Closes #236
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@ -104,7 +104,7 @@ TabBarVerticalButton < UIButton
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anchors.top: parent.top
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$!first:
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anchors.top: prev.bottom
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margin-top: 5
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margin-top: 10
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$hover !checked:
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color: white
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icon-color: #cccccc
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@ -21,6 +21,18 @@ Panel
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id: showLeftPanel
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!text: tr('Show left panel')
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OptionCheckBox
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id: displayNames
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!text: tr('Display creature names')
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OptionCheckBox
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id: displayHealth
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!text: tr('Display creature health bars')
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OptionCheckBox
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id: displayText
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!text: tr('Display text messages')
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Button
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id: changeLocale
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!text: tr('Change language')
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@ -22,6 +22,9 @@ local defaultOptions = {
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musicSoundVolume = 100,
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enableLights = true,
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ambientLight = 25,
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displayNames = true,
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displayHealth = true,
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displayText = true
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}
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local optionsWindow
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@ -78,6 +81,32 @@ local function setupGraphicsEngines()
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end
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function init()
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optionsWindow = g_ui.displayUI('options')
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optionsWindow:hide()
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optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
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addEvent(function() setup() end)
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g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
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g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays)
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audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
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end
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function terminate()
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g_keyboard.unbindKeyDown('Ctrl+Shift+F')
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g_keyboard.unbindKeyDown('Ctrl+N')
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optionsWindow:destroy()
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optionsButton:destroy()
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audioButton:destroy()
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optionsTabBar = nil
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generalPanel = nil
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consolePanel = nil
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graphicsPanel = nil
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audioPanel = nil
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end
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function setup()
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-- load options
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for k,v in pairs(defaultOptions) do
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g_settings.setDefault(k, v)
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@ -88,12 +117,6 @@ function init()
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end
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end
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g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
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optionsWindow = g_ui.displayUI('options')
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optionsWindow:hide()
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optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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@ -109,24 +132,9 @@ function init()
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audioPanel = g_ui.loadUI('audio')
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optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
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audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
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setupGraphicsEngines()
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end
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function terminate()
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--g_keyboard.unbindKeyDown('Ctrl+D')
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g_keyboard.unbindKeyDown('Ctrl+Shift+F')
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optionsWindow:destroy()
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optionsButton:destroy()
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audioButton:destroy()
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optionsTabBar = nil
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generalPanel = nil
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consolePanel = nil
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graphicsPanel = nil
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audioPanel = nil
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end
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function toggle()
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if optionsWindow:isVisible() then
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hide()
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@ -145,12 +153,29 @@ function hide()
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optionsWindow:hide()
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end
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function toggleDisplays()
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if options['displayNames'] and options['displayHealth'] then
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setOption('displayNames', false)
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elseif options['displayHealth'] then
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setOption('displayHealth', false)
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else
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if not options['displayNames'] and not options['displayHealth'] then
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setOption('displayNames', true)
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else
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setOption('displayHealth', true)
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end
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end
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end
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function toggleOption(key)
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setOption(key, not getOption(key))
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end
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function setOption(key, value)
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if options[key] == value then return end
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local gameMapPanel = modules.game_interface.getMapPanel()
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local panel = nil
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showFps' then
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@ -165,6 +190,7 @@ function setOption(key, value)
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end)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
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panel = graphicsPanel
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elseif key == 'enableAudio' then
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g_sounds.setAudioEnabled(value)
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addEvent(function()
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@ -228,7 +254,25 @@ function setOption(key, value)
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end)
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elseif key == 'painterEngine' then
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g_graphics.selectPainterEngine(value)
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elseif key == 'displayNames' then
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gameMapPanel:setDrawNames(value)
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panel = generalPanel
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elseif key == 'displayHealth' then
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gameMapPanel:setDrawHealthBars(value)
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panel = generalPanel
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elseif key == 'displayText' then
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gameMapPanel:setDrawTexts(value)
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panel = generalPanel
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end
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-- change value for keybind updates
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if panel then
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local widget = panel:recursiveGetChildById(key)
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if widget and widget:getStyle().__class == 'UICheckBox' then
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widget:setChecked(value)
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end
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end
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g_settings.set(key, value)
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options[key] = value
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end
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@ -106,7 +106,6 @@ function bindKeys()
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g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
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end
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@ -57,10 +57,14 @@ namespace Otc
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DrawStaticTexts = 512,
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DrawAnimatedTexts = 1024,
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DrawAnimations = 2048,
