Minor fix from last commit.

master
BeniS 12 years ago
parent 4453242bee
commit 69cc53d7f3

@ -150,16 +150,16 @@ function Options.setOption(key, value)
end end
g_app.setBackgroundPaneMaxFps(value) g_app.setBackgroundPaneMaxFps(value)
elseif key == 'foregroundFrameRate' then elseif key == 'foregroundFrameRate' then
local text = value local text = value
if value <= 0 or value >= 61 then if value <= 0 or value >= 61 then
text = 'max' text = 'max'
value = 0 value = 0
end end
if graphicsPanel then if graphicsPanel then
graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text)) graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
end end
g_app.setForegroundPaneMaxFps(value) g_app.setForegroundPaneMaxFps(value)
elseif key == 'painterEngine' then elseif key == 'painterEngine' then
g_graphics.selectPainterEngine(value) g_graphics.selectPainterEngine(value)
end end

@ -94,7 +94,7 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
if speaktype.private then if speaktype.private then
Console.addPrivateText(composedMessage, speaktype, name, false, name) Console.addPrivateText(composedMessage, speaktype, name, false, name)
if Options.getOption('showPrivateMessagesOnScreen') then if Options.getOption('showPrivateMessagesOnScreen') then
if(speakType.speakType ~= privateNpcToPlayer) then if(speaktype.speakType ~= SpeakPrivateNpcToPlayer) then
TextMessage.displayPrivate(name .. ':\n' .. message) TextMessage.displayPrivate(name .. ':\n' .. message)
end end
end end

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