Minor fix from last commit.
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@ -94,7 +94,7 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
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if speaktype.private then
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if speaktype.private then
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Console.addPrivateText(composedMessage, speaktype, name, false, name)
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Console.addPrivateText(composedMessage, speaktype, name, false, name)
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if Options.getOption('showPrivateMessagesOnScreen') then
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if Options.getOption('showPrivateMessagesOnScreen') then
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if(speakType.speakType ~= privateNpcToPlayer) then
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if(speaktype.speakType ~= SpeakPrivateNpcToPlayer) then
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TextMessage.displayPrivate(name .. ':\n' .. message)
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TextMessage.displayPrivate(name .. ':\n' .. message)
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end
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end
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end
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end
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