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DrawBars = 4096,
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DrawNames = 8192,
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DrawLights = 16384,
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DrawWalls = DrawOnBottom | DrawOnTop,
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DrawEverything = DrawGround | DrawGroundBorders | DrawWalls | DrawItems |
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DrawCreatures | DrawEffects | DrawMissiles | DrawCreaturesInformation |
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DrawStaticTexts | DrawAnimatedTexts | DrawAnimations
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DrawStaticTexts | DrawAnimatedTexts | DrawAnimations | DrawBars | DrawNames |
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DrawLights
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};
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enum DatOpts {
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@ -226,7 +226,7 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
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}
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}
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
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{
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if(m_healthPercent < 1) // creature is dead
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return;
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@ -255,17 +255,22 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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// draw
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(backgroundRect);
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if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
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g_painter->setColor(Color(0x66, 0xcc, 0xff));
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else
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fillColor = Color(0x66, 0xcc, 0xff);
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if(drawFlags & Otc::DrawBars) {
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(backgroundRect);
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g_painter->setColor(fillColor);
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g_painter->drawFilledRect(healthRect);
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}
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g_painter->drawFilledRect(healthRect);
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m_nameCache.draw(textRect);
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if(drawFlags & Otc::DrawNames) {
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if(g_painter->getColor() != fillColor)
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g_painter->setColor(fillColor);
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m_nameCache.draw(textRect);
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}
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if(m_skull != Otc::SkullNone && m_skullTexture) {
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g_painter->setColor(Color::white);
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@ -48,7 +48,7 @@ public:
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void internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView = nullptr);
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void drawOutfit(const Rect& destRect, bool resize);
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void drawInformation(const Point& point, bool useGray, const Rect& parentRect);
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void drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags);
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void setId(uint32 id) { m_id = id; }
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void setName(const std::string& name);
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@ -557,6 +557,8 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("setAutoViewMode", &UIMap::setAutoViewMode);
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g_lua.bindClassMemberFunction<UIMap>("setDrawFlags", &UIMap::setDrawFlags);
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g_lua.bindClassMemberFunction<UIMap>("setDrawTexts", &UIMap::setDrawTexts);
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g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
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g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
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g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
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g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
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@ -566,6 +568,8 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("isMultifloor", &UIMap::isMultifloor);
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g_lua.bindClassMemberFunction<UIMap>("isAutoViewModeEnabled", &UIMap::isAutoViewModeEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingTexts", &UIMap::isDrawingTexts);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
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g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
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@ -204,7 +204,7 @@ void MapView::draw(const Rect& rect)
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float verticalStretchFactor = rect.height() / (float)srcRect.height();
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// avoid drawing texts on map in far zoom outs
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if(m_viewMode == NEAR_VIEW && m_drawTexts) {
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if(m_viewMode == NEAR_VIEW) {
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for(const CreaturePtr& creature : m_cachedFloorVisibleCreatures) {
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if(!creature->canBeSeen())
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continue;
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@ -218,7 +218,10 @@ void MapView::draw(const Rect& rect)
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p.y = p.y * verticalStretchFactor;
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p += rect.topLeft();
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creature->drawInformation(p, g_map.isCovered(pos, m_cachedFirstVisibleFloor), rect);
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int flags = 0;
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if(m_drawNames){ flags = Otc::DrawNames; }
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if(m_drawHealthBars) { flags |= Otc::DrawBars; }
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creature->drawInformation(p, g_map.isCovered(pos, m_cachedFirstVisibleFloor), rect, flags);
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}
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}
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@ -98,12 +98,18 @@ public:
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void setDrawTexts(bool enable) { m_drawTexts = enable; }
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bool isDrawingTexts() { return m_drawTexts; }
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void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
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bool isAnimating() { return m_animated; }
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void setDrawNames(bool enable) { m_drawNames = enable; }
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bool isDrawingNames() { return m_drawNames; }
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void setDrawHealthBars(bool enable) { m_drawHealthBars = enable; }
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bool isDrawingHealthBars() { return m_drawHealthBars; }
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void setDrawLights(bool enable);
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bool isDrawingLights() { return m_drawLights; }
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void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
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bool isAnimating() { return m_animated; }
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void setShader(const PainterShaderProgramPtr& shader, float fadein, float fadeout);
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PainterShaderProgramPtr getShader() { return m_shader; }
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@ -138,8 +144,11 @@ private:
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stdext::boolean<true> m_animated;
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stdext::boolean<true> m_autoViewMode;
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stdext::boolean<true> m_drawTexts;
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stdext::boolean<true> m_smooth;
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stdext::boolean<true> m_drawNames;
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stdext::boolean<true> m_drawHealthBars;
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stdext::boolean<false> m_drawLights;
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stdext::boolean<true> m_smooth;
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stdext::boolean<true> m_follow;
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std::vector<TilePtr> m_cachedVisibleTiles;
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std::vector<CreaturePtr> m_cachedFloorVisibleCreatures;
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@ -51,6 +51,8 @@ public:
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void setAutoViewMode(bool enable) { m_mapView->setAutoViewMode(enable); }
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void setDrawFlags(Otc::DrawFlags drawFlags) { m_mapView->setDrawFlags(drawFlags); }
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void setDrawTexts(bool enable) { m_mapView->setDrawTexts(enable); }
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void setDrawNames(bool enable) { m_mapView->setDrawNames(enable); }
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void setDrawHealthBars(bool enable) { m_mapView->setDrawHealthBars(enable); }
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void setDrawLights(bool enable) { m_mapView->setDrawLights(enable); }
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void setAnimated(bool enable) { m_mapView->setAnimated(enable); }
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void setKeepAspectRatio(bool enable);
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@ -61,6 +63,8 @@ public:
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bool isMultifloor() { return m_mapView->isMultifloor(); }
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bool isAutoViewModeEnabled() { return m_mapView->isAutoViewModeEnabled(); }
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bool isDrawingTexts() { return m_mapView->isDrawingTexts(); }
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bool isDrawingNames() { return m_mapView->isDrawingNames(); }
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bool isDrawingHealthBars() { return m_mapView->isDrawingHealthBars(); }
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bool isDrawingLights() { return m_mapView->isDrawingLights(); }
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bool isAnimating() { return m_mapView->isAnimating(); }
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bool isKeepAspectRatioEnabled() { return m_keepAspectRatio; }
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