new useful function, cycleEvent

master
Eduardo Bart 12 years ago
parent bb1fb939c4
commit 70ea0361b6

@ -20,6 +20,7 @@ ERROR: [Map::setCentralPosition] invalid creature
battle sometimes doesn't clear attacked/followed creatures when they go out of range
when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
invisible creatures name offset is incorrect
walk does not work properly when a creature is paralyzed
== P3 BUGS
widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events

@ -80,9 +80,6 @@ TopPanel
margin-top: 8
margin-right: 5
@onSetup: |
local updateFunc
updateFunc = function()
cycleEvent(function()
rootWidget:recursiveGetChildById('frameCounter'):setText('FPS: ' .. g_app.getBackgroundPaneFps())
scheduleEvent(updateFunc, 250)
end
addEvent(updateFunc)
end, 250)

@ -41,6 +41,13 @@ function addEvent(callback, front)
return event
end
function cycleEvent(callback, front)
local event = g_eventDispatcher.cycleEvent(callback, front)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
delay = delay or 30

@ -44,6 +44,9 @@ void EventDispatcher::poll()
break;
m_scheduledEventList.pop();
scheduledEvent->execute();
if(scheduledEvent->nextCycle())
m_scheduledEventList.push(scheduledEvent);
}
// execute events list up to 10 times, this is needed because some events can schedule new events that would
@ -75,7 +78,15 @@ void EventDispatcher::poll()
ScheduledEventPtr EventDispatcher::scheduleEvent(const std::function<void()>& callback, int delay)
{
assert(delay >= 0);
ScheduledEventPtr scheduledEvent(new ScheduledEvent(callback, delay));
ScheduledEventPtr scheduledEvent(new ScheduledEvent(callback, delay, 1));
m_scheduledEventList.push(scheduledEvent);
return scheduledEvent;
}
ScheduledEventPtr EventDispatcher::cycleEvent(const std::function<void()>& callback, int delay)
{
assert(delay > 0);
ScheduledEventPtr scheduledEvent(new ScheduledEvent(callback, delay, 0));
m_scheduledEventList.push(scheduledEvent);
return scheduledEvent;
}

@ -32,7 +32,7 @@ class Event : public LuaObject
public:
Event(const std::function<void()>& callback) : m_callback(callback), m_canceled(false), m_executed(false) { }
void execute() {
virtual void execute() {
if(!m_canceled && !m_executed && m_callback) {
m_callback();
m_executed = true;
@ -52,15 +52,42 @@ protected:
class ScheduledEvent : public Event
{
public:
ScheduledEvent(const std::function<void()>& callback, int delay) : Event(callback) {
ScheduledEvent(const std::function<void()>& callback, int delay, int maxCycles) : Event(callback) {
m_ticks = g_clock.millis() + delay;
m_delay = delay;
m_maxCycles = maxCycles;
m_cyclesExecuted = 0;
}
void execute() {
if(!m_canceled && m_callback && (m_maxCycles == 0 || m_cyclesExecuted < m_maxCycles)) {
m_callback();
m_executed = true;
}
m_cyclesExecuted++;
}
bool nextCycle() {
if(m_canceled)
return false;
if(m_maxCycles == 0 || m_cyclesExecuted < m_maxCycles) {
m_ticks += m_delay;
return true;
}
return false;
}
int ticks() const { return m_ticks; }
int reamaningTicks() const { return m_ticks - g_clock.millis(); }
int delay() const { return m_delay; }
int cyclesExecuted() { return m_cyclesExecuted; }
int maxCycles() { return m_maxCycles; }
private:
ticks_t m_ticks;
int m_delay;
int m_maxCycles;
int m_cyclesExecuted;
};
struct lessScheduledEvent : std::binary_function<ScheduledEventPtr, ScheduledEventPtr&, bool> {
@ -77,6 +104,7 @@ public:
EventPtr addEvent(const std::function<void()>& callback, bool pushFront = false);
ScheduledEventPtr scheduleEvent(const std::function<void()>& callback, int delay);
ScheduledEventPtr cycleEvent(const std::function<void()>& callback, int delay);
private:
std::list<EventPtr> m_eventList;

@ -61,8 +61,12 @@ void Application::registerLuaFunctions()
// ScheduledEvent
g_lua.registerClass<ScheduledEvent, Event>();
g_lua.bindClassMemberFunction<ScheduledEvent>("reamaningTicks", &ScheduledEvent::reamaningTicks);
g_lua.bindClassMemberFunction<ScheduledEvent>("nextCycle", &ScheduledEvent::nextCycle);
g_lua.bindClassMemberFunction<ScheduledEvent>("ticks", &ScheduledEvent::ticks);
g_lua.bindClassMemberFunction<ScheduledEvent>("reamaningTicks", &ScheduledEvent::reamaningTicks);
g_lua.bindClassMemberFunction<ScheduledEvent>("delay", &ScheduledEvent::delay);
g_lua.bindClassMemberFunction<ScheduledEvent>("cyclesExecuted", &ScheduledEvent::cyclesExecuted);
g_lua.bindClassMemberFunction<ScheduledEvent>("maxCycles", &ScheduledEvent::maxCycles);
// UIWidget
g_lua.registerClass<UIWidget>();
@ -600,4 +604,5 @@ void Application::registerLuaFunctions()
g_lua.registerStaticClass("g_eventDispatcher");
g_lua.bindClassStaticFunction("g_eventDispatcher", "addEvent", std::bind(&EventDispatcher::addEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "scheduleEvent", std::bind(&EventDispatcher::scheduleEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "cycleEvent", std::bind(&EventDispatcher::cycleEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
}

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