adding net to framework
This commit is contained in:
commit
67f37ccb51
|
@ -32,11 +32,6 @@ typedef uint32 RGBA;
|
|||
class Color
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
white = 0xFFFFFFFF,
|
||||
pink = 0xFF00FFFF
|
||||
};
|
||||
|
||||
inline Color() : color(0) { }
|
||||
inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
|
||||
inline Color(const Color& other) : color(other.color) { }
|
||||
|
|
|
@ -31,6 +31,8 @@
|
|||
#include "gamestate.h"
|
||||
#include "net/connections.h"
|
||||
|
||||
#define MINIMUN_UPDATE_DELAY 50
|
||||
|
||||
Engine g_engine;
|
||||
|
||||
void Engine::init()
|
||||
|
@ -55,12 +57,21 @@ void Engine::terminate()
|
|||
|
||||
void Engine::run()
|
||||
{
|
||||
ulong ticks;
|
||||
static ulong lastFrameTicks;
|
||||
|
||||
int ticks = Platform::getTicks();
|
||||
int lastUpdateTicks = ticks;
|
||||
int lastFpsTicks = ticks;
|
||||
int updateElapsedTicks = ticks;
|
||||
int frameCount = 0;
|
||||
int fps = 0;
|
||||
m_running = true;
|
||||
|
||||
lastFrameTicks = Platform::getTicks();
|
||||
// before redering do the first update
|
||||
update(ticks, 0);
|
||||
lastUpdateTicks = ticks;
|
||||
|
||||
Font *font = g_fonts.getDefault();
|
||||
Point fpsPos(10,10);
|
||||
|
||||
while(!m_stopping) {
|
||||
// fire platform events
|
||||
Platform::poll();
|
||||
|
@ -68,17 +79,36 @@ void Engine::run()
|
|||
//poll network events
|
||||
//debug("%d", g_connections.poll());
|
||||
|
||||
// update
|
||||
// update before redering
|
||||
ticks = Platform::getTicks();
|
||||
update(ticks, ticks - lastFrameTicks);
|
||||
lastFrameTicks = ticks;
|
||||
updateElapsedTicks = ticks - lastUpdateTicks;
|
||||
if(updateElapsedTicks >= MINIMUN_UPDATE_DELAY) {
|
||||
update(ticks, updateElapsedTicks);
|
||||
lastUpdateTicks = ticks;
|
||||
}
|
||||
|
||||
// render only when visible
|
||||
//if(Platform::isWindowVisible()) {
|
||||
if(Platform::isWindowVisible()) {
|
||||
// calculate and fps
|
||||
if(m_calculateFps && font) {
|
||||
frameCount++;
|
||||
if(ticks - lastFpsTicks >= 1000) {
|
||||
lastFpsTicks = ticks;
|
||||
fps = frameCount;
|
||||
frameCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
// render fps
|
||||
if(m_calculateFps && font) {
|
||||
font->renderText(fpsPos, format("FPS: %d", fps));
|
||||
}
|
||||
|
||||
// swap buffers
|
||||
Platform::swapBuffers();
|
||||
<<<<<<< HEAD
|
||||
|
||||
/*
|
||||
static ConnectionPtr connection = g_connections.createConnection();
|
||||
|
@ -97,9 +127,11 @@ void Engine::run()
|
|||
}
|
||||
*/
|
||||
//}
|
||||
=======
|
||||
}
|
||||
>>>>>>> f3eaf3f7262bf6ef35cee745d40088669526125a
|
||||
}
|
||||
|
||||
lastFrameTicks = 0;
|
||||
m_stopping = false;
|
||||
m_running = false;
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ class Engine
|
|||
public:
|
||||
Engine() : m_stopping(false),
|
||||
m_running(false),
|
||||
m_calculateFps(false),
|
||||
m_currentState(NULL) { }
|
||||
|
||||
void init();
|
||||
|
@ -60,6 +61,9 @@ public:
|
|||
/// Fired by platform on mouse/keyboard input
|
||||
void onInputEvent(InputEvent *event);
|
||||
|
||||
/// Enable FPS counter on screen
|
||||
void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
|
||||
|
||||
private:
|
||||
/// Called to render every frame
|
||||
void render();
|
||||
|
@ -68,6 +72,7 @@ private:
|
|||
|
||||
bool m_stopping;
|
||||
bool m_running;
|
||||
bool m_calculateFps;
|
||||
|
||||
GameState *m_currentState;
|
||||
};
|
||||
|
|
|
@ -27,18 +27,11 @@
|
|||
#include "textures.h"
|
||||
#include "graphics.h"
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
Font::Font() :
|
||||
m_lineHeight(14),
|
||||
m_cursorSize(14),
|
||||
m_color(Color::white),
|
||||
m_firstGlyph(32),
|
||||
m_numHorizontalGlyphs(16)
|
||||
m_color(0xFFFFFFFF)
|
||||
{
|
||||
bzero(m_glyphWidths, sizeof(m_glyphWidths));
|
||||
}
|
||||
|
||||
bool Font::load(const std::string& file)
|
||||
|
@ -57,6 +50,10 @@ bool Font::load(const std::string& file)
|
|||
std::istringstream fin(fileContents);
|
||||
|
||||
std::string textureName;
|
||||
int numHorizontalGlyphs;
