adding net to framework
This commit is contained in:
commit
67f37ccb51
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@ -32,11 +32,6 @@ typedef uint32 RGBA;
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class Color
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class Color
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{
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{
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public:
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public:
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enum {
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white = 0xFFFFFFFF,
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pink = 0xFF00FFFF
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};
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inline Color() : color(0) { }
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inline Color() : color(0) { }
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inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
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inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
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inline Color(const Color& other) : color(other.color) { }
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inline Color(const Color& other) : color(other.color) { }
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@ -31,6 +31,8 @@
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#include "gamestate.h"
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#include "gamestate.h"
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#include "net/connections.h"
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#include "net/connections.h"
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#define MINIMUN_UPDATE_DELAY 50
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Engine g_engine;
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Engine g_engine;
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void Engine::init()
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void Engine::init()
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@ -55,30 +57,58 @@ void Engine::terminate()
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void Engine::run()
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void Engine::run()
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{
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{
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ulong ticks;
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int ticks = Platform::getTicks();
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static ulong lastFrameTicks;
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int lastUpdateTicks = ticks;
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int lastFpsTicks = ticks;
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int updateElapsedTicks = ticks;
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int frameCount = 0;
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int fps = 0;
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m_running = true;
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m_running = true;
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lastFrameTicks = Platform::getTicks();
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// before redering do the first update
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update(ticks, 0);
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lastUpdateTicks = ticks;
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Font *font = g_fonts.getDefault();
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Point fpsPos(10,10);
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while(!m_stopping) {
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while(!m_stopping) {
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// fire platform events
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// fire platform events
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Platform::poll();
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Platform::poll();
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//poll network events
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//poll network events
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//debug("%d", g_connections.poll());
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//debug("%d", g_connections.poll());
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// update
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// update before redering
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ticks = Platform::getTicks();
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ticks = Platform::getTicks();
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update(ticks, ticks - lastFrameTicks);
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updateElapsedTicks = ticks - lastUpdateTicks;
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lastFrameTicks = ticks;
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if(updateElapsedTicks >= MINIMUN_UPDATE_DELAY) {
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update(ticks, updateElapsedTicks);
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lastUpdateTicks = ticks;
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}
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// render only when visible
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// render only when visible
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//if(Platform::isWindowVisible()) {
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if(Platform::isWindowVisible()) {
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// calculate and fps
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if(m_calculateFps && font) {
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frameCount++;
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if(ticks - lastFpsTicks >= 1000) {
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lastFpsTicks = ticks;
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fps = frameCount;
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frameCount = 0;
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}
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}
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render();
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render();
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// render fps
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if(m_calculateFps && font) {
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font->renderText(fpsPos, format("FPS: %d", fps));
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}
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// swap buffers
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// swap buffers
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Platform::swapBuffers();
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Platform::swapBuffers();
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<<<<<<< HEAD
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/*
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/*
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static ConnectionPtr connection = g_connections.createConnection();
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static ConnectionPtr connection = g_connections.createConnection();
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@ -97,9 +127,11 @@ void Engine::run()
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}
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}
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*/
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*/
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//}
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//}
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=======
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}
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>>>>>>> f3eaf3f7262bf6ef35cee745d40088669526125a
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}
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}
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lastFrameTicks = 0;
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m_stopping = false;
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m_stopping = false;
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m_running = false;
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m_running = false;
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}
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}
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@ -36,6 +36,7 @@ class Engine
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public:
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public:
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Engine() : m_stopping(false),
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Engine() : m_stopping(false),
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m_running(false),
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m_running(false),
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m_calculateFps(false),
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m_currentState(NULL) { }
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m_currentState(NULL) { }
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void init();
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void init();
