Fix scrollbar
This commit is contained in:
parent
e87e669c87
commit
6d456994f4
Binary file not shown.
Before Width: | Height: | Size: 661 B After Width: | Height: | Size: 646 B |
|
@ -5,6 +5,7 @@ locale = {
|
|||
|
||||
-- As traduções devem vir sempre em ordem alfabética.
|
||||
translation = {
|
||||
["%d of experience per hour"] = "%d de experiência por hora",
|
||||
["%s of experience left"] = "%s de experiência faltando",
|
||||
["%s: (use object on target)"] = "%s: (usar objeto no alvo)",
|
||||
["%s: (use object on yourself)"] = "%s: (usar objeto em si)",
|
||||
|
@ -221,6 +222,7 @@ locale = {
|
|||
["Name Report + Banishment"] = "Reportar Nome + Banimento",
|
||||
["Name Report"] = "Reportar Nome",
|
||||
["Name"] = "Nome",
|
||||
["Next level in %d hours and %d minutes"] = "Próximo nível em %d horas e %d minutos",
|
||||
["No graphics card detected, everything will be drawn using the CPU,\nthus the performance will be really bad.\nPlease update your graphics driver to have a better performance."] = false,
|
||||
["No item selected."] = "Nenhum item selecionado",
|
||||
["No Mount"] = "Sem montaria",
|
||||
|
@ -287,6 +289,7 @@ locale = {
|
|||
["Select object"] = "Selecionar objeto",
|
||||
["Select Outfit"] = "Selecionar Roupa",
|
||||
["Select your language"] = "Selecione sua língua",
|
||||
["Sell All"] = "Vender Todos",
|
||||
["Sell Now"] = "Vender agora",
|
||||
["Sell Offers"] = "Ofertas de venda",
|
||||
["Sell"] = "Vender",
|
||||
|
|
|
@ -5,7 +5,7 @@ ScrollBarSlider < UIButton
|
|||
image-source: /images/ui/scrollbar
|
||||
image-clip: 0 26 13 13
|
||||
image-border: 2
|
||||
image-color: #ffffffbb
|
||||
image-color: #ffffffff
|
||||
$hover:
|
||||
image-clip: 13 26 13 13
|
||||
$pressed:
|
||||
|
@ -14,6 +14,12 @@ ScrollBarSlider < UIButton
|
|||
$disabled:
|
||||
image-color: #ffffff66
|
||||
|
||||
ScrollBarValueLabel < Label
|
||||
id: valueLabel
|
||||
anchors.fill: parent
|
||||
color: white
|
||||
text-align: center
|
||||
|
||||
VerticalScrollBar < UIScrollBar
|
||||
orientation: vertical
|
||||
width: 13
|
||||
|
@ -55,6 +61,8 @@ VerticalScrollBar < UIScrollBar
|
|||
|
||||
ScrollBarSlider
|
||||
|
||||
ScrollBarValueLabel
|
||||
|
||||
HorizontalScrollBar < UIScrollBar
|
||||
orientation: horizontal
|
||||
height: 13
|
||||
|
@ -97,3 +105,5 @@ HorizontalScrollBar < UIScrollBar
|
|||
image-color: #ffffff66
|
||||
|
||||
ScrollBarSlider
|
||||
|
||||
ScrollBarValueLabel
|
||||
|
|
|
@ -55,8 +55,9 @@ local function updateValueDisplay(widget)
|
|||
if widget == nil then return end
|
||||
|
||||
if widget:getShowValue() then
|
||||
local valueLabel = widget:getChildById('valueLabel')
|
||||
local symbol = widget:getSymbol()
|
||||
widget:setText(widget:getValue()..(symbol and symbol or ''))
|
||||
valueLabel:setText(widget:getValue() .. (symbol or ''))
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -172,6 +173,9 @@ end
|
|||
function UIScrollBar:setMaximum(maximum)
|
||||
if maximum == self.maximum then return end
|
||||
self.maximum = maximum
|
||||
if self.minimum > maximum then
|
||||
self:setMinimum(maximum)
|
||||
end
|
||||
if self.value > maximum then
|
||||
self:setValue(maximum)
|
||||
else
|
||||
|
@ -182,6 +186,9 @@ end
|
|||
function UIScrollBar:setMinimum(minimum)
|
||||
if minimum == self.minimum then return end
|
||||
self.minimum = minimum
|
||||
if self.maximum < minimum then
|
||||
self:setMaximum(minimum)
|
||||
end
|
||||
if self.value < minimum then
|
||||
self:setValue(minimum)
|
||||
else
|
||||
|
|
|
@ -127,6 +127,10 @@ function onItemBoxChecked(widget)
|
|||
selectedItem = item
|
||||
refreshItem(item)
|
||||
tradeButton:enable()
|
||||
|
||||
if getCurrentTradeType() == SELL then
|
||||
quantityScroll:setValue(quantityScroll:getMaximum())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -225,7 +229,8 @@ function clearSelectedItem()
|
|||
weightLabel:clearText()
|
||||
priceLabel:clearText()
|
||||
tradeButton:disable()
|
||||
quantityScroll:setMaximum(1)
|
||||
quantityScroll:setMinimum(0)
|
||||
quantityScroll:setMaximum(0)
|
||||
if selectedItem then
|
||||
radioItems:selectWidget(nil)
|
||||
selectedItem = nil
|
||||
|
@ -293,22 +298,10 @@ function refreshItem(item)
|
|||
end
|
||||
local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
|
||||
local finalCount = math.max(0, math.min(getMaxAmount(), math.min(priceMaxCount, capacityMaxCount)))
|
||||
quantityScroll:setMinimum(1)
|
||||
quantityScroll:setMaximum(finalCount)
|
||||
|
||||
if quantityScroll:getValue() > finalCount then
|
||||
quantityScroll:setValue(finalCount)
|
||||
end
|
||||
else
|
||||
local removeAmount = 0
|
||||
if ignoreEquipped:isChecked() then
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
for i=1,LAST_INVENTORY do
|
||||
local inventoryItem = localPlayer:getInventoryItem(i)
|
||||
if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
|
||||
removeAmount = removeAmount + inventoryItem:getCount()
|
||||
end
|
||||
end
|
||||
end
|
||||
quantityScroll:setMinimum(1)
|
||||
quantityScroll:setMaximum(math.max(0, math.min(getMaxAmount(), getSellQuantity(item.ptr))))
|
||||
end
|
||||
|
||||
|
@ -481,7 +474,6 @@ function sellAll()
|
|||
local amount = getSellQuantity(item)
|
||||
if amount > 0 then
|
||||
g_game.sellItem(item, amount, ignoreEquipped:isChecked())
|
||||
print(amount)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue