Re-added "Don't stretch/shrink" option

Closes #345
This commit is contained in:
Sam 2013-10-09 18:17:50 +02:00
parent 778559c7b9
commit 67bd00556d
2 changed files with 11 additions and 2 deletions

View File

@ -40,13 +40,17 @@ Panel
!text: tr('Fullscreen') !text: tr('Fullscreen')
tooltip: Ctrl+Shift+F tooltip: Ctrl+Shift+F
OptionCheckBox
id: dontStretchShrink
!text: tr('Don\'t stretch/shrink Game Window')
Label Label
id: backgroundFrameRateLabel id: backgroundFrameRateLabel
!text: tr('Game framerate limit: %s', 'max') !text: tr('Game framerate limit: %s', 'max')
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
anchors.top: prev.bottom anchors.top: prev.bottom
margin-top: 6 margin-top: 12
@onSetup: | @onSetup: |
local value = modules.client_options.getOption('backgroundFrameRate') local value = modules.client_options.getOption('backgroundFrameRate')
local text = value local text = value

View File

@ -25,7 +25,8 @@ local defaultOptions = {
ambientLight = 25, ambientLight = 25,
displayNames = true, displayNames = true,
displayHealth = true, displayHealth = true,
displayText = true displayText = true,
dontStretchShrink = false
} }
local optionsWindow local optionsWindow
@ -223,6 +224,10 @@ function setOption(key, value, force)
gameMapPanel:setDrawHealthBars(value) gameMapPanel:setDrawHealthBars(value)
elseif key == 'displayText' then elseif key == 'displayText' then
gameMapPanel:setDrawTexts(value) gameMapPanel:setDrawTexts(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
end end
-- change value for keybind updates -- change value for keybind updates