Fix creatures not being cleared at exit (caused a segfault).
Signed-off-by: otfallen <f.fallen45@gmail.com>
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@ -79,6 +79,7 @@ void OTClient::init(const std::vector<std::string>& args)
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void OTClient::terminate()
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void OTClient::terminate()
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{
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{
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g_creatures.clear();
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g_game.terminate();
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g_game.terminate();
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g_map.terminate();
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g_map.terminate();
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g_things.terminate();
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g_things.terminate();
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