Add sell all button to NPC trade
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28cdd6aa53
commit
67fc77d507
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@ -1,6 +1,7 @@
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BUY = 1
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BUY = 1
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SELL = 2
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SELL = 2
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CURRENCY = 'gold'
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CURRENCY = 'gold'
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CURRENCY_DECIMAL = false
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WEIGHT_UNIT = 'oz'
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WEIGHT_UNIT = 'oz'
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LAST_INVENTORY = 10
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LAST_INVENTORY = 10
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@ -29,6 +30,7 @@ buyWithBackpack = nil
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ignoreCapacity = nil
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ignoreCapacity = nil
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ignoreEquipped = nil
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ignoreEquipped = nil
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showAllItems = nil
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showAllItems = nil
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sellAllButton = nil
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playerFreeCapacity = nil
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playerFreeCapacity = nil
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playerMoney = nil
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playerMoney = nil
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@ -60,6 +62,7 @@ function init()
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ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
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ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
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ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
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ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
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showAllItems = npcWindow:recursiveGetChildById('showAllItems')
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showAllItems = npcWindow:recursiveGetChildById('showAllItems')
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sellAllButton = npcWindow:recursiveGetChildById('sellAllButton')
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buyTab = npcWindow:getChildById('buyTab')
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buyTab = npcWindow:getChildById('buyTab')
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sellTab = npcWindow:getChildById('sellTab')
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sellTab = npcWindow:getChildById('sellTab')
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@ -130,7 +133,7 @@ end
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function onQuantityValueChange(quantity)
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function onQuantityValueChange(quantity)
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if selectedItem then
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if selectedItem then
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weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
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weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
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priceLabel:setText(formatCurrency(getItemPrice(selectedItem)))
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end
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end
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end
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end
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@ -144,6 +147,7 @@ function onTradeTypeChange(radioTabs, selected, deselected)
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ignoreCapacity:setVisible(currentTradeType == BUY)
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ignoreCapacity:setVisible(currentTradeType == BUY)
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ignoreEquipped:setVisible(currentTradeType == SELL)
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ignoreEquipped:setVisible(currentTradeType == SELL)
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showAllItems:setVisible(currentTradeType == SELL)
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showAllItems:setVisible(currentTradeType == SELL)
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sellAllButton:setVisible(currentTradeType == SELL)
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refreshTradeItems()
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refreshTradeItems()
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refreshPlayerGoods()
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refreshPlayerGoods()
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@ -199,8 +203,9 @@ function onShowAllItemsChange()
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refreshPlayerGoods()
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refreshPlayerGoods()
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end
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end
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function setCurrency(currency)
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function setCurrency(currency, decimal)
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CURRENCY = currency
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CURRENCY = currency
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CURRENCY_DECIMAL = decimal
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end
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end
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function setShowWeight(state)
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function setShowWeight(state)
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@ -254,43 +259,40 @@ function getItemPrice(item, single)
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end
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end
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function getSellQuantity(item)
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function getSellQuantity(item)
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if not playerItems[item.ptr:getId()] then
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if not item or not playerItems[item:getId()] then return 0 end
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return 0
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end
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local removeAmount = 0
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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if ignoreEquipped:isChecked() then
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local localPlayer = g_game.getLocalPlayer()
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local localPlayer = g_game.getLocalPlayer()
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for i=1,LAST_INVENTORY do
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for i=1,LAST_INVENTORY do
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local inventoryItem = localPlayer:getInventoryItem(i)
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local inventoryItem = localPlayer:getInventoryItem(i)
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if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
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if inventoryItem and inventoryItem:getId() == item:getId() then
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removeAmount = removeAmount + inventoryItem:getCount()
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removeAmount = removeAmount + inventoryItem:getCount()
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end
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end
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end
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end
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end
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end
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return playerItems[item.ptr:getId()] - removeAmount
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return playerItems[item:getId()] - removeAmount
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end
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end
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function canTradeItem(item)
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function canTradeItem(item)
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if getCurrentTradeType() == BUY then
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if getCurrentTradeType() == BUY then
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true)
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true)
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else
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else
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return getSellQuantity(item) > 0
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return getSellQuantity(item.ptr) > 0
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end
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end
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end
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end
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function refreshItem(item)
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function refreshItem(item)
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nameLabel:setText(item.name)
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nameLabel:setText(item.name)
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weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
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priceLabel:setText(formatCurrency(getItemPrice(item)))
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if getCurrentTradeType() == BUY then
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if getCurrentTradeType() == BUY then
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local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
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local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
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if ignoreCapacity:isChecked() then
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if ignoreCapacity:isChecked() then
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capacityMaxCount = 100
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capacityMaxCount = 65535
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end
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end
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
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local finalCount = math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount)))
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local finalCount = math.max(0, math.min(getMaxAmount(), math.min(priceMaxCount, capacityMaxCount)))
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quantityScroll:setMaximum(finalCount)
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quantityScroll:setMaximum(finalCount)
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if quantityScroll:getValue() > finalCount then
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if quantityScroll:getValue() > finalCount then
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@ -307,7 +309,7 @@ function refreshItem(item)
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end
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end
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end
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end
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end
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end
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quantityScroll:setMaximum(math.max(0, math.min(100, getSellQuantity(item))))
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quantityScroll:setMaximum(math.max(0, math.min(getMaxAmount(), getSellQuantity(item.ptr))))
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end
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end
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setupPanel:enable()
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setupPanel:enable()
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@ -340,7 +342,7 @@ function refreshTradeItems()
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local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
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local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
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text = text .. '\n' .. weight
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text = text .. '\n' .. weight
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end
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end
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local price = item.price .. ' ' .. CURRENCY
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local price = formatCurrency(item.price)
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text = text .. '\n' .. price
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text = text .. '\n' .. price
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itemBox:setText(text)
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itemBox:setText(text)
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@ -358,7 +360,7 @@ end
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function refreshPlayerGoods()
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function refreshPlayerGoods()
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if not initialized then return end
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if not initialized then return end
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moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
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moneyLabel:setText(formatCurrency(playerMoney))
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capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
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capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
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local currentTradeType = getCurrentTradeType()
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local currentTradeType = getCurrentTradeType()
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@ -457,3 +459,29 @@ function onInventoryChange(inventory, item, oldItem)
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refreshItem(selectedItem)
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refreshItem(selectedItem)
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end
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end
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end
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end
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function formatCurrency(amount)
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if CURRENCY_DECIMAL then
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return string.format("%.02f", amount/100.0) .. ' ' .. CURRENCY
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else
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return amount .. ' ' .. CURRENCY
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end
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end
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function getMaxAmount()
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if getCurrentTradeType() == SELL and g_game.getFeature(GameDoubleShopSellAmount) then
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return 10000
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end
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return 100
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end
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function sellAll()
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for itemid,item in pairs(playerItems) do
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local item = Item.create(itemid)
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local amount = getSellQuantity(item)
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if amount > 0 then
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g_game.sellItem(item, amount, ignoreEquipped:isChecked())
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print(amount)
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end
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end
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end
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@ -243,6 +243,15 @@ MainWindow
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checked: true
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checked: true
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@onCheckChange: modules.game_npctrade.onShowAllItemsChange()
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@onCheckChange: modules.game_npctrade.onShowAllItemsChange()
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Button
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id: sellAllButton
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!text: tr('Sell All')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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@onClick: modules.game_npctrade.sellAll()
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Button
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Button
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id: tradeButton
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id: tradeButton
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!text: tr('Buy')
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!text: tr('Buy')
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@ -80,6 +80,7 @@ GameLoginPending = 35
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GameNewSpeedLaw = 36
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GameNewSpeedLaw = 36
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GameForceFirstAutoWalkStep = 37
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GameForceFirstAutoWalkStep = 37
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GameMinimapRemove = 38
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GameMinimapRemove = 38
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GameDoubleShopSellAmount = 39
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TextColors = {
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TextColors = {
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red = '#f55e5e', --'#c83200'
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red = '#f55e5e', --'#c83200'
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@ -352,6 +352,7 @@ namespace Otc
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GameNewSpeedLaw = 36,
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GameNewSpeedLaw = 36,
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GameForceFirstAutoWalkStep = 37,
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GameForceFirstAutoWalkStep = 37,
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GameMinimapRemove = 38,
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GameMinimapRemove = 38,
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GameDoubleShopSellAmount = 39,
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// 51-100 reserved to be defined in lua
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// 51-100 reserved to be defined in lua
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LastGameFeature = 101
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LastGameFeature = 101
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};
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};
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@ -698,9 +698,14 @@ void ProtocolGame::parsePlayerGoods(const InputMessagePtr& msg)
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int size = msg->getU8();
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int size = msg->getU8();
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for(int i = 0; i < size; i++) {
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for(int i = 0; i < size; i++) {
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int itemId = msg->getU16();
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int itemId = msg->getU16();
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int count = msg->getU8();
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int amount;
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goods.push_back(std::make_tuple(Item::create(itemId), count));
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if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
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amount = msg->getU16();
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else
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amount = msg->getU8();
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goods.push_back(std::make_tuple(Item::create(itemId), amount));
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}
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}
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g_game.processPlayerGoods(money, goods);
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g_game.processPlayerGoods(money, goods);
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@ -319,6 +319,9 @@ void ProtocolGame::sendSellItem(int itemId, int subType, int amount, bool ignore
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msg->addU8(Proto::ClientSellItem);
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msg->addU8(Proto::ClientSellItem);
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msg->addU16(itemId);
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msg->addU16(itemId);
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msg->addU8(subType);
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msg->addU8(subType);
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if(g_game.getFeature(Otc::GameDoubleShopSellAmount))
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msg->addU16(amount);
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else
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msg->addU8(amount);
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msg->addU8(amount);
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msg->addU8(ignoreEquipped ? 0x01 : 0x00);
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msg->addU8(ignoreEquipped ? 0x01 : 0x00);
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send(msg);
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send(msg);
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