adding net to framework

master
Andre Antunes 13 years ago
commit 67f37ccb51

@ -32,11 +32,6 @@ typedef uint32 RGBA;
class Color
{
public:
enum {
white = 0xFFFFFFFF,
pink = 0xFF00FFFF
};
inline Color() : color(0) { }
inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
inline Color(const Color& other) : color(other.color) { }

@ -31,6 +31,8 @@
#include "gamestate.h"
#include "net/connections.h"
#define MINIMUN_UPDATE_DELAY 50
Engine g_engine;
void Engine::init()
@ -55,30 +57,58 @@ void Engine::terminate()
void Engine::run()
{
ulong ticks;
static ulong lastFrameTicks;
int ticks = Platform::getTicks();
int lastUpdateTicks = ticks;
int lastFpsTicks = ticks;
int updateElapsedTicks = ticks;
int frameCount = 0;
int fps = 0;
m_running = true;
lastFrameTicks = Platform::getTicks();
// before redering do the first update
update(ticks, 0);
lastUpdateTicks = ticks;
Font *font = g_fonts.getDefault();
Point fpsPos(10,10);
while(!m_stopping) {
// fire platform events
Platform::poll();
//poll network events
//debug("%d", g_connections.poll());
// update
// update before redering
ticks = Platform::getTicks();
update(ticks, ticks - lastFrameTicks);
lastFrameTicks = ticks;
updateElapsedTicks = ticks - lastUpdateTicks;
if(updateElapsedTicks >= MINIMUN_UPDATE_DELAY) {
update(ticks, updateElapsedTicks);
lastUpdateTicks = ticks;
}
// render only when visible
//if(Platform::isWindowVisible()) {
if(Platform::isWindowVisible()) {
// calculate and fps
if(m_calculateFps && font) {
frameCount++;
if(ticks - lastFpsTicks >= 1000) {
lastFpsTicks = ticks;
fps = frameCount;
frameCount = 0;
}
}
render();
// render fps
if(m_calculateFps && font) {
font->renderText(fpsPos, format("FPS: %d", fps));
}
// swap buffers
Platform::swapBuffers();
<<<<<<< HEAD
/*
static ConnectionPtr connection = g_connections.createConnection();
@ -97,9 +127,11 @@ void Engine::run()
}
*/
//}
=======
}
>>>>>>> f3eaf3f7262bf6ef35cee745d40088669526125a
}
lastFrameTicks = 0;
m_stopping = false;
m_running = false;
}

@ -36,6 +36,7 @@ class Engine
public:
Engine() : m_stopping(false),
m_running(false),
m_calculateFps(false),
m_currentState(NULL) { }
void init();
@ -60,6 +61,9 @@ public:
/// Fired by platform on mouse/keyboard input
void onInputEvent(InputEvent *event);
/// Enable FPS counter on screen
void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
private:
/// Called to render every frame
void render();
@ -68,6 +72,7 @@ private:
bool m_stopping;
bool m_running;
bool m_calculateFps;
GameState *m_currentState;
};

