spritesFile->getU16();
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uint16 pixelDataSize = m_spritesFile->getU16();
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static std::vector<uint8> pixels(SPRITE_SIZE);
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enum {
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SPRITE_SIZE = 32,
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SPRITE_DATA_SIZE = SPRITE_SIZE*SPRITE_SIZE*4
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};
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ImagePtr image(new Image(Size(SPRITE_SIZE, SPRITE_SIZE)));
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uint8 *pixels = image->getPixelData();
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int writePos = 0;
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int writePos = 0;
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int read = 0;
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int read = 0;
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@ -106,8 +97,10 @@ TexturePtr SpriteManager::loadSpriteTexture(int id)
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uint16 transparentPixels = m_spritesFile->getU16();
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uint16 transparentPixels = m_spritesFile->getU16();
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uint16 coloredPixels = m_spritesFile->getU16();
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uint16 coloredPixels = m_spritesFile->getU16();
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if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
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if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_DATA_SIZE) {
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return g_graphics.getEmptyTexture();
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logWarning("corrupt sprite id ", id);
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return nullptr;
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}
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for(int i = 0; i < transparentPixels; i++) {
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for(int i = 0; i < transparentPixels; i++) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 0] = 0x00;
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@ -130,7 +123,7 @@ TexturePtr SpriteManager::loadSpriteTexture(int id)
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}
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}
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// fill remaining pixels with alpha
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// fill remaining pixels with alpha
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while(writePos < SPRITE_SIZE) {
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while(writePos < SPRITE_DATA_SIZE) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 2] = 0x00;
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pixels[writePos + 2] = 0x00;
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@ -138,100 +131,6 @@ TexturePtr SpriteManager::loadSpriteTexture(int id)
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writePos += 4;
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writePos += 4;
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}
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}
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TexturePtr spriteTex(new Texture(32, 32, 4, &pixels[0]));
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return image;
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spriteTex->setSmooth(true);
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if(g_graphics.canUseMipmaps())
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spriteTex->generateSoftwareMipmaps(pixels);
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return spriteTex;
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}
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}
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TexturePtr& SpriteManager::getSpriteTexture(int id)
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{
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if(id == 0)
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return g_graphics.getEmptyTexture();
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assert(id > 0 && id <= m_spritesCount);
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// load sprites on demand
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TexturePtr& sprite = m_sprites[id-1];
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if(!sprite)
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sprite = loadSpriteTexture(id);
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//TODO: release unused sprites textures after X seconds
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// to avoid massive texture allocations
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return sprite;
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}
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bool SpriteManager::exportSprites()
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{
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g_resources.makeDir("sprites");
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std::stringstream ss;
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for(volatile int i = 1; i <= m_spritesCount; i++) {
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m_spritesFile->seek(((i-1) * 4) + 6);
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uint32 spriteAddress = m_spritesFile->getU32();
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if(spriteAddress == 0)
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continue;
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m_spritesFile->seek(spriteAddress);
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// skip color key
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m_spritesFile->getU8();
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m_spritesFile->getU8();
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m_spritesFile->getU8();
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uint16 pixelDataSize = m_spritesFile->getU16();
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uchar pixels[SPRITE_SIZE];
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int writePos = 0;
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int read = 0;
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// decompress pixels
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while(read < pixelDataSize) {
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uint16 transparentPixels = m_spritesFile->getU16();
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uint16 coloredPixels = m_spritesFile->getU16();
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if(writePos + transparentPixels*4 + coloredPixels*3 >= SPRITE_SIZE)
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return false; // skip the whole process or just ignore this sprite?
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for(int i = 0; i < transparentPixels; i++) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 2] = 0x00;
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pixels[writePos + 3] = 0x00;
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writePos += 4;
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}
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for(int i = 0; i < coloredPixels; i++) {
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pixels[writePos + 0] = m_spritesFile->getU8();
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pixels[writePos + 1] = m_spritesFile->getU8();
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pixels[writePos + 2] = m_spritesFile->getU8();
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pixels[writePos + 3] = 0xFF;
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writePos += 4;
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}
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read += 4 + (3 * coloredPixels);
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}
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// fill remaining pixels with alpha
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while(writePos < SPRITE_SIZE) {
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pixels[writePos + 0] = 0x00;
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pixels[writePos + 1] = 0x00;
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pixels[writePos + 2] = 0x00;
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pixels[writePos + 3] = 0x00;
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writePos += 4;
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}
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// We should get the OTClient and export to that folder...
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std::string fileName = Fw::formatString("sprites/%d.png", i);
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ss.str("");
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save_png(ss, SPRITE_WIDTH, SPRITE_HEIGHT, SPRITE_CHANNELS, pixels);
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g_resources.saveFile(fileName, ss);
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}
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return true;
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}
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