Other minor fixes
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				|  | @ -286,8 +286,6 @@ function addTab(name, focus) | |||
|   end | ||||
|   if focus then | ||||
|     consoleTabBar:selectTab(tab) | ||||
|   elseif not serverTab or name ~= serverTab:getText() then | ||||
|     consoleTabBar:blinkTab(tab) | ||||
|   end | ||||
|   return tab | ||||
| end | ||||
|  |  | |||
|  | @ -23,6 +23,7 @@ function init() | |||
| 
 | ||||
|   connect(g_game, { | ||||
|     onGameStart = onGameStart, | ||||
|     onGMActions = onGMActions, | ||||
|     onGameEnd = onGameEnd, | ||||
|     onLoginAdvice = onLoginAdvice | ||||
|   }, true) | ||||
|  | @ -116,6 +117,7 @@ function terminate() | |||
| 
 | ||||
|   disconnect(g_game, { | ||||
|     onGameStart = onGameStart, | ||||
|     onGMActions = onGMActions, | ||||
|     onGameEnd = onGameEnd, | ||||
|     onLoginAdvice = onLoginAdvice | ||||
|   }) | ||||
|  | @ -148,6 +150,9 @@ function show() | |||
|   gameRootPanel:show() | ||||
|   gameRootPanel:focus() | ||||
|   gameMapPanel:followCreature(g_game.getLocalPlayer()) | ||||
|   gameMapPanel:setMaxZoomOut(11) | ||||
|   gameMapPanel:setLimitVisibleRange(true) | ||||
|   setupViewMode(0) | ||||
|   updateStretchShrink() | ||||
|   logoutButton:setTooltip(tr('Logout')) | ||||
| end | ||||
|  | @ -712,7 +717,8 @@ function setupViewMode(mode) | |||
|     gameMapPanel:setZoom(11) | ||||
|     gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) | ||||
|   elseif mode == 2 then | ||||
|     gameMapPanel:setLimitVisibleRange(limitZoom) | ||||
|     local limit = limitZoom and not g_game.isGM() | ||||
|     gameMapPanel:setLimitVisibleRange(limit) | ||||
|     gameMapPanel:setZoom(11) | ||||
|     gameMapPanel:setVisibleDimension({ width = 15, height = 11 }) | ||||
|     gameMapPanel:fill('parent') | ||||
|  | @ -727,7 +733,7 @@ function setupViewMode(mode) | |||
|     gameMapPanel:setOn(true) | ||||
|     gameBottomPanel:setImageColor('#ffffff88') | ||||
|     modules.client_topmenu.getTopMenu():setImageColor('#ffffff66') | ||||
|     if not limitZoom then | ||||
|     if not limit then | ||||
|       g_game.changeMapAwareRange(24, 20) | ||||
|     end | ||||
|   end | ||||
|  | @ -737,6 +743,10 @@ end | |||
| 
 | ||||
| function limitZoom() | ||||
|   limitZoom = true | ||||
|   gameMapPanel:setMaxZoomOut(11) | ||||
|   gameMapPanel:setLimitVisibleRange(true) | ||||
| end | ||||
| 
 | ||||
| function onGMActions() | ||||
|   if not limitZoom then return end | ||||
|   gameMapPanel:setMaxZoomOut(513) | ||||
|   gameMapPanel:setLimitVisibleRange(false) | ||||
| end | ||||
|  |  | |||
|  | @ -174,9 +174,16 @@ void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPatte | |||
|     Rect screenRect(dest + (textureOffset - m_displacement - (m_size.toPoint() - Point(1, 1)) * 32) * scaleFactor, | ||||
|                     textureRect.size() * scaleFactor); | ||||
| 
 | ||||
|     g_painter->setOpacity(m_opacity); | ||||
|     bool useOpacity = m_opacity < 1.0f; | ||||
| 
 | ||||
|     if(useOpacity) | ||||
|         g_painter->setColor(Color(1.0f,1.0f,1.0f,m_opacity)); | ||||
| 
 | ||||
|     g_painter->drawTexturedRect(screenRect, texture, textureRect); | ||||
| 
 | ||||
|     if(useOpacity) | ||||
|         g_painter->setColor(Color::white); | ||||
| 
 | ||||
|     if(lightView && hasLight()) { | ||||
|         Light light = getLight(); | ||||
|         if(light.intensity > 0) | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart