Add sell all button to NPC trade

master
Eduardo Bart 11 years ago
parent 28cdd6aa53
commit 67fc77d507

@ -1,6 +1,7 @@
BUY = 1
SELL = 2
CURRENCY = 'gold'
CURRENCY_DECIMAL = false
WEIGHT_UNIT = 'oz'
LAST_INVENTORY = 10
@ -29,6 +30,7 @@ buyWithBackpack = nil
ignoreCapacity = nil
ignoreEquipped = nil
showAllItems = nil
sellAllButton = nil
playerFreeCapacity = nil
playerMoney = nil
@ -60,6 +62,7 @@ function init()
ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
showAllItems = npcWindow:recursiveGetChildById('showAllItems')
sellAllButton = npcWindow:recursiveGetChildById('sellAllButton')
buyTab = npcWindow:getChildById('buyTab')
sellTab = npcWindow:getChildById('sellTab')
@ -130,7 +133,7 @@ end
function onQuantityValueChange(quantity)
if selectedItem then
weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
priceLabel:setText(formatCurrency(getItemPrice(selectedItem)))
end
end
@ -144,6 +147,7 @@ function onTradeTypeChange(radioTabs, selected, deselected)
ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL)
sellAllButton:setVisible(currentTradeType == SELL)
refreshTradeItems()
refreshPlayerGoods()
@ -199,8 +203,9 @@ function onShowAllItemsChange()
refreshPlayerGoods()
end
function setCurrency(currency)
function setCurrency(currency, decimal)
CURRENCY = currency
CURRENCY_DECIMAL = decimal
end
function setShowWeight(state)
@ -254,43 +259,40 @@ function getItemPrice(item, single)
end
function getSellQuantity(item)
if not playerItems[item.ptr:getId()] then
return 0
end
if not item or not playerItems[item:getId()] then return 0 end
local removeAmount = 0
if ignoreEquipped:isChecked() then
local localPlayer = g_game.getLocalPlayer()
for i=1,LAST_INVENTORY do
local inventoryItem = localPlayer:getInventoryItem(i)
if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
if inventoryItem and inventoryItem:getId() == item:getId() then
removeAmount = removeAmount + inventoryItem:getCount()
end
end
end
return playerItems[item.ptr:getId()] - removeAmount
return playerItems[item:getId()] - removeAmount
end
function canTradeItem(item)
if getCurrentTradeType() == BUY then
return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true)
else
return getSellQuantity(item) > 0
return getSellQuantity(item.ptr) > 0
end
end
function refreshItem(item)
nameLabel:setText(item.name)
weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
priceLabel:setText(formatCurrency(getItemPrice(item)))
if getCurrentTradeType() == BUY then
local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
if ignoreCapacity:isChecked() then
capacityMaxCount = 100
capacityMaxCount = 65535
end
local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
local finalCount = math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount)))
local finalCount = math.max(0, math.min(getMaxAmount(), math.min(priceMaxCount, capacityMaxCount)))
quantityScroll:setMaximum(finalCount)
if quantityScroll:getValue() > finalCount then
@ -307,7 +309,7 @@ function refreshItem(item)
end
end
end
quantityScroll:setMaximum(math.max(0, math.min(100, getSellQuantity(item))))
quantityScroll:setMaximum(math.max(0, math.min(getMaxAmount(), getSellQuantity(item.ptr))))
end
setupPanel:enable()
@ -340,7 +342,7 @@ function refreshTradeItems()
local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
text = text .. '\n' .. weight
end
local price = item.price .. ' ' .. CURRENCY
local price = formatCurrency(item.price)
text = text .. '\n' .. price
itemBox:setText(text)
@ -358,7 +360,7 @@ end
function refreshPlayerGoods()
if not initialized then return end
moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
moneyLabel:setText(formatCurrency(playerMoney))
capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
local currentTradeType = getCurrentTradeType()
@ -457,3 +459,29 @@ function onInventoryChange(inventory, item, oldItem)
refreshItem(selectedItem)
end
end
function formatCurrency(amount)
if CURRENCY_DECIMAL then
return string.format("%.02f", amount/100.0) .. ' ' .. CURRENCY
else
return amount .. ' ' .. CURRENCY
end
end
function getMaxAmount()
if getCurrentTradeType() == SELL and g_game.getFeature(GameDoubleShopSellAmount) then
return 10000
end
return 100
end
function sellAll()
for itemid,item in pairs(playerItems) do
local item = Item.create(itemid)
local amount = getSellQuantity(item)
if amount > 0 then
g_game.sellItem(item, amount, ignoreEquipped:isChecked())
print(amount)
end
end
end

@ -243,6 +243,15 @@ MainWindow
checked: true
@onCheckChange: modules.game_npctrade.onShowAllItemsChange()
Button
id: sellAllButton
!text: tr('Sell All')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: modules.game_npctrade.sellAll()
Button
id: tradeButton
!text: tr('Buy')

@ -80,6 +80,7 @@ GameLoginPending = 35
GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37
GameMinimapRemove = 38
GameDoubleShopSellAmount = 39
TextColors = {
red = '#f55e5e', --'#c83200'

@ -352,6 +352,7 @@ namespace Otc
GameNewSpeedLaw = 36,
GameForceFirstAutoWalkStep = 37,
GameMinimapRemove = 38,
GameDoubleShopSellAmount = 39,
// 51-100 reserved to be defined in lua
LastGameFeature = 101
};

@ -698,9 +698,14 @@ void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
int size = msg->getU8();
for(int i = 0; i < size; i++) {
int itemId = msg->getU16();
int count = msg->getU8();
int amount;
goods.push_back(std::make_tuple(Item::create(itemId), count));
if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
amount = msg->getU16();
else
amount = msg->getU8();
goods.push_back(std::make_tuple(Item::create(itemId), amount));
}
g_game.processPlayerGoods(money, goods);

@ -319,7 +319,10 @@ void ProtocolGame::sendSellItem(int itemId, int subType, int amount, bool ignore
msg->addU8(Proto::ClientSellItem);
msg->addU16(itemId);
msg->addU8(subType);
msg->addU8(amount);
if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
msg->addU16(amount);
else
msg->addU8(amount);
msg->addU8(ignoreEquipped ? 0x01 : 0x00);
send(msg);
}

Loading…
Cancel
Save