Imrove lua engine
* Allow bound C++ functions to return multiples values to lua with tuples
This commit is contained in:
parent
ea2967e1ad
commit
6bce0bd680
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@ -371,7 +371,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 255)
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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@ -11,7 +11,7 @@ minimapFirstLoad = true
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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@ -47,8 +47,8 @@ function Minimap.init()
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minimapWidget:setMultifloor(false)
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minimapWidget:setKeepAspectRatio(false)
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minimapWidget.onMouseRelease = onMinimapMouseRelease
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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Minimap.reset()
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-- load only the first time (avoid load/save between reloads)
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@ -127,7 +127,7 @@ function Minimap.compassClick(self, mousePos)
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break
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end
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end
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if center then
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local player = g_game.getLocalPlayer()
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if not player then return end
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@ -63,8 +63,8 @@ namespace luabinder
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typename std::enable_if<!std::is_void<Ret>::value, int>::type
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call_fun_and_push_result(const F& f, LuaInterface* lua, const Args&... args) {
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Ret ret = f(args...);
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lua->polymorphicPush(ret);
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return 1;
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int numRets = lua->polymorphicPush(ret);
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return numRets;
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}
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/// C++ void function caller
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@ -316,8 +316,8 @@ public:
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/// Pushes any type onto the stack
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template<typename T, typename... Args>
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void polymorphicPush(T v, Args... args);
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void polymorphicPush() { }
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int polymorphicPush(T v, Args... args);
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int polymorphicPush() { return 0; }
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/// Casts a value from stack to any type
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/// @exception LuaBadValueCastException thrown if the cast fails
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@ -344,9 +344,9 @@ extern LuaInterface g_lua;
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#include "luavaluecasts.h"
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template<typename T, typename... Args>
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void LuaInterface::polymorphicPush(T v, Args... args) {
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push_luavalue(v);
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polymorphicPush(args...);
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int LuaInterface::polymorphicPush(T v, Args... args) {
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int r = push_luavalue(v);
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return r + polymorphicPush(args...);
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}
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// next templates must be defined after above includes
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@ -423,8 +423,8 @@ template<typename... T>
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int LuaInterface::callGlobalField(const std::string& global, const std::string& field, const T&... args) {
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g_lua.getGlobalField(global, field);
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if(!g_lua.isNil()) {
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g_lua.polymorphicPush(args...);
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return g_lua.signalCall(sizeof...(args));
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int numArgs = g_lua.polymorphicPush(args...);
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return g_lua.signalCall(numArgs);
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} else
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g_lua.pop(1);
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return 0;
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@ -101,8 +101,8 @@ int LuaObject::luaCallField(const std::string& field, const T&... args) {
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if(!g_lua.isNil()) {
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// the first argument is always this object (self)
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g_lua.insert(-2);
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g_lua.polymorphicPush(args...);
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return g_lua.signalCall(1 + sizeof...(args));
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int numArgs = g_lua.polymorphicPush(args...);
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return g_lua.signalCall(1 + numArgs);
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} else {
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g_lua.pop(2);
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}
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@ -25,9 +25,10 @@
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#include <framework/otml/otmlnode.h>
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// bool
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void push_luavalue(bool b)
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int push_luavalue(bool b)
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{
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g_lua.pushBoolean(b);
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return 1;
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}
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bool luavalue_cast(int index, bool& b)
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@ -37,9 +38,10 @@ bool luavalue_cast(int index, bool& b)
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}
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// int
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void push_luavalue(int i)
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int push_luavalue(int i)
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{
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g_lua.pushInteger(i);
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return 1;
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}
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bool luavalue_cast(int index, int& i)
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@ -51,9 +53,10 @@ bool luavalue_cast(int index, int& i)
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}
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// double
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void push_luavalue(double d)
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int push_luavalue(double d)
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{
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g_lua.pushNumber(d);
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return 1;
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}
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bool luavalue_cast(int index, double& d)
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@ -65,14 +68,16 @@ bool luavalue_cast(int index, double& d)
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}
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// string
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void push_luavalue(const char* cstr)
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int push_luavalue(const char* cstr)
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{
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g_lua.pushCString(cstr);
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return 1;
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}
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void push_luavalue(const std::string& str)
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int push_luavalue(const std::string& str)
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{
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g_lua.pushString(str);
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return 1;
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}
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bool luavalue_cast(int index, std::string& str)
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@ -82,13 +87,14 @@ bool luavalue_cast(int index, std::string& str)
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}
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// lua cpp function
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void push_luavalue(const LuaCppFunction& func)
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int push_luavalue(const LuaCppFunction& func)
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{
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g_lua.pushCppFunction(func);
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return 1;
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}
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// color
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void push_luavalue(const Color& color)
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int push_luavalue(const Color& color)
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{
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g_lua.newTable();
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g_lua.pushInteger(color.r());
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@ -99,6 +105,7 @@ void push_luavalue(const Color& color)
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g_lua.setField("b");
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g_lua.pushInteger(color.a());
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g_lua.setField("a");
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return 1;
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}
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bool luavalue_cast(int index, Color& color)
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@ -123,7 +130,7 @@ bool luavalue_cast(int index, Color& color)
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}
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// rect
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void push_luavalue(const Rect& rect)
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int push_luavalue(const Rect& rect)
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{
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g_lua.newTable();
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g_lua.pushInteger(rect.x());
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@ -134,6 +141,7 @@ void push_luavalue(const Rect& rect)
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g_lua.setField("width");
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g_lua.pushInteger(rect.height());
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g_lua.setField("height");
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return 1;
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}
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bool luavalue_cast(int index, Rect& rect)
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@ -158,13 +166,14 @@ bool luavalue_cast(int index, Rect& rect)
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}
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// point
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void push_luavalue(const Point& point)
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int push_luavalue(const Point& point)
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{
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g_lua.newTable();
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g_lua.pushInteger(point.x);
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g_lua.setField("x");
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g_lua.pushInteger(point.y);
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g_lua.setField("y");
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return 1;
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}
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bool luavalue_cast(int index, Point& point)
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@ -185,13 +194,14 @@ bool luavalue_cast(int index, Point& point)
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}
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// size
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void push_luavalue(const Size& size)
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int push_luavalue(const Size& size)
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{
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g_lua.newTable();
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g_lua.pushInteger(size.width());
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g_lua.setField("width");
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g_lua.pushInteger(size.height());
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g_lua.setField("height");
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return 1;
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}
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bool luavalue_cast(int index, Size& size)
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@ -245,7 +255,7 @@ void push_otml_subnode_luavalue(const OTMLNodePtr& node)
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g_lua.pushNil();
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}
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void push_luavalue(const OTMLNodePtr& node)
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int push_luavalue(const OTMLNodePtr& node)
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{
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if(node) {
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g_lua.newTable();
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@ -259,6 +269,7 @@ void push_luavalue(const OTMLNodePtr& node)
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}
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} else
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g_lua.pushNil();
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return 1;
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}
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bool luavalue_cast(int index, OTMLNodePtr& node)
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@ -28,70 +28,73 @@
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#include "declarations.h"
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#include <framework/otml/declarations.h>
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template<typename T>
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int push_internal_luavalue(T v);
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// bool
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void push_luavalue(bool b);
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int push_luavalue(bool b);
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bool luavalue_cast(int index, bool& b);
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// int
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void push_luavalue(int i);
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int push_luavalue(int i);
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bool luavalue_cast(int index, int& i);
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// double
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void push_luavalue(double d);
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int push_luavalue(double d);
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bool luavalue_cast(int index, double& d);
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// float
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inline void push_luavalue(float f) { push_luavalue((double)f); }
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inline int push_luavalue(float f) { push_luavalue((double)f); return 1; }
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inline bool luavalue_cast(int index, float& f) { double d; bool r = luavalue_cast(index, d); f = d; return r; }
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// int8
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inline void push_luavalue(int8 v) { push_luavalue((int)v); }
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inline int push_luavalue(int8 v) { push_luavalue((int)v); return 1; }
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inline bool luavalue_cast(int index, int8& v) { int i; bool r = luavalue_cast(index, i); v = i; return r; }
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// uint8
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inline void push_luavalue(uint8 v) { push_luavalue((int)v); }
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inline int push_luavalue(uint8 v) { push_luavalue((int)v); return 1; }
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inline bool luavalue_cast(int index, uint8& v){ int i; bool r = luavalue_cast(index, i); v = i; return r; }
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// int16
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inline void push_luavalue(int16 v) { push_luavalue((int)v); }
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inline int push_luavalue(int16 v) { push_luavalue((int)v); return 1; }
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inline bool luavalue_cast(int index, int16& v){ int i; bool r = luavalue_cast(index, i); v = i; return r; }
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// uint16
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inline void push_luavalue(uint16 v) { push_luavalue((int)v); }
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inline int push_luavalue(uint16 v) { push_luavalue((int)v); return 1; }
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inline bool luavalue_cast(int index, uint16& v){ int i; bool r = luavalue_cast(index, i); v = i; return r; }
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// uint32
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inline void push_luavalue(uint32 v) { push_luavalue((double)v); }
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inline int push_luavalue(uint32 v) { push_luavalue((double)v); return 1; }
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inline bool luavalue_cast(int index, uint32& v) { double d; bool r = luavalue_cast(index, d); v = d; return r; }
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// int64
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inline void push_luavalue(int64 v) { push_luavalue((double)v); }
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inline int push_luavalue(int64 v) { push_luavalue((double)v); return 1; }
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inline bool luavalue_cast(int index, int64& v) { double d; bool r = luavalue_cast(index, d); v = d; return r; }
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// uint64
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inline void push_luavalue(uint64 v) { push_luavalue((double)v); }
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inline int push_luavalue(uint64 v) { push_luavalue((double)v); return 1; }
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inline bool luavalue_cast(int index, uint64& v) { double d; bool r = luavalue_cast(index, d); v = d; return r; }
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// string
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void push_luavalue(const char* cstr);
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void push_luavalue(const std::string& str);
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int push_luavalue(const char* cstr);
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int push_luavalue(const std::string& str);
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bool luavalue_cast(int index, std::string& str);
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// lua cpp function
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void push_luavalue(const LuaCppFunction& func);
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int push_luavalue(const LuaCppFunction& func);
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// color
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void push_luavalue(const Color& color);
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int push_luavalue(const Color& color);
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bool luavalue_cast(int index, Color& color);
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// rect
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void push_luavalue(const Rect& rect);
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int push_luavalue(const Rect& rect);
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bool luavalue_cast(int index, Rect& rect);
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// point
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void push_luavalue(const Point& point);
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int push_luavalue(const Point& point);
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bool luavalue_cast(int index, Point& point);
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// size
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void push_luavalue(const Size& size);
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int push_luavalue(const Size& size);
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bool luavalue_cast(int index, Size& size);
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// otml nodes
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void push_luavalue(const OTMLNodePtr& node);
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int push_luavalue(const OTMLNodePtr& node);
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bool luavalue_cast(int index, OTMLNodePtr& node);
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// enum
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@ -101,7 +104,7 @@ luavalue_cast(int index, T& myenum);
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// LuaObject pointers
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template<class T>
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typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, void>::type
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typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, int>::type
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push_luavalue(const T& obj);
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bool luavalue_cast(int index, LuaObjectPtr& obj);
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@ -112,7 +115,7 @@ luavalue_cast(int index, std::shared_ptr<T>& ptr);
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// std::function
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template<typename Ret, typename... Args>
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void push_luavalue(const std::function<Ret(Args...)>& func);
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int push_luavalue(const std::function<Ret(Args...)>& func);
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template<typename... Args>
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bool luavalue_cast(int index, std::function<void(Args...)>& func);
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@ -123,34 +126,43 @@ luavalue_cast(int index, std::function<Ret(Args...)>& func);
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// vector
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template<typename T>
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void push_luavalue(const std::vector<T>& vec);
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int push_luavalue(const std::vector<T>& vec);
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template<typename T>
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bool luavalue_cast(int index, std::vector<T>& vec);
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// deque
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template<class T>
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void push_luavalue(const std::deque<T>& vec);
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int push_luavalue(const std::deque<T>& vec);
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template<typename T>
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bool luavalue_cast(int index, std::deque<T>& vec);
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// map
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template<class K, class V>
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void push_luavalue(const std::map<K, V>& map);
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int push_luavalue(const std::map<K, V>& map);
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template<class K, class V>
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bool luavalue_cast(int index, std::map<K, V>& map);
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// tuple
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template<typename... Args>
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void push_luavalue(const std::tuple<Args...>& tuple);
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int push_luavalue(const std::tuple<Args...>& tuple);
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template<typename... Args>
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int push_internal_luavalue(const std::tuple<Args...>& tuple);
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// start definitions
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#include "luaexception.h"
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#include "luainterface.h"
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template<typename T>
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int push_internal_luavalue(T v) {
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return push_luavalue(v);
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}
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template<class T>
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typename std::enable_if<std::is_enum<T>::value, bool>::type
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luavalue_cast(int index, T& myenum) {
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@ -158,11 +170,13 @@ luavalue_cast(int index, T& myenum) {
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}
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template<class T>
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typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, void>::type
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typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, int>::type
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push_luavalue(const T& obj) {
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if(obj)
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return g_lua.pushObject(obj);
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return g_lua.pushNil();
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g_lua.pushObject(obj);
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else
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g_lua.pushNil();
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return 1;
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}
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template<class T>
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@ -176,12 +190,13 @@ luavalue_cast(int index, std::shared_ptr<T>& ptr) {
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}
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template<typename Ret, typename... Args>
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void push_luavalue(const std::function<Ret(Args...)>& func) {
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int push_luavalue(const std::function<Ret(Args...)>& func) {
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if(func) {
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LuaCppFunction f = luabinder::bind_fun(func);
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g_lua.pushCppFunction(f);
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} else
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g_lua.pushNil();
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return 1;
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}
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template<typename... Args>
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@ -197,8 +212,8 @@ bool luavalue_cast(int index, std::function<void(Args...)>& func) {
|
|||
g_lua.getWeakRef(funcWeakRef);
|
||||
try {
|
||||
if(g_lua.isFunction()) {
|
||||
g_lua.polymorphicPush(args...);
|
||||
int rets = g_lua.safeCall(sizeof...(Args));
|
||||
int numArgs = g_lua.polymorphicPush(args...);
|
||||
int rets = g_lua.safeCall(numArgs);
|
||||
g_lua.pop(rets);
|
||||
} else {
|
||||
throw LuaException("attempt to call an expired lua function from C++,"
|
||||
|
@ -230,8 +245,8 @@ luavalue_cast(int index, std::function<Ret(Args...)>& func) {
|
|||
try {
|
||||
g_lua.getWeakRef(funcWeakRef);
|
||||
if(g_lua.isFunction()) {
|
||||
g_lua.polymorphicPush(args...);
|
||||
if(g_lua.safeCall(sizeof...(Args)) != 1)
|
||||
int numArgs = g_lua.polymorphicPush(args...);
|
||||
if(g_lua.safeCall(numArgs) != 1)
|
||||
throw LuaException("a function from lua didn't retrieve the expected number of results", 0);
|
||||
return g_lua.polymorphicPop<Ret>();
|
||||
} else {
|
||||
|
@ -253,14 +268,15 @@ luavalue_cast(int index, std::function<Ret(Args...)>& func) {
|
|||
|
||||
|
||||
template<typename T>
|
||||
void push_luavalue(const std::vector<T>& vec) {
|
||||
int push_luavalue(const std::vector<T>& vec) {
|
||||
g_lua.newTable();
|
||||
int i = 1;
|
||||
for(const T& v : vec) {
|
||||
push_luavalue(v);
|
||||
push_internal_luavalue(v);
|
||||
g_lua.rawSeti(i);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
@ -280,14 +296,15 @@ bool luavalue_cast(int index, std::vector<T>& vec)
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
void push_luavalue(const std::deque<T>& vec) {
|
||||
int push_luavalue(const std::deque<T>& vec) {
|
||||
g_lua.newTable();
|
||||
int i = 1;
|
||||
for(const T& v : vec) {
|
||||
push_luavalue(v);
|
||||
push_internal_luavalue(v);
|
||||
g_lua.rawSeti(i);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
@ -307,14 +324,15 @@ bool luavalue_cast(int index, std::deque<T>& vec)
|
|||
}
|
||||
|
||||
template<class K, class V>
|
||||
void push_luavalue(const std::map<K, V>& map)
