Tiny setPVPMode fix

This commit is contained in:
Sam 2013-11-19 00:55:42 +01:00
parent 4d656f8bd1
commit 69ae324676
2 changed files with 5 additions and 5 deletions

View File

@ -141,7 +141,7 @@ function online()
g_game.setFightMode(lastCombatControls[char].fightMode)
g_game.setChaseMode(lastCombatControls[char].chaseMode)
g_game.setSafeFight(lastCombatControls[char].safeFight)
if g_game.getFeature(GamePVPMode) and lastCombatControls[char].pvpMode then
if lastCombatControls[char].pvpMode then
g_game.setPVPMode(lastCombatControls[char].pvpMode)
end
end
@ -245,10 +245,8 @@ function onSetPVPMode(self, selectedPVPButton)
pvpMode = PVPRedFist
end
if g_game.getFeature(GamePVPMode) then
g_game.setPVPMode(pvpMode)
end
end
function onMiniWindowClose()
combatControlsButton:setOn(false)

View File

@ -1229,6 +1229,8 @@ void Game::setPVPMode(Otc::PVPModes pvpMode)
{
if(!canPerformGameAction())
return;
if(!g_game.getFeature(Otc::GameFeature::PVPModes))
return;
if(m_pvpMode == pvpMode)
return;
m_pvpMode = pvpMode;