Full protocol 10.74 support (session key), entergame style fixes

master
TheSumm 9 years ago
parent 64e9406488
commit 71931b961a

@ -27,7 +27,7 @@ local function tryLogin(charInfo, tries)
CharacterList.hide()
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken)
g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken, G.sessionKey)
loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
connect(loadBox, { onCancel = function()

@ -33,10 +33,17 @@ local function onMotd(protocol, motd)
end
end
local function onSessionKey(protocol, sessionKey)
G.sessionKey = sessionKey
end
local function onCharacterList(protocol, characters, account, otui)
-- Try add server to the server list
ServerList.add(G.host, G.port, g_game.getClientVersion())
-- Save 'Stay logged in' setting
g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
local account = g_crypt.encrypt(G.account)
local password = g_crypt.encrypt(G.password)
@ -109,9 +116,10 @@ function EnterGame.init()
local password = g_settings.get('password')
local host = g_settings.get('host')
local port = g_settings.get('port')
local stayLogged = g_settings.getBoolean('staylogged')
local autologin = g_settings.getBoolean('autologin')
local clientVersion = g_settings.getInteger('client-version')
if clientVersion == 0 then clientVersion = 1072 end
if clientVersion == 0 then clientVersion = 1074 end
if port == nil or port == 0 then port = 7171 end
@ -121,7 +129,7 @@ function EnterGame.init()
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)
clientBox = enterGame:getChildById('clientComboBox')
for _, proto in pairs(g_game.getSupportedClients()) do
@ -130,6 +138,7 @@ function EnterGame.init()
clientBox:setCurrentOption(clientVersion)
EnterGame.toggleAuthenticatorToken(clientVersion, true)
EnterGame.toggleStayLoggedBox(clientVersion, true)
connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
enterGame:hide()
@ -227,48 +236,68 @@ function EnterGame.toggleAuthenticatorToken(clientVersion, init)
return
end
enterGame:getChildById('authenticatorTokenLabel'):setOn(enabled)
enterGame:getChildById('authenticatorTokenTextEdit'):setOn(enabled)
local newHeight = enterGame:getHeight()
local newY = enterGame:getY()
if enabled then
enterGame:getChildById('authenticatorTokenLabel'):setVisible(true)
enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(true)
newY = newY - enterGame.authenticatorHeight
newHeight = newHeight + enterGame.authenticatorHeight
else
newY = newY + enterGame.authenticatorHeight
newHeight = newHeight - enterGame.authenticatorHeight
end
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setMarginTop(serverLabel:getMarginTop() + enterGame.authenticatorHeight)
if not init then
enterGame:breakAnchors()
enterGame:setY(newY)
enterGame:bindRectToParent()
end
enterGame:setHeight(newHeight)
if not init then
enterGame:breakAnchors()
enterGame:setY(enterGame:getY() - enterGame.authenticatorHeight)
enterGame:bindRectToParent()
end
enterGame.authenticatorEnabled = enabled
end
enterGame:setHeight(enterGame:getHeight() + enterGame.authenticatorHeight)
else
enterGame:getChildById('authenticatorTokenLabel'):setVisible(false)
enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(false)
function EnterGame.toggleStayLoggedBox(clientVersion, init)
local enabled = (clientVersion >= 1074)
if enabled == enterGame.stayLoggedBoxEnabled then
return
end
local serverLabel = enterGame:getChildById('serverLabel')
serverLabel:setMarginTop(serverLabel:getMarginTop() - enterGame.authenticatorHeight)
enterGame:getChildById('stayLoggedBox'):setOn(enabled)
if not init then
enterGame:breakAnchors()
enterGame:setY(enterGame:getY() + enterGame.authenticatorHeight)
enterGame:bindRectToParent()
end
local newHeight = enterGame:getHeight()
local newY = enterGame:getY()
if enabled then
newY = newY - enterGame.stayLoggedBoxHeight
newHeight = newHeight + enterGame.stayLoggedBoxHeight
else
newY = newY + enterGame.stayLoggedBoxHeight
newHeight = newHeight - enterGame.stayLoggedBoxHeight
end
enterGame:setHeight(enterGame:getHeight() - enterGame.authenticatorHeight)
if not init then
enterGame:breakAnchors()
enterGame:setY(newY)
enterGame:bindRectToParent()
end
enterGame:setHeight(newHeight)
enterGame.authenticatorEnabled = enabled
enterGame.stayLoggedBoxEnabled = enabled
end
function EnterGame.onClientVersionChange(comboBox, text, data)
local clientVersion = tonumber(text)
EnterGame.toggleAuthenticatorToken(clientVersion)
EnterGame.toggleStayLoggedBox(clientVersion)
end
function EnterGame.doLogin()
G.account = enterGame:getChildById('accountNameTextEdit'):getText()
G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
G.host = enterGame:getChildById('serverHostTextEdit'):getText()
G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
local clientVersion = tonumber(clientBox:getText())
@ -287,6 +316,7 @@ function EnterGame.doLogin()
protocolLogin = ProtocolLogin.create()
protocolLogin.onLoginError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onSessionKey = onSessionKey
protocolLogin.onCharacterList = onCharacterList
protocolLogin.onUpdateNeeded = onUpdateNeeded
@ -302,7 +332,7 @@ function EnterGame.doLogin()
g_game.chooseRsa(G.host)
if modules.game_things.isLoaded() then
protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken)
protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
else
loadBox:destroy()
loadBox = nil
@ -344,13 +374,16 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
portTextEdit:setText(port)
portTextEdit:setVisible(false)
portTextEdit:setHeight(0)
local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
authenticatorTokenTextEdit:setText('')
authenticatorTokenTextEdit:setVisible(false)
authenticatorTokenTextEdit:setHeight(0)
authenticatorTokenTextEdit:setOn(false)
local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
authenticatorTokenLabel:setVisible(false)
authenticatorTokenLabel:setHeight(0)
authenticatorTokenLabel:setOn(false)
local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
stayLoggedBox:setChecked(false)
stayLoggedBox:setOn(false)
clientBox:setCurrentOption(protocol)
clientBox:setVisible(false)
@ -372,11 +405,11 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
serverListButton:setWidth(0)
local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
rememberPasswordBox:setMarginTop(-14)
rememberPasswordBox:setMarginTop(-8)
if not windowWidth then windowWidth = 236 end
enterGame:setWidth(windowWidth)
if not windowHeight then windowHeight = 200 end
if not windowHeight then windowHeight = 210 end
enterGame:setHeight(windowHeight)
end

@ -1,6 +1,6 @@
EnterGameWindow < MainWindow
!text: tr('Enter Game')
size: 236 274
size: 236 298
EnterGameButton < Button
width: 64
@ -23,6 +23,8 @@ EnterGameWindow
id: enterGame
&authenticatorEnabled: false
&authenticatorHeight: 44
&stayLoggedBoxEnabled: false
&stayLoggedBoxHeight: 24
@onEnter: EnterGame.doLogin()
MenuLabel
@ -58,24 +60,52 @@ EnterGameWindow
anchors.left: prev.left
anchors.top: prev.bottom
text-auto-resize: true
margin-top: 8
margin-top: -12
visible: false
$on:
visible: true
margin-top: 8
TextEdit
id: authenticatorTokenTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
margin-top: -22
visible: false
max-length: 8
$on:
visible: true
margin-top: 2
CheckBox
id: stayLoggedBox
!text: tr('Stay logged during session')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
margin-top: -16
visible: false
$on:
visible: true
margin-top: 8
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 8
MenuLabel
id: serverLabel
!text: tr('Server')
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: -36
margin-top: 8
text-auto-resize: true
ServerListButton
@ -152,16 +182,24 @@ EnterGameWindow
anchors.top: prev.bottom
margin-top: 2
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
EnterGameButton
!text: tr('Ok')
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.top: prev.bottom
margin-top: 4
@onClick: EnterGame.doLogin()
Label
id: serverInfoLabel
font: verdana-11px-rounded
anchors.bottom: parent.bottom
anchors.top: prev.top
anchors.left: parent.left
margin-top: 5
color: green
text-auto-resize: true
text-auto-resize: true

@ -129,6 +129,7 @@ GameContentRevision = 65
GameExperienceBonus = 66
GameAuthenticator = 67
GameUnjustifiedPoints = 68
GameSessionKey = 69
TextColors = {
red = '#f55e5e', --'#c83200'

@ -73,7 +73,7 @@ function g_game.getSupportedClients()
1053, 1054, 1055, 1056, 1057,
1058, 1059, 1060, 1061, 1062,
1063, 1064