Tiny setPVPMode fix

master
Sam 11 years ago
parent 4d656f8bd1
commit 69ae324676

@ -141,7 +141,7 @@ function online()
g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight)
if g_game.getFeature(GamePVPMode) and lastCombatControls[char].pvpMode then
if lastCombatControls[char].pvpMode then
g_game.setPVPMode(lastCombatControls[char].pvpMode)
end
end
@ -244,10 +244,8 @@ function onSetPVPMode(self, selectedPVPButton)
elseif buttonId == 'redFistBox' then
pvpMode = PVPRedFist
end
if g_game.getFeature(GamePVPMode) then
g_game.setPVPMode(pvpMode)
end
g_game.setPVPMode(pvpMode)
end
function onMiniWindowClose()

@ -1229,6 +1229,8 @@ void Game::setPVPMode(Otc::PVPModes pvpMode)
{
if(!canPerformGameAction())
return;
if(!g_game.getFeature(Otc::GameFeature::PVPModes))
return;
if(m_pvpMode == pvpMode)
return;
m_pvpMode = pvpMode;

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