Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
master
Eduardo Bart 12 years ago
parent 5419eece66
commit 657640c270

@ -18,8 +18,8 @@ Window
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
@onEnter: accept() @onEnter: modules.game_outfit.accept()
@onEscape: destroy() @onEscape: modules.game_outfit.destroy()
// Creature Boxes // Creature Boxes
@ -46,7 +46,7 @@ Window
anchors.verticalCenter: outfitCreatureBox.verticalCenter anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-left: 3 margin-left: 3
enabled: true enabled: true
@onClick: nextOutfitType() @onClick: modules.game_outfit.nextOutfitType()
PrevOutfitButton PrevOutfitButton
id: outfitPrevButton id: outfitPrevButton
@ -54,7 +54,7 @@ Window
anchors.verticalCenter: outfitCreatureBox.verticalCenter anchors.verticalCenter: outfitCreatureBox.verticalCenter
margin-right: 3 margin-right: 3
enabled: true enabled: true
@onClick: previousOutfitType() @onClick: modules.game_outfit.previousOutfitType()
Creature Creature
id: mountCreatureBox id: mountCreatureBox
@ -79,7 +79,7 @@ Window
anchors.verticalCenter: mountCreatureBox.verticalCenter anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-left: 3 margin-left: 3
enabled: true enabled: true
@onClick: nextMountType() @onClick: modules.game_outfit.nextMountType()
PrevMountButton PrevMountButton
id: mountPrevButton id: mountPrevButton
@ -87,7 +87,7 @@ Window
anchors.verticalCenter: mountCreatureBox.verticalCenter anchors.verticalCenter: mountCreatureBox.verticalCenter
margin-right: 3 margin-right: 3
enabled: true enabled: true
@onClick: previousMountType() @onClick: modules.game_outfit.previousMountType()
// Addon Check Boxes // Addon Check Boxes
@ -176,7 +176,7 @@ Window
anchors.left: prev.left anchors.left: prev.left
anchors.top: prev.bottom anchors.top: prev.bottom
margin-right: 16 margin-right: 16
@onClick: randomize() @onClick: modules.game_outfit.randomize()
HorizontalSeparator HorizontalSeparator
anchors.left: parent.left anchors.left: parent.left
@ -195,7 +195,7 @@ Window
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
margin-bottom: 16 margin-bottom: 16
margin-right: 16 margin-right: 16
@onClick: accept() @onClick: modules.game_outfit.accept()
Button Button
id: outfitCancelButton id: outfitCancelButton
@ -205,4 +205,4 @@ Window
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
margin-bottom: 16 margin-bottom: 16
margin-right: 16 margin-right: 16
@onClick: destroy() @onClick: modules.game_outfit.destroy()

@ -1,19 +1,19 @@
function init() function init()
if g_game.getFeature(GamePlayerMount) then g_keyboard.bindKeyDown('Ctrl+R', toggleMount, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+R', toggleMount, gameRootPanel)
end
end end
function terminate() function terminate()
if g_game.getFeature(GamePlayerMount) then g_keyboard.unbindKeyDown('Ctrl+R', gameRootPanel)
g_keyboard.unbindKeyDown('Ctrl+R', gameRootPanel)
end
end end
function toggleMount() function toggleMount()
g_game.mount(not g_game.isMounted()) if g_game.getFeature(GamePlayerMounts) then
g_game.mount(not g_game.isMounted())
end
end end
function dismount() function dismount()
g_game.mount(false) if g_game.getFeature(GamePlayerMounts) then
g_game.mount(false)
end
end end

