Added support for curly braces in NPC chat
-Added overlay to the default consoleBuffer for highlighting -Char 127 now is used as spacer (Width 1) -Supports default font "verdana-11px-antialised" http://i.imgur.com/8drWH.png
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@ -71,6 +71,7 @@ function UIScrollArea:setVerticalScrollBar(scrollbar)
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local virtualOffset = self:getVirtualOffset()
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virtualOffset.y = value
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self:setVirtualOffset(virtualOffset)
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self:onScrollbarChange(value) -- Maybe there is a better way to do this?
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end
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self:updateScrollBars()
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end
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@ -81,6 +82,7 @@ function UIScrollArea:setHorizontalScrollBar(scrollbar)
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local virtualOffset = self:getVirtualOffset()
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virtualOffset.x = value
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self:setVirtualOffset(virtualOffset)
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self:onScrollbarChange(value) -- Maybe there is a better way to do this?
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end
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self:updateScrollBars()
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end
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@ -271,6 +271,38 @@ function addText(text, speaktype, tabName, creatureName)
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end
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end
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-- Contains letter width for font "verdana-11px-antialised" as console is based on it
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local letterWidth = {
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[32] = 4, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
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[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
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[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
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[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
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[96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7,
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[111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8,
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[127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6,
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[143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6,
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[159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10,
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[175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12,
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[191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6,
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[207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7,
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[223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4,
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[239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8
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}
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-- Return information about start, end in the string and the highlighted words
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function getHighlightedText(text)
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local tmpData = {}
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repeat
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local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])}
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for _, v in pairs(tmp) do
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table.insert(tmpData, v)
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end
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until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1]))
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return tmpData
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end
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function addTabText(text, speaktype, tab, creatureName)
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if Options.getOption('showTimestampsInConsole') then
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text = os.date('%H:%M') .. ' ' .. text
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@ -284,11 +316,56 @@ function addTabText(text, speaktype, tab, creatureName)
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label:setColor(speaktype.color)
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consoleTabBar:blinkTab(tab)
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-- Overlay for consoleBuffer which shows highlighted words only
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local consoleBufferHighlight = panel:getChildById('consoleBufferHighlight')
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local labelHighlight = g_ui.createWidget('ConsoleLabel', consoleBufferHighlight)
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labelHighlight:setId('consoleLabel' .. panel:getChildCount())
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labelHighlight:setColor("#1f9ffe")
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local player = g_game.getLocalPlayer()
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if speaktype.npcChat and player:getName() ~= creatureName then -- Check if it is the npc who is talking
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local highlightData = getHighlightedText(text)
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if #highlightData == 0 then
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labelHighlight:setText("")
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else
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-- Remove the curly braces
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
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-- Recalculate positions as braces are removed
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highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
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highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2)
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end
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label:setText(text)
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-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
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local tmpText = ""
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
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for letter = lastBlockEnd, dataBlock._start-1 do
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tmpText = tmpText .. string.rep(string.char(127), letterWidth[string.byte(text:sub(letter, letter))])
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end
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tmpText = tmpText .. dataBlock.words
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end
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labelHighlight:setText(tmpText)
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end
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else
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labelHighlight:setText("")
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end
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label.onMouseRelease = function (self, mousePos, mouseButton) popupMenu(mousePos, mouseButton, creatureName, text) end
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if consoleBuffer:getChildCount() > MAX_LINES then
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consoleBuffer:getFirstChild():destroy()
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end
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if consoleBufferHighlight:getChildCount() > MAX_LINES then
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consoleBufferHighlight:getFirstChild():destroy()
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end
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end
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function popupMenu(mousePos, mouseButton, creatureName, text)
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@ -24,6 +24,31 @@ ConsoleTabBarPanel < TabBarRoundedPanel
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inverted-scroll: true
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padding: 1
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ScrollablePanel
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id: consoleBufferHighlight
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anchors.fill: parent
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margin-right: 12
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vertical-scrollbar: consoleScrollBarHighlight
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layout:
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type: verticalBox
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align-bottom: true
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border-width: 1
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border-color: #202327
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inverted-scroll: true
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padding: 1
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@onScrollbarChange: |
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local consoleScrollBar = self:getParent():getChildById('consoleScrollBar')
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local consoleScrollBarHighlight = self:getParent():getChildById('consoleScrollBarHighlight')
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consoleScrollBar:setValue(consoleScrollBarHighlight:getValue())
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VerticalScrollBar
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id: consoleScrollBarHighlight
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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step: 14
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pixels-scroll: true
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VerticalScrollBar
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id: consoleScrollBar
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anchors.top: parent.top
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@ -52,6 +52,9 @@ void BitmapFont::load(const OTMLNodePtr& fontNode)
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m_glyphsSize[32].setWidth(spaceWidth);
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m_glyphsSize[160].setWidth(spaceWidth);
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// use 127 as spacer [Width: 1]
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m_glyphsSize[127].setWidth(1);
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// new line actually has a size that will be useful in multiline algorithm
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m_glyphsSize[(uchar)'\n'] = Size(1, m_glyphHeight);
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