@ -27,18 +27,11 @@
#include "textures.h"
#include "graphics.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
Font::Font() :
m_lineHeight(14),
m_cursorSize(14),
m_color(Color::white),
m_firstGlyph(32),
m_numHorizontalGlyphs(16)
m_color(0xFFFFFFFF)
{
bzero(m_glyphWidths, sizeof(m_glyphWidths));
}
bool Font::load(const std::string& file)
@ -57,6 +50,10 @@ bool Font::load(const std::string& file)
std::istringstream fin(fileContents);
std::string textureName;
int numHorizontalGlyphs;
int firstGlyph;
Size glyphSize;
Size textureSize;
try {
YAML::Parser parser(fin);
@ -67,101 +64,97 @@ bool Font::load(const std::string& file)
doc["line height"] >> m_lineHeight;
doc["cursor size"] >> m_cursorSize;
doc["color"] >> m_color;
doc["first glyph"] >> m_firstGlyph;
doc["first glyph"] >> firstGlyph;
doc["image glyph size"] >> glyphSize;
doc["image"] >> textureName;
doc["image glyph size"] >> m_glyphSize;
m_texture = g_textures.get("fonts/" + textureName);
if(!m_texture) {
error("Failed to load image for font \"%s\"", file.c_str());
return false;
}
textureSize = m_texture->getSize();
numHorizontalGlyphs = textureSize.width() / glyphSize.width();
const YAML::Node& widthsNode = doc["glyph widths"];
for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
int id, width;
it.first() >> id;
it.second() >> width;
m_glyphWidths[id] = width;
int glyph, glyphWidth;
it.first() >> glyph;
it.second() >> glyphWidth;
// calculate glyph texture coords
m_glyphsTextureCoords[glyph].setRect(((glyph - firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
((glyph - firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
glyphWidth,
glyphSize.height());
// store glyph size
m_glyphsSize[glyph].setHeight(glyphSize.height());
m_glyphsSize[glyph].setWidth(glyphWidth);
}
} catch (YAML::ParserException& e) {
error("Malformed font file \"%s\"", file.c_str());
return false;
}
m_texture = g_textures.get("fonts/" + textureName);
m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
if(!m_texture) {
error("Failed to load image for font \"%s\"", file.c_str());
return false;
}
return true;
}
void Font::renderText(const Point& pos, const std::string& text)
{
// bind font texture
glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
// set font color
glColor4ubv(m_color.rgbaPtr());
// begin render
glBegin(GL_QUADS);
// begin texture rendering
g_graphics.setColor(m_color);
g_graphics._beginTextureRender(m_texture.get());
Point currentPos = pos;
const Size& screenSize = g_graphics.getScreenSize();
const Size& textureSize = m_texture->getSize();
int textLenght = text.length();
for(int i = 0; i < textLenght; ++i) {
int c = (int)text[i];
int glyph = (int)text[i];
// check if is visible
if(currentPos.x >= screenSize.width())
continue;
// break rendering if the Y pos is below the screen
if(currentPos.y >= screenSize.height())
break;
// new line
if(c == '\n') {
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
currentPos.x = pos.x;
}
// text eof
else if(c == '\0') {
break;
}
// normal glyph
else if(c >= m_firstGlyph) {
currentPos.x += renderGlyph(currentPos, c);
// render only if the glyph is valid and visible
else if(glyph >= 32 && currentPos.x < screenSize.width()) {
g_graphics._drawTexturedRect(Rect(currentPos, m_glyphsSize[glyph]),
m_glyphsTextureCoords[glyph],
textureSize);
currentPos.x += m_glyphsSize[glyph].width();
}
}
// end font render
glEnd();
// end texture redering
g_graphics._endTextureRender();
g_graphics.resetColor();
}
int Font::renderGlyph(const Point& pos, int glyph)
Size Font::calculateTextSize(const std::string& text)
{
// get glyph width
int glyphWidth = m_glyphWidths[glyph];
int textLenght = text.length();
Size size;
Point currentPos;
// calculate glyph coords on texture font
const Size& textureSize = m_texture->getSize();
int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numHorizontalGlyphs) * m_glyphSize.height();
float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
float textureTop = (float)(glyphTexCoordY) / textureSize.height();
float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
// calculate glyph coords on screen
int right = pos.x + glyphWidth;
int bottom = pos.y + m_glyphSize.height();
int top = pos.y;
int left = pos.x;
// render glyph
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
return glyphWidth;
for(int i = 0; i < textLenght; ++i) {
int glyph = (int)text[i];
if(glyph == (uchar)'\n') {
currentPos.y += m_lineHeight;
size.expandedTo(currentPos.toSize());
currentPos.x = 0;
}
else if(glyph > 32) {
currentPos.x += m_glyphsSize[glyph].width();
}
}
return size;
}

@ -28,6 +28,7 @@
#include "prerequisites.h"
#include "color.h"
#include "texture.h"
#include "rect.h"
class Font
{
@ -38,9 +39,21 @@ public:
/// Load font from file
bool load(const std::string &file);
/// Simple text render
/// Simple text render starting at pos
void renderText(const Point& pos, const std::string& text);
/// Render text delimited by screenCoords rect
void renderText(const Rect& screenCoords, const std::string& text);
/** Advanced text render
* screenCoords is the rect that will be filled on the screen
* startRenderPosition is the postion to start rendering relative to the text rect
*/
void renderText(const Rect& screenCoords, const Point& startRenderPosition, const std::string& text);
/// Simulate render and calculate text size
Size calculateTextSize(const std::string& text);
/*
enum EAlign {
ALIGN_TOP = 1 << 0,
@ -59,19 +72,13 @@ public:
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
*/
/// Render a text
int renderGlyph(const Point& pos, int glyph);
private:
int m_lineHeight;
int m_cursorSize;
Color m_color;
TexturePtr m_texture;
Size m_textureSize;
Size m_glyphSize;
int m_firstGlyph;
int m_glyphWidths[256];
int m_numHorizontalGlyphs;
Rect m_glyphsTextureCoords[256];
Size m_glyphsSize[256];
};
#endif // FONT_H

@ -51,3 +51,13 @@ Font* Fonts::get(const std::string& fontName)
error("Font \"%s\" not found", fontName.c_str());
return NULL;
}
Font *Fonts::getDefault()
{
Font *font = get("tibia-10px-rounded");
if(font) {
return font;
}
fatal("Default font not found!");
return NULL;
}

@ -39,6 +39,9 @@ public:
/// Get a font by name
Font *get(const std::string& fontName);
/// Get default font
Font *getDefault();
/// Terminate all fonts
void terminate() { }

@ -125,7 +125,37 @@ void Graphics::endRender()
}
void Graphics::setColor(const Color& color)
{
glColor4ubv(color.rgbaPtr());
}
void Graphics::resetColor()
{
glColor4ub(0xFF, 0xFF, 0xFF, 0xFF);
}
void Graphics::_beginTextureRender(const Texture *texture)
{
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glBegin(GL_QUADS);
}
void Graphics::_endTextureRender()
{
glEnd();
}
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
{
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glBegin(GL_QUADS);
_drawTexturedRect(screenCoords, textureCoords, texture->getSize());
glEnd();
}
void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
{
// rect correction for opengl
int right = screenCoords.right() + 1;
@ -139,20 +169,16 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture
float textureLeft = 1.0f;
if(!textureCoords.isEmpty()) {
const Size& textureSize = texture->getSize();
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
textureTop = (float)textureCoords.top() / textureSize.height();
textureLeft = (float)textureCoords.left() / textureSize.width();
}
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
glBegin(GL_QUADS);
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
glEnd();
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
}
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)

@ -57,10 +57,19 @@ public:
const Size& getScreenSize() const { return m_screenSize; }
void setColor(const Color& color);
void resetColor();
// high level rendering
void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
void drawColoredRect(const Rect& screenCoords, const Color& color);
void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
// lower level rendering
void _beginTextureRender(const Texture *texture);
void _drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize);
void _endTextureRender();
private:
Size m_screenSize;
};

@ -44,7 +44,7 @@ public:
inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x+size.width()-1), y2(y+size.height()-1) { }
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x1+size.width()-1), y2(y1+size.height()-1) { }
inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
inline bool isEmpty() const { return x1 > x2 || y1 > y2; }

@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
640, 480,
g_configs.getBoolean("window maximized"));
Platform::setWindowTitle("OTClient");
Platform::setVsync();
//Platform::setVsync();
// init engine
g_engine.init();
@ -113,6 +113,7 @@ int main(int argc, const char *argv[])
Platform::showWindow();
//Platform::hideMouseCursor();
g_engine.enableFpsCounter();
// main loop, run everything
g_engine.run();

@ -67,14 +67,7 @@ void MenuState::render()
Rect texCoords(0, 0, texCoordsSize);
texCoords.moveBottomRight(texSize.toPoint());
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
Font *font = g_fonts.get("sans-11px-antialised");
if(font)
font->renderText(Point(10,10), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
font = g_fonts.get("tibia-10px-rounded");
if(font)
font->renderText(Point(10,30), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
g_fonts.getDefault()->renderText(Point(10,screenSize.height() - 20), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
}
void MenuState::update(int ticks, int elapsedTicks)

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