|
||||
int push_luavalue(const std::map<K, V>& map)
|
||||
{
|
||||
g_lua.newTable();
|
||||
for(auto& it : map) {
|
||||
push_luavalue(it.first);
|
||||
push_luavalue(it.second);
|
||||
push_internal_luavalue(it.first);
|
||||
push_internal_luavalue(it.second);
|
||||
g_lua.rawSet();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<class K, class V>
|
||||
|
@ -334,12 +352,35 @@ bool luavalue_cast(int index, std::map<K, V>& map)
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
template<int N>
|
||||
struct push_tuple_internal_luavalue {
|
||||
template<typename Tuple>
|
||||
static void call(const Tuple& tuple) {
|
||||
push_internal_luavalue(std::get<N-1>(tuple));
|
||||
g_lua.rawSeti(N);
|
||||
push_tuple_internal_luavalue<N-1>::call(tuple);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct push_tuple_internal_luavalue<0> {
|
||||
template<typename Tuple>
|
||||
static void call(const Tuple& tuple) { }
|
||||
};
|
||||
|
||||
template<typename... Args>
|
||||
int push_internal_luavalue(const std::tuple<Args...>& tuple) {
|
||||
g_lua.newTable();
|
||||
push_tuple_internal_luavalue<sizeof...(Args)>::call(tuple);
|
||||
return 1;
|
||||
}
|
||||
|
||||
template<int N>
|
||||
struct push_tuple_luavalue {
|
||||
template<typename Tuple>
|
||||
static void call(const Tuple& tuple) {
|
||||
push_luavalue(std::get<N-1>(tuple));
|
||||
g_lua.rawSeti(N);
|
||||
push_internal_luavalue(std::get<std::tuple_size<Tuple>::value - N>(tuple));
|
||||
push_tuple_luavalue<N-1>::call(tuple);
|
||||
}
|
||||
};
|
||||
|
@ -351,9 +392,9 @@ struct push_tuple_luavalue<0> {
|
|||
};
|
||||
|
||||
template<typename... Args>
|
||||
void push_luavalue(const std::tuple<Args...>& tuple) {
|
||||
g_lua.newTable();
|
||||
int push_luavalue(const std::tuple<Args...>& tuple) {
|
||||
push_tuple_luavalue<sizeof...(Args)>::call(tuple);
|
||||
return sizeof...(Args);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -311,6 +311,14 @@ namespace Otc
|
|||
GameMagicEffectU16,
|
||||
LastGameFeature
|
||||
};
|
||||
|
||||
enum PathFindResult {
|
||||
PATHFIND_OK = 0,
|
||||
PATHFIND_SAME_POSITION,
|
||||
PATHFIND_IMPOSSIBLE,
|
||||
PATHFIND_TOO_FAR,
|
||||
PATHFIND_NO_WAY,
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -758,10 +758,11 @@ int Map::getLastAwareFloor()
|
|||
return Otc::SEA_FLOOR;
|
||||
}
|
||||
|
||||
// pathfinding using A* search algorithm
|
||||
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
|
||||
std::vector<Otc::Direction> Map::findPath(const Position& startPos, const Position& goalPos, int maxSteps)
|
||||
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxSteps)
|
||||
{
|
||||
// pathfinding using A* search algorithm
|
||||
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
|
||||
|
||||
struct Node {
|
||||
Node(const Position& pos) : cost(0), totalCost(0), steps(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection), evaluated(false) { }
|
||||
bool operator<(const Node& other) const { return totalCost < other.totalCost; }
|
||||
|
@ -780,10 +781,26 @@ std::vector<Otc::Direction> Map::findPath(const Position& startPos, const Positi
|
|||
}
|
||||
};
|
||||
|
||||
std::vector<Otc::Direction> dirs;
|
||||
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
|
||||
std::vector<Otc::Direction>& dirs = std::get<0>(ret);
|
||||
Otc::PathFindResult& result = std::get<1>(ret);
|
||||
|
||||
if(startPos == goalPos || startPos.z != goalPos.z || startPos.distance(goalPos) > maxSteps)
|
||||
return dirs;
|
||||
result = Otc::PATHFIND_OK;
|
||||
|
||||
if(startPos == goalPos) {
|
||||
result = Otc::PATHFIND_SAME_POSITION;
|
||||
return ret;
|
||||
}
|
||||
|
||||
if(startPos.z != goalPos.z) {
|
||||
result = Otc::PATHFIND_IMPOSSIBLE;
|
||||
return ret;
|
||||
}
|
||||
|
||||
if(startPos.distance(goalPos) > maxSteps) {
|
||||
result = Otc::PATHFIND_TOO_FAR;
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::unordered_map<Position, Node*, PositionHasher> nodes;
|
||||
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
|
||||
|
@ -857,10 +874,11 @@ std::vector<Otc::Direction> Map::findPath(const Position& startPos, const Positi
|
|||
}
|
||||
dirs.pop_back();
|
||||
std::reverse(dirs.begin(), dirs.end());
|
||||
}
|
||||
} else
|
||||
result = Otc::PATHFIND_NO_WAY;
|
||||
|
||||
for(auto it : nodes)
|
||||
delete it.second;
|
||||
|
||||
return dirs;
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ public:
|
|||
std::vector<AnimatedTextPtr> getAnimatedTexts() { return m_animatedTexts; }
|
||||
std::vector<StaticTextPtr> getStaticTexts() { return m_staticTexts; }
|
||||
|
||||
std::vector<Otc::Direction> findPath(const Position& start, const Position& goal, int maxSteps);
|
||||
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> findPath(const Position& start, const Position& goal, int maxSteps);
|
||||
|
||||
private:
|
||||
std::unordered_map<Position, TilePtr, PositionHasher> m_tiles;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "luavaluecasts.h"
|
||||
#include <framework/luascript/luainterface.h>
|
||||
|
||||
void push_luavalue(const Outfit& outfit)
|
||||
int push_luavalue(const Outfit& outfit)
|
||||
{
|
||||
g_lua.newTable();
|
||||
g_lua.pushInteger(outfit.getId());
|
||||
|
@ -38,6 +38,7 @@ void push_luavalue(const Outfit& outfit)
|
|||
g_lua.setField("legs");
|
||||
g_lua.pushInteger(outfit.getFeet());
|
||||
g_lua.setField("feet");
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool luavalue_cast(int index, Outfit& outfit)
|
||||
|
@ -60,7 +61,7 @@ bool luavalue_cast(int index, Outfit& outfit)
|
|||
return false;
|
||||
}
|
||||
|
||||
void push_luavalue(const Position& pos)
|
||||
int push_luavalue(const Position& pos)
|
||||
{
|
||||
if(pos.isValid()) {
|
||||
g_lua.newTable();
|
||||
|
@ -72,6 +73,7 @@ void push_luavalue(const Position& pos)
|
|||
g_lua.setField("z");
|
||||
} else
|
||||
g_lua.pushNil();
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool luavalue_cast(int index, Position& pos)
|
||||
|
|
|
@ -28,11 +28,11 @@
|
|||
#include <otclient/core/outfit.h>
|
||||
|
||||
// outfit
|
||||
void push_luavalue(const Outfit& outfit);
|
||||
int push_luavalue(const Outfit& outfit);
|
||||
bool luavalue_cast(int index, Outfit& outfit);
|
||||
|
||||
// position
|
||||
void push_luavalue(const Position& pos);
|
||||
int push_luavalue(const Position& pos);
|
||||
bool luavalue_cast(int index, Position& pos);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue