fix uiprogressbar assert

This commit is contained in:
Eduardo Bart 2011-11-14 12:37:55 -02:00
parent 5784644701
commit 654fb1f3ea
3 changed files with 15 additions and 9 deletions

View File

@ -51,7 +51,14 @@ function Game.onManaChange(mana, maxMana)
label:setText(mana .. ' / ' .. maxMana)
local manaBar = healthManaPanel:getChildById('manaBar')
manaBar:setPercent(mana / maxMana * 100)
local percent
if maxMana == 0 then
percent = 100
else
percent = mana / maxMana * 100
end
manaBar:setPercent(percent)
end
connect(Game, { onLogin = HealthMana.create,

View File

@ -50,10 +50,8 @@ local function onWidgetHoverChange(widget, hovered)
end
local function onWidgetStyleApply(widget, style)
if not style or not style.tooltip then return end
print(style.tooltip)
if not style then return end
widget.tooltip = style.tooltip
table.dump(style)
end
connect(UIWidget, { onStyleApply = onWidgetStyleApply,

View File

@ -48,6 +48,7 @@ void UIProgressBar::render()
void UIProgressBar::setPercent(double percent)
{
assert(percent >= 0 && percent <= 100);
m_percent = percent;
if(percent == NAN)
percent = 0;
m_percent = std::min(std::max(percent, 0.0), 100.0);
}