UISprite widget added

Display single sprites
This commit is contained in:
Sam 2013-10-30 21:35:29 +01:00
parent ae95f51346
commit 6f9436dd60
5 changed files with 153 additions and 0 deletions

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@ -100,6 +100,8 @@ set(client_SOURCES ${client_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/uiprogressrect.h
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/uimapanchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/uisprite.cpp
${CMAKE_CURRENT_LIST_DIR}/uisprite.h
# util
${CMAKE_CURRENT_LIST_DIR}/position.h

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@ -98,9 +98,11 @@ class UIMinimap;
class UIProgressRect;
class UIMapAnchorLayout;
class UIPositionAnchor;
class UISprite;
typedef stdext::shared_object_ptr<UIItem> UIItemPtr;
typedef stdext::shared_object_ptr<UICreature> UICreaturePtr;
typedef stdext::shared_object_ptr<UISprite> UISpritePtr;
typedef stdext::shared_object_ptr<UIMap> UIMapPtr;
typedef stdext::shared_object_ptr<UIMinimap> UIMinimapPtr;
typedef stdext::shared_object_ptr<UIProgressRect> UIProgressRectPtr;

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@ -47,6 +47,7 @@
#include "uiminimap.h"
#include "uimapanchorlayout.h"
#include "uiprogressrect.h"
#include "uisprite.h"
#include "outfit.h"
#include <framework/luaengine/luainterface.h>
@ -577,6 +578,13 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIItem>("isVirtual", &UIItem::isVirtual);
g_lua.bindClassMemberFunction<UIItem>("isItemVisible", &UIItem::isItemVisible);
g_lua.registerClass<UISprite, UIWidget>();
g_lua.bindClassStaticFunction<UISprite>("create", []{ return UISpritePtr(new UISprite); });
g_lua.bindClassMemberFunction<UISprite>("setSpriteId", &UISprite::setSpriteId);
g_lua.bindClassMemberFunction<UISprite>("clearSprite", &UISprite::clearSprite);
g_lua.bindClassMemberFunction<UISprite>("getSpriteId", &UISprite::getSpriteId);
g_lua.bindClassMemberFunction<UISprite>("setSpriteColor", &UISprite::setSpriteColor);
g_lua.registerClass<UICreature, UIWidget>();
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);

87
src/client/uisprite.cpp Normal file
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@ -0,0 +1,87 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uisprite.h"
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/texturemanager.h>
#include <client/spritemanager.h>
UISprite::UISprite() :
m_spriteId(0),
m_spriteColor(Color::white)
{ }
void UISprite::drawSelf(Fw::DrawPane drawPane)
{
if((drawPane & Fw::ForegroundPane) == 0)
return;
// draw style components in order
if(m_backgroundColor.aF() > Fw::MIN_ALPHA) {
Rect backgroundDestRect = m_rect;
backgroundDestRect.expand(-m_borderWidth.top, -m_borderWidth.right, -m_borderWidth.bottom, -m_borderWidth.left);
drawBackground(m_rect);
}
drawImage(m_rect);
if(m_spriteVisible && m_sprite) {
g_painter->setColor(m_spriteColor);
g_painter->drawTexturedRect(getPaddingRect(), m_sprite);
}
drawBorder(m_rect);
drawIcon(m_rect);
drawText(m_rect);
}
void UISprite::setSpriteId(int id)
{
if(!g_sprites.isLoaded())
return;
m_spriteId = id;
if(id == 0)
m_sprite = nullptr;
else {
ImagePtr image = g_sprites.getSpriteImage(id);
if(image)
m_sprite = new Texture(image);
else
m_sprite = nullptr;
}
}
void UISprite::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "sprite-id")
setSpriteId(node->value<int>());
else if(node->tag() == "sprite-visible")
setSpriteVisible(node->value<bool>());
else if(node->tag() == "sprite-color")
setSpriteColor(node->value<Color>());
}
}

54
src/client/uisprite.h Normal file
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@ -0,0 +1,54 @@
/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UISPRITE_H
#define UISPRITE_H
#include "declarations.h"
#include <framework/ui/uiwidget.h>
class UISprite : public UIWidget
{
public:
UISprite();
void drawSelf(Fw::DrawPane drawPane);
void setSpriteId(int id);
int getSpriteId() { return m_spriteId; }
void clearSprite() { setSpriteId(0); }
void setSpriteColor(Color color) { m_spriteColor = color; }
bool isSpriteVisible() { return m_spriteVisible; }
void setSpriteVisible(bool visible) { m_spriteVisible = visible; }
protected:
void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
TexturePtr m_sprite;
uint16 m_spriteId;
Color m_spriteColor;
stdext::boolean<true> m_spriteVisible;
};
#endif