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@ -60,6 +61,9 @@ public:
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/// Fired by platform on mouse/keyboard input
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/// Fired by platform on mouse/keyboard input
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void onInputEvent(InputEvent *event);
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void onInputEvent(InputEvent *event);
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/// Enable FPS counter on screen
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void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
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private:
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private:
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/// Called to render every frame
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/// Called to render every frame
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void render();
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void render();
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@ -68,6 +72,7 @@ private:
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bool m_stopping;
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bool m_stopping;
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bool m_running;
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bool m_running;
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bool m_calculateFps;
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GameState *m_currentState;
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GameState *m_currentState;
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};
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};
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@ -27,18 +27,11 @@
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#include "textures.h"
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#include "textures.h"
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#include "graphics.h"
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#include "graphics.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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Font::Font() :
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Font::Font() :
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m_lineHeight(14),
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m_lineHeight(14),
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m_cursorSize(14),
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m_cursorSize(14),
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m_color(Color::white),
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m_color(0xFFFFFFFF)
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m_firstGlyph(32),
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m_numHorizontalGlyphs(16)
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{
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{
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bzero(m_glyphWidths, sizeof(m_glyphWidths));
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}
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}
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bool Font::load(const std::string& file)
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bool Font::load(const std::string& file)
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@ -57,6 +50,10 @@ bool Font::load(const std::string& file)
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std::istringstream fin(fileContents);
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std::istringstream fin(fileContents);
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std::string textureName;
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std::string textureName;
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int numHorizontalGlyphs;
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int firstGlyph;
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Size glyphSize;
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Size textureSize;
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try {
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try {
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YAML::Parser parser(fin);
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YAML::Parser parser(fin);
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@ -67,101 +64,97 @@ bool Font::load(const std::string& file)
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doc["line height"] >> m_lineHeight;
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doc["line height"] >> m_lineHeight;
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doc["cursor size"] >> m_cursorSize;
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doc["cursor size"] >> m_cursorSize;
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doc["color"] >> m_color;
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doc["color"] >> m_color;
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doc["first glyph"] >> m_firstGlyph;
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doc["first glyph"] >> firstGlyph;
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doc["image glyph size"] >> glyphSize;
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doc["image"] >> textureName;
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doc["image"] >> textureName;
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doc["image glyph size"] >> m_glyphSize;
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m_texture = g_textures.get("fonts/" + textureName);
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if(!m_texture) {
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error("Failed to load image for font \"%s\"", file.c_str());
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return false;
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}
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textureSize = m_texture->getSize();
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numHorizontalGlyphs = textureSize.width() / glyphSize.width();
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const YAML::Node& widthsNode = doc["glyph widths"];
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const YAML::Node& widthsNode = doc["glyph widths"];
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
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int id, width;
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int glyph, glyphWidth;
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it.first() >> id;
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it.first() >> glyph;
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it.second() >> width;
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it.second() >> glyphWidth;
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m_glyphWidths[id] = width;
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// calculate glyph texture coords
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m_glyphsTextureCoords[glyph].setRect(((glyph - firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
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((glyph - firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
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glyphWidth,
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glyphSize.height());
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// store glyph size
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m_glyphsSize[glyph].setHeight(glyphSize.height());
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m_glyphsSize[glyph].setWidth(glyphWidth);
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}
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}
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} catch (YAML::ParserException& e) {
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} catch (YAML::ParserException& e) {
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error("Malformed font file \"%s\"", file.c_str());
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error("Malformed font file \"%s\"", file.c_str());
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return false;
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return false;
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}
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}
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m_texture = g_textures.get("fonts/" + textureName);
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m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
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if(!m_texture) {
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error("Failed to load image for font \"%s\"", file.c_str());
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return false;
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}
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return true;
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return true;
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}
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}
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void Font::renderText(const Point& pos, const std::string& text)
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void Font::renderText(const Point& pos, const std::string& text)
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{
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{
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// bind font texture
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// begin texture rendering
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glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
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g_graphics.setColor(m_color);
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g_graphics._beginTextureRender(m_texture.get());
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// set font color
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glColor4ubv(m_color.rgbaPtr());
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// begin render
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glBegin(GL_QUADS);
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Point currentPos = pos;
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Point currentPos = pos;
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const Size& screenSize = g_graphics.getScreenSize();
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const Size& screenSize = g_graphics.getScreenSize();
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const Size& textureSize = m_texture->getSize();
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int textLenght = text.length();
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int textLenght = text.length();
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for(int i = 0; i < textLenght; ++i) {
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for(int i = 0; i < textLenght; ++i) {
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int c = (int)text[i];
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int glyph = (int)text[i];
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// check if is visible
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// break rendering if the Y pos is below the screen
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if(currentPos.x >= screenSize.width())
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continue;
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if(currentPos.y >= screenSize.height())
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if(currentPos.y >= screenSize.height())
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break;
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break;
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// new line
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// new line
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if(c == '\n') {
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if(glyph == (uchar)'\n') {
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currentPos.y += m_lineHeight;
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currentPos.y += m_lineHeight;
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currentPos.x = pos.x;
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currentPos.x = pos.x;
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}
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}
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// text eof
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// render only if the glyph is valid and visible
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else if(c == '\0') {
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else if(glyph >= 32 && currentPos.x < screenSize.width()) {
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break;
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g_graphics._drawTexturedRect(Rect(currentPos, m_glyphsSize[glyph]),
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}
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m_glyphsTextureCoords[glyph],
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// normal glyph
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textureSize);
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else if(c >= m_firstGlyph) {
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currentPos.x += m_glyphsSize[glyph].width();
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currentPos.x += renderGlyph(currentPos, c);
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}
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}
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}
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}
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// end font render
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// end texture redering
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glEnd();
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g_graphics._endTextureRender();
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g_graphics.resetColor();
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}
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}
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int Font::renderGlyph(const Point& pos, int glyph)
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Size Font::calculateTextSize(const std::string& text)
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{
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{
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// get glyph width
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int textLenght = text.length();
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int glyphWidth = m_glyphWidths[glyph];
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Size size;
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Point currentPos;
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// calculate glyph coords on texture font
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for(int i = 0; i < textLenght; ++i) {
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const Size& textureSize = m_texture->getSize();
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int glyph = (int)text[i];
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int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
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int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numHorizontalGlyphs) * m_glyphSize.height();
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float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
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float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
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float textureTop = (float)(glyphTexCoordY) / textureSize.height();
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float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
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// calculate glyph coords on screen
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if(glyph == (uchar)'\n') {
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int right = pos.x + glyphWidth;
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currentPos.y += m_lineHeight;
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int bottom = pos.y + m_glyphSize.height();
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size.expandedTo(currentPos.toSize());
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int top = pos.y;
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currentPos.x = 0;
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int left = pos.x;
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}
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else if(glyph > 32) {
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// render glyph
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currentPos.x += m_glyphsSize[glyph].width();
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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}
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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}
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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return size;
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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return glyphWidth;
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}
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}
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@ -28,6 +28,7 @@
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#include "prerequisites.h"
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#include "prerequisites.h"
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#include "color.h"
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#include "color.h"
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#include "texture.h"
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#include "texture.h"
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#include "rect.h"
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class Font
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class Font
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{
|
{
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@ -38,9 +39,21 @@ public:
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/// Load font from file
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/// Load font from file
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bool load(const std::string &file);
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bool load(const std::string &file);
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|
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/// Simple text render
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/// Simple text render starting at pos
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void renderText(const Point& pos, const std::string& text);
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void renderText(const Point& pos, const std::string& text);
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/// Render text delimited by screenCoords rect
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void renderText(const Rect& screenCoords, const std::string& text);
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|
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/** Advanced text render
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* screenCoords is the rect that will be filled on the screen
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* startRenderPosition is the postion to start rendering relative to the text rect
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|
*/
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|
void renderText(const Rect& screenCoords, const Point& startRenderPosition, const std::string& text);
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|
|
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|
/// Simulate render and calculate text size
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Size calculateTextSize(const std::string& text);
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|
|
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/*
|
/*
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enum EAlign {
|
enum EAlign {
|
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ALIGN_TOP = 1 << 0,
|
ALIGN_TOP = 1 << 0,
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|
@ -59,19 +72,13 @@ public:
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||||||
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
|
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
|
||||||
*/
|
*/
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||||||
|
|
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/// Render a text
|
|
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int renderGlyph(const Point& pos, int glyph);
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|
||||||
|
|
||||||
private:
|
private:
|
||||||
int m_lineHeight;
|
int m_lineHeight;
|
||||||
int m_cursorSize;
|
int m_cursorSize;
|
||||||
Color m_color;
|
Color m_color;
|
||||||
TexturePtr m_texture;
|
TexturePtr m_texture;
|
||||||
Size m_textureSize;
|
Rect m_glyphsTextureCoords[256];
|
||||||
Size m_glyphSize;
|
Size m_glyphsSize[256];
|
||||||
int m_firstGlyph;
|
|
||||||
int m_glyphWidths[256];
|
|
||||||
int m_numHorizontalGlyphs;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // FONT_H
|
#endif // FONT_H
|
||||||
|
|
|
@ -51,3 +51,13 @@ Font* Fonts::get(const std::string& fontName)
|
||||||
error("Font \"%s\" not found", fontName.c_str());
|
error("Font \"%s\" not found", fontName.c_str());
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Font *Fonts::getDefault()
|
||||||
|
{
|
||||||
|
Font *font = get("tibia-10px-rounded");
|
||||||
|
if(font) {
|
||||||
|
return font;
|
||||||
|
}
|
||||||
|
fatal("Default font not found!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
|
@ -39,6 +39,9 @@ public:
|
||||||
/// Get a font by name
|
/// Get a font by name
|
||||||
Font *get(const std::string& fontName);
|
Font *get(const std::string& fontName);
|
||||||
|
|
||||||
|
/// Get default font
|
||||||
|
Font *getDefault();
|
||||||
|
|
||||||
/// Terminate all fonts
|
/// Terminate all fonts
|
||||||
void terminate() { }
|
void terminate() { }
|
||||||
|
|
||||||
|
|
|
@ -125,7 +125,37 @@ void Graphics::endRender()
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Graphics::setColor(const Color& color)
|
||||||
|
{
|
||||||
|
glColor4ubv(color.rgbaPtr());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Graphics::resetColor()
|
||||||
|
{
|
||||||
|
glColor4ub(0xFF, 0xFF, 0xFF, 0xFF);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Graphics::_beginTextureRender(const Texture *texture)
|
||||||
|
{
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Graphics::_endTextureRender()
|
||||||
|
{
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
|
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
|
||||||
|
{
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
_drawTexturedRect(screenCoords, textureCoords, texture->getSize());
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
|
||||||
{
|
{
|
||||||
// rect correction for opengl
|
// rect correction for opengl
|
||||||
int right = screenCoords.right() + 1;
|
int right = screenCoords.right() + 1;
|
||||||
|
@ -139,20 +169,16 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture
|
||||||
float textureLeft = 1.0f;
|
float textureLeft = 1.0f;
|
||||||
|
|
||||||
if(!textureCoords.isEmpty()) {
|
if(!textureCoords.isEmpty()) {
|
||||||
const Size& textureSize = texture->getSize();
|
|
||||||
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
|
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
|
||||||
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
|
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
|
||||||
textureTop = (float)textureCoords.top() / textureSize.height();
|
textureTop = (float)textureCoords.top() / textureSize.height();
|
||||||
textureLeft = (float)textureCoords.left() / textureSize.width();
|
textureLeft = (float)textureCoords.left() / textureSize.width();
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
||||||
glBegin(GL_QUADS);
|
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
||||||
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
||||||
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
||||||
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
|
||||||
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
|
||||||
glEnd();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
|
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
|
||||||
|
|
|
@ -57,10 +57,19 @@ public:
|
||||||
|
|
||||||
const Size& getScreenSize() const { return m_screenSize; }
|
const Size& getScreenSize() const { return m_screenSize; }
|
||||||
|
|
||||||
|
void setColor(const Color& color);
|
||||||
|
void resetColor();
|
||||||
|
|
||||||
|
// high level rendering
|
||||||
void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
|
void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
|
||||||
void drawColoredRect(const Rect& screenCoords, const Color& color);
|
void drawColoredRect(const Rect& screenCoords, const Color& color);
|
||||||
void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
|
void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
|
||||||
|
|
||||||
|
// lower level rendering
|
||||||
|
void _beginTextureRender(const Texture *texture);
|
||||||
|
void _drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize);
|
||||||
|
void _endTextureRender();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Size m_screenSize;
|
Size m_screenSize;
|
||||||
};
|
};
|
||||||
|
|
|
@ -44,7 +44,7 @@ public:
|
||||||
inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
|
inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
|
||||||
inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
|
inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
|
||||||
inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
|
inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
|
||||||
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x+size.width()-1), y2(y+size.height()-1) { }
|
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x1+size.width()-1), y2(y1+size.height()-1) { }
|
||||||
|
|
||||||
inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
|
inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
|
||||||
inline bool isEmpty() const { return x1 > x2 || y1 > y2; }
|
inline bool isEmpty() const { return x1 > x2 || y1 > y2; }
|
||||||
|
|
|
@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
|
||||||
640, 480,
|
640, 480,
|
||||||
g_configs.getBoolean("window maximized"));
|
g_configs.getBoolean("window maximized"));
|
||||||
Platform::setWindowTitle("OTClient");
|
Platform::setWindowTitle("OTClient");
|
||||||
Platform::setVsync();
|
//Platform::setVsync();
|
||||||
|
|
||||||
// init engine
|
// init engine
|
||||||
g_engine.init();
|
g_engine.init();
|
||||||
|
@ -113,6 +113,7 @@ int main(int argc, const char *argv[])
|
||||||
|
|
||||||
Platform::showWindow();
|
Platform::showWindow();
|
||||||
//Platform::hideMouseCursor();
|
//Platform::hideMouseCursor();
|
||||||
|
g_engine.enableFpsCounter();
|
||||||
|
|
||||||
// main loop, run everything
|
// main loop, run everything
|
||||||
g_engine.run();
|
g_engine.run();
|
||||||
|
|
|
@ -67,14 +67,7 @@ void MenuState::render()
|
||||||
Rect texCoords(0, 0, texCoordsSize);
|
Rect texCoords(0, 0, texCoordsSize);
|
||||||
texCoords.moveBottomRight(texSize.toPoint());
|
texCoords.moveBottomRight(texSize.toPoint());
|
||||||
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
|
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
|
||||||
|
g_fonts.getDefault()->renderText(Point(10,screenSize.height() - 20), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
||||||
Font *font = g_fonts.get("sans-11px-antialised");
|
|
||||||
if(font)
|
|
||||||
font->renderText(Point(10,10), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
|
||||||
|
|
||||||
font = g_fonts.get("tibia-10px-rounded");
|
|
||||||
if(font)
|
|
||||||
font->renderText(Point(10,30), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MenuState::update(int ticks, int elapsedTicks)
|
void MenuState::update(int ticks, int elapsedTicks)
|
||||||
|
|
Loading…
Reference in New Issue