Fixes for compiling with clang

This commit is contained in:
Eduardo Bart 2012-07-29 09:04:47 -03:00
parent 73769c62e4
commit 68ebcb559f
8 changed files with 23 additions and 13 deletions

View File

@ -445,7 +445,7 @@ end
local function initMarketItems()
-- populate all market items
marketItems = {}
local types = g_things.findThingTypeByAttr(ThingAttrMarket)
local types = g_things.findThingTypeByAttr(ThingAttrMarket, 0)
for i = 1, #types do
local t = types[i]
local newItem = Item.create(t:getId())

View File

@ -24,6 +24,7 @@
#define PARTICLESYSTEM_H
#include "declarations.h"
#include "particle.h"
#include "particleemitter.h"
#include "particleaffector.h"

View File

@ -24,6 +24,7 @@
#define CONTAINER_H
#include "declarations.h"
#include "item.h"
#include <framework/luaengine/luaobject.h>

View File

@ -25,6 +25,8 @@
#include "declarations.h"
#include "item.h"
#include "animatedtext.h"
#include "effect.h"
#include "creature.h"
#include "container.h"
#include "protocolgame.h"

View File

@ -25,6 +25,7 @@
#include <framework/global.h>
#include "thing.h"
#include "effect.h"
#include "itemtype.h"
enum ItemAttr : uint8

View File

@ -29,6 +29,7 @@
#include "creatures.h"
#include "animatedtext.h"
#include "statictext.h"
#include "tile.h"
#include <framework/core/clock.h>

View File

@ -24,8 +24,9 @@
#define THINGTYPE_H
#include "declarations.h"
#include <framework/core/declarations.h>
#include <framework/graphics/declarations.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/coordsbuffer.h>
#include <framework/luaengine/luaobject.h>
#include <framework/net/server.h>

View File

@ -24,6 +24,9 @@
#define TILE_H
#include "declarations.h"
#include "effect.h"
#include "creature.h"
#include "item.h"
#include <framework/luaengine/luaobject.h>
enum tileflags_t