fix compile issues

master
Eduardo Bart 13 years ago
parent c08bbf828b
commit 6c200bd764

@ -81,7 +81,7 @@ public:
/// Get the app user directory, the place to save files configurations files /// Get the app user directory, the place to save files configurations files
std::string getAppUserDir(); std::string getAppUserDir();
std::string generateBacktrace(int maxLevel); std::string generateBacktrace(int maxLevel = 100);
private: private:
PlatformListener* m_listener; PlatformListener* m_listener;

@ -868,8 +868,7 @@ std::string Platform::getAppUserDir()
return sdir.str(); return sdir.str();
} }
std::string Platform::generateBacktrace(int maxLevel)
std::string Platform::generateBacktrace(int maxLevel = 100)
{ {
std::stringstream ss; std::stringstream ss;
std::vector<void*> buffer(maxLevel); std::vector<void*> buffer(maxLevel);

@ -801,7 +801,7 @@ void ProtocolGame::parseOutfitWindow(InputMessage& msg)
void ProtocolGame::parseVipState(InputMessage& msg) void ProtocolGame::parseVipState(InputMessage& msg)
{ {
uint32 id = msg.getU32(); int id = msg.getU32();
std::string name = msg.getString(); std::string name = msg.getString();
bool online = msg.getU8() != 0; bool online = msg.getU8() != 0;
@ -812,7 +812,7 @@ void ProtocolGame::parseVipState(InputMessage& msg)
void ProtocolGame::parseVipLogin(InputMessage& msg) void ProtocolGame::parseVipLogin(InputMessage& msg)
{ {
uint32 id = msg.getU32(); int id = msg.getU32();
g_dispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onVipStateChange", id, true); g_lua.callGlobalField("Game", "onVipStateChange", id, true);
@ -821,7 +821,7 @@ void ProtocolGame::parseVipLogin(InputMessage& msg)
void ProtocolGame::parseVipLogout(InputMessage& msg) void ProtocolGame::parseVipLogout(InputMessage& msg)
{ {
uint32 id = msg.getU32(); int id = msg.getU32();
g_dispatcher.addEvent([=] { g_dispatcher.addEvent([=] {
g_lua.callGlobalField("Game", "onVipStateChange", id, false); g_lua.callGlobalField("Game", "onVipStateChange", id, false);

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