@ -77,7 +77,7 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate)
m_footStepDrawn = true; m_footStepDrawn = true;
} }
void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction) void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction)
{ {
// outfit is a real creature // outfit is a real creature
if(m_outfit.getCategory() == ThingCategoryCreature) { if(m_outfit.getCategory() == ThingCategoryCreature) {
@ -97,6 +97,15 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
else else
xPattern = direction; xPattern = direction;
int zPattern = 0;
if(m_outfit.getMount() != 0) {
auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
dest -= datType->getDisplacement() * scaleFactor;
datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase);
dest += getDisplacement() * scaleFactor;
zPattern = 1;
}
// yPattern => creature addon // yPattern => creature addon
for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) { for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
@ -105,20 +114,20 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
continue; continue;
auto datType = rawGetThingType(); auto datType = rawGetThingType();
datType->draw(dest, scaleFactor, 0, xPattern, yPattern, 0, animationPhase); datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);
if(getLayers() > 1) { if(getLayers() > 1) {
Color oldColor = g_painter->getColor(); Color oldColor = g_painter->getColor();
Painter::CompositionMode oldComposition = g_painter->getCompositionMode(); Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Multiply); g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
g_painter->setColor(m_outfit.getHeadColor()); g_painter->setColor(m_outfit.getHeadColor());
datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, 0, animationPhase); datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getBodyColor()); g_painter->setColor(m_outfit.getBodyColor());
datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, 0, animationPhase); datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getLegsColor()); g_painter->setColor(m_outfit.getLegsColor());
datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, 0, animationPhase); datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(m_outfit.getFeetColor()); g_painter->setColor(m_outfit.getFeetColor());
datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, 0, animationPhase); datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
g_painter->setColor(oldColor); g_painter->setColor(oldColor);
g_painter->setCompositionMode(oldComposition); g_painter->setCompositionMode(oldComposition);
} }

@ -43,7 +43,7 @@ public:
virtual void draw(const Point& dest, float scaleFactor, bool animate); virtual void draw(const Point& dest, float scaleFactor, bool animate);
void internalDrawOutfit(const Point& dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction); void internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction);
void drawOutfit(const Rect& destRect, bool resize); void drawOutfit(const Rect& destRect, bool resize);
void drawInformation(const Point& point, bool useGray, const Rect& parentRect); void drawInformation(const Point& point, bool useGray, const Rect& parentRect);

@ -328,7 +328,10 @@ void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector
// create virtual creature outfit // create virtual creature outfit
CreaturePtr virtualOutfitCreature = CreaturePtr(new Creature); CreaturePtr virtualOutfitCreature = CreaturePtr(new Creature);
virtualOutfitCreature->setDirection(Otc::South); virtualOutfitCreature->setDirection(Otc::South);
virtualOutfitCreature->setOutfit(currentOufit);
Outfit outfit = currentOufit;
outfit.setMount(0);
virtualOutfitCreature->setOutfit(outfit);
// creature virtual mount outfit // creature virtual mount outfit
CreaturePtr virtualMountCreature = nullptr; CreaturePtr virtualMountCreature = nullptr;
@ -336,8 +339,7 @@ void Game::processOpenOutfitWindow(const Outfit& currentOufit, const std::vector
{ {
virtualMountCreature = CreaturePtr(new Creature); virtualMountCreature = CreaturePtr(new Creature);
virtualMountCreature->setDirection(Otc::South); virtualMountCreature->setDirection(Otc::South);
if(currentOufit.getMount() > 0) if(currentOufit.getMount() > 0) {
{
Outfit mountOutfit; Outfit mountOutfit;
mountOutfit.setId(currentOufit.getMount()); mountOutfit.setId(currentOufit.getMount());
virtualMountCreature->setOutfit(mountOutfit); virtualMountCreature->setOutfit(mountOutfit);

@ -126,4 +126,5 @@ void Outfit::resetClothes()
setBody(0); setBody(0);
setLegs(0); setLegs(0);
setFeet(0); setFeet(0);
setMount(0);
} }

@ -832,7 +832,7 @@ void ProtocolGame::parsePlayerInfo(const InputMessagePtr& msg)
int vocation = msg->getU8(); // vocation int vocation = msg->getU8(); // vocation
int spellCount = msg->getU16(); int spellCount = msg->getU16();
for(int i=0;i<spellCount;++i) { for(int i=0;i<spellCount;++i) {
int spellId = msg->getU16(); // spell id - TODO: add to local player int spellId = msg->getU8(); // spell id - TODO: add to local player
} }
m_localPlayer->setPremium(premium); m_localPlayer->setPremium(premium);
@ -1034,7 +1034,6 @@ void ProtocolGame::parseCloseChannel(const InputMessagePtr& msg)
g_game.processCloseChannel(channelId); g_game.processCloseChannel(channelId);
} }
void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg) void ProtocolGame::parseRuleViolationChannel(const InputMessagePtr& msg)
{ {
int channelId = msg->getU16(); int channelId = msg->getU16();
@ -1096,8 +1095,6 @@ void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
Position pos = getPosition(msg); Position pos = getPosition(msg);
uint value = msg->getU32(); uint value = msg->getU32();
int color = msg->getU8(); int color = msg->getU8();
msg->getU32(); // ??
msg->getU8(); // ??
text = msg->getString(); text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText); AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);

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