|
||||
int firstGlyph;
|
||||
Size glyphSize;
|
||||
Size textureSize;
|
||||
|
||||
try {
|
||||
YAML::Parser parser(fin);
|
||||
|
@ -67,101 +64,97 @@ bool Font::load(const std::string& file)
|
|||
doc["line height"] >> m_lineHeight;
|
||||
doc["cursor size"] >> m_cursorSize;
|
||||
doc["color"] >> m_color;
|
||||
doc["first glyph"] >> m_firstGlyph;
|
||||
doc["first glyph"] >> firstGlyph;
|
||||
doc["image glyph size"] >> glyphSize;
|
||||
doc["image"] >> textureName;
|
||||
doc["image glyph size"] >> m_glyphSize;
|
||||
|
||||
m_texture = g_textures.get("fonts/" + textureName);
|
||||
if(!m_texture) {
|
||||
error("Failed to load image for font \"%s\"", file.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
textureSize = m_texture->getSize();
|
||||
numHorizontalGlyphs = textureSize.width() / glyphSize.width();
|
||||
|
||||
const YAML::Node& widthsNode = doc["glyph widths"];
|
||||
for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
|
||||
int id, width;
|
||||
it.first() >> id;
|
||||
it.second() >> width;
|
||||
m_glyphWidths[id] = width;
|
||||
int glyph, glyphWidth;
|
||||
it.first() >> glyph;
|
||||
it.second() >> glyphWidth;
|
||||
|
||||
// calculate glyph texture coords
|
||||
m_glyphsTextureCoords[glyph].setRect(((glyph - firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
|
||||
((glyph - firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
|
||||
glyphWidth,
|
||||
glyphSize.height());
|
||||
|
||||
// store glyph size
|
||||
m_glyphsSize[glyph].setHeight(glyphSize.height());
|
||||
m_glyphsSize[glyph].setWidth(glyphWidth);
|
||||
}
|
||||
} catch (YAML::ParserException& e) {
|
||||
error("Malformed font file \"%s\"", file.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
m_texture = g_textures.get("fonts/" + textureName);
|
||||
m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
|
||||
|
||||
if(!m_texture) {
|
||||
error("Failed to load image for font \"%s\"", file.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Font::renderText(const Point& pos, const std::string& text)
|
||||
{
|
||||
// bind font texture
|
||||
glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
|
||||
|
||||
// set font color
|
||||
glColor4ubv(m_color.rgbaPtr());
|
||||
|
||||
// begin render
|
||||
glBegin(GL_QUADS);
|
||||
// begin texture rendering
|
||||
g_graphics.setColor(m_color);
|
||||
g_graphics._beginTextureRender(m_texture.get());
|
||||
|
||||
Point currentPos = pos;
|
||||
const Size& screenSize = g_graphics.getScreenSize();
|
||||
const Size& textureSize = m_texture->getSize();
|
||||
int textLenght = text.length();
|
||||
|
||||
for(int i = 0; i < textLenght; ++i) {
|
||||
int c = (int)text[i];
|
||||
int glyph = (int)text[i];
|
||||
|
||||
// check if is visible
|
||||
if(currentPos.x >= screenSize.width())
|
||||
continue;
|
||||
// break rendering if the Y pos is below the screen
|
||||
if(currentPos.y >= screenSize.height())
|
||||
break;
|
||||
|
||||
// new line
|
||||
if(c == '\n') {
|
||||
if(glyph == (uchar)'\n') {
|
||||
currentPos.y += m_lineHeight;
|
||||
currentPos.x = pos.x;
|
||||
}
|
||||
// text eof
|
||||
else if(c == '\0') {
|
||||
break;
|
||||
}
|
||||
// normal glyph
|
||||
else if(c >= m_firstGlyph) {
|
||||
currentPos.x += renderGlyph(currentPos, c);
|
||||
// render only if the glyph is valid and visible
|
||||
else if(glyph >= 32 && currentPos.x < screenSize.width()) {
|
||||
g_graphics._drawTexturedRect(Rect(currentPos, m_glyphsSize[glyph]),
|
||||
m_glyphsTextureCoords[glyph],
|
||||
textureSize);
|
||||
currentPos.x += m_glyphsSize[glyph].width();
|
||||
}
|
||||
}
|
||||
|
||||
// end font render
|
||||
glEnd();
|
||||
// end texture redering
|
||||
g_graphics._endTextureRender();
|
||||
g_graphics.resetColor();
|
||||
}
|
||||
|
||||
int Font::renderGlyph(const Point& pos, int glyph)
|
||||
Size Font::calculateTextSize(const std::string& text)
|
||||
{
|
||||
// get glyph width
|
||||
int glyphWidth = m_glyphWidths[glyph];
|
||||
int textLenght = text.length();
|
||||
Size size;
|
||||
Point currentPos;
|
||||
|
||||
// calculate glyph coords on texture font
|
||||
const Size& textureSize = m_texture->getSize();
|
||||
int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
|
||||
int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numHorizontalGlyphs) * m_glyphSize.height();
|
||||
float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
|
||||
float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
|
||||
float textureTop = (float)(glyphTexCoordY) / textureSize.height();
|
||||
float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
|
||||
for(int i = 0; i < textLenght; ++i) {
|
||||
int glyph = (int)text[i];
|
||||
|
||||
// calculate glyph coords on screen
|
||||
int right = pos.x + glyphWidth;
|
||||
int bottom = pos.y + m_glyphSize.height();
|
||||
int top = pos.y;
|
||||
int left = pos.x;
|
||||
|
||||
// render glyph
|
||||
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
||||
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
||||
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
||||
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
||||
|
||||
return glyphWidth;
|
||||
if(glyph == (uchar)'\n') {
|
||||
currentPos.y += m_lineHeight;
|
||||
size.expandedTo(currentPos.toSize());
|
||||
currentPos.x = 0;
|
||||
}
|
||||
else if(glyph > 32) {
|
||||
currentPos.x += m_glyphsSize[glyph].width();
|
||||
}
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "prerequisites.h"
|
||||
#include "color.h"
|
||||
#include "texture.h"
|
||||
#include "rect.h"
|
||||
|
||||
class Font
|
||||
{
|
||||
|
@ -38,9 +39,21 @@ public:
|
|||
/// Load font from file
|
||||
bool load(const std::string &file);
|
||||
|
||||
/// Simple text render
|
||||
/// Simple text render starting at pos
|
||||
void renderText(const Point& pos, const std::string& text);
|
||||
|
||||
/// Render text delimited by screenCoords rect
|
||||
void renderText(const Rect& screenCoords, const std::string& text);
|
||||
|
||||
/** Advanced text render
|
||||
* screenCoords is the rect that will be filled on the screen
|
||||
* startRenderPosition is the postion to start rendering relative to the text rect
|
||||
*/
|
||||
void renderText(const Rect& screenCoords, const Point& startRenderPosition, const std::string& text);
|
||||
|
||||
/// Simulate render and calculate text size
|
||||
Size calculateTextSize(const std::string& text);
|
||||
|
||||
/*
|
||||
enum EAlign {
|
||||
ALIGN_TOP = 1 << 0,
|
||||
|
@ -59,19 +72,13 @@ public:
|
|||
void renderText(const Rect& screenCoords, EAlign align, const std::string& text);
|
||||
*/
|
||||
|
||||
/// Render a text
|
||||
int renderGlyph(const Point& pos, int glyph);
|
||||
|
||||
private:
|
||||
int m_lineHeight;
|
||||
int m_cursorSize;
|
||||
Color m_color;
|
||||
TexturePtr m_texture;
|
||||
Size m_textureSize;
|
||||
Size m_glyphSize;
|
||||
int m_firstGlyph;
|
||||
int m_glyphWidths[256];
|
||||
int m_numHorizontalGlyphs;
|
||||
Rect m_glyphsTextureCoords[256];
|
||||
Size m_glyphsSize[256];
|
||||
};
|
||||
|
||||
#endif // FONT_H
|
||||
|
|
|
@ -51,3 +51,13 @@ Font* Fonts::get(const std::string& fontName)
|
|||
error("Font \"%s\" not found", fontName.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Font *Fonts::getDefault()
|
||||
{
|
||||
Font *font = get("tibia-10px-rounded");
|
||||
if(font) {
|
||||
return font;
|
||||
}
|
||||
fatal("Default font not found!");
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -39,6 +39,9 @@ public:
|
|||
/// Get a font by name
|
||||
Font *get(const std::string& fontName);
|
||||
|
||||
/// Get default font
|
||||
Font *getDefault();
|
||||
|
||||
/// Terminate all fonts
|
||||
void terminate() { }
|
||||
|
||||
|
|
|
@ -125,7 +125,37 @@ void Graphics::endRender()
|
|||
|
||||
}
|
||||
|
||||
|
||||
void Graphics::setColor(const Color& color)
|
||||
{
|
||||
glColor4ubv(color.rgbaPtr());
|
||||
}
|
||||
|
||||
void Graphics::resetColor()
|
||||
{
|
||||
glColor4ub(0xFF, 0xFF, 0xFF, 0xFF);
|
||||
}
|
||||
|
||||
void Graphics::_beginTextureRender(const Texture *texture)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
}
|
||||
|
||||
void Graphics::_endTextureRender()
|
||||
{
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
_drawTexturedRect(screenCoords, textureCoords, texture->getSize());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
|
||||
{
|
||||
// rect correction for opengl
|
||||
int right = screenCoords.right() + 1;
|
||||
|
@ -139,20 +169,16 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture
|
|||
float textureLeft = 1.0f;
|
||||
|
||||
if(!textureCoords.isEmpty()) {
|
||||
const Size& textureSize = texture->getSize();
|
||||
textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
|
||||
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
|
||||
textureTop = (float)textureCoords.top() / textureSize.height();
|
||||
textureLeft = (float)textureCoords.left() / textureSize.width();
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
||||
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
||||
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
||||
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
||||
glEnd();
|
||||
glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
|
||||
glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
|
||||
glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
|
||||
glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
|
||||
}
|
||||
|
||||
void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
|
||||
|
|
|
@ -57,10 +57,19 @@ public:
|
|||
|
||||
const Size& getScreenSize() const { return m_screenSize; }
|
||||
|
||||
void setColor(const Color& color);
|
||||
void resetColor();
|
||||
|
||||
// high level rendering
|
||||
void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
|
||||
void drawColoredRect(const Rect& screenCoords, const Color& color);
|
||||
void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
|
||||
|
||||
// lower level rendering
|
||||
void _beginTextureRender(const Texture *texture);
|
||||
void _drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize);
|
||||
void _endTextureRender();
|
||||
|
||||
private:
|
||||
Size m_screenSize;
|
||||
};
|
||||
|
|
|
@ -44,7 +44,7 @@ public:
|
|||
inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
|
||||
inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
|
||||
inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
|
||||
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x+size.width()-1), y2(y+size.height()-1) { }
|
||||
inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x1+size.width()-1), y2(y1+size.height()-1) { }
|
||||
|
||||
inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
|
||||
inline bool isEmpty() const { return x1 > x2 || y1 > y2; }
|
||||
|
|
|
@ -101,7 +101,7 @@ int main(int argc, const char *argv[])
|
|||
640, 480,
|
||||
g_configs.getBoolean("window maximized"));
|
||||
Platform::setWindowTitle("OTClient");
|
||||
Platform::setVsync();
|
||||
//Platform::setVsync();
|
||||
|
||||
// init engine
|
||||
g_engine.init();
|
||||
|
@ -113,6 +113,7 @@ int main(int argc, const char *argv[])
|
|||
|
||||
Platform::showWindow();
|
||||
//Platform::hideMouseCursor();
|
||||
g_engine.enableFpsCounter();
|
||||
|
||||
// main loop, run everything
|
||||
g_engine.run();
|
||||
|
|
|
@ -67,14 +67,7 @@ void MenuState::render()
|
|||
Rect texCoords(0, 0, texCoordsSize);
|
||||
texCoords.moveBottomRight(texSize.toPoint());
|
||||
g_graphics.drawTexturedRect(Rect(0, 0, screenSize), m_background.get(), texCoords);
|
||||
|
||||
Font *font = g_fonts.get("sans-11px-antialised");
|
||||
if(font)
|
||||
font->renderText(Point(10,10), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
||||
|
||||
font = g_fonts.get("tibia-10px-rounded");
|
||||
if(font)
|
||||
font->renderText(Point(10,30), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
||||
g_fonts.getDefault()->renderText(Point(10,screenSize.height() - 20), "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aliquam ac orci id quam condimentum semper.");
|
||||
}
|
||||
|
||||
void MenuState::update(int ticks, int elapsedTicks)
|
||||
|
|
Loading…
Reference in New Issue