fix uiprogressbar assert
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5784644701
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@ -17,7 +17,7 @@ function HealthMana.create()
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healthLabel:setId('healthLabel')
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healthLabel:setStyle('HealthLabel')
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healthLabel:setText('0 / 0')
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local manaBar = UIProgressBar.create()
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healthManaPanel:addChild(manaBar)
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manaBar:setId('manaBar')
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@ -41,7 +41,7 @@ end
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function Game.onHealthChange(health, maxHealth)
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local label = healthManaPanel:getChildById('healthLabel')
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label:setText(health .. ' / ' .. maxHealth)
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local healthBar = healthManaPanel:getChildById('healthBar')
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healthBar:setPercent(health / maxHealth * 100)
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end
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@ -49,9 +49,16 @@ end
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function Game.onManaChange(mana, maxMana)
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local label = healthManaPanel:getChildById('manaLabel')
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label:setText(mana .. ' / ' .. maxMana)
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local manaBar = healthManaPanel:getChildById('manaBar')
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manaBar:setPercent(mana / maxMana * 100)
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = mana / maxMana * 100
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end
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manaBar:setPercent(percent)
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end
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connect(Game, { onLogin = HealthMana.create,
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@ -50,10 +50,8 @@ local function onWidgetHoverChange(widget, hovered)
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end
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local function onWidgetStyleApply(widget, style)
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if not style or not style.tooltip then return end
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print(style.tooltip)
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if not style then return end
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widget.tooltip = style.tooltip
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table.dump(style)
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end
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connect(UIWidget, { onStyleApply = onWidgetStyleApply,
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@ -48,6 +48,7 @@ void UIProgressBar::render()
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void UIProgressBar::setPercent(double percent)
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{
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assert(percent >= 0 && percent <= 100);
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m_percent = percent;
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if(percent == NAN)
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percent = 0;
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m_percent = std::min(std::max(percent, 0.0), 100.0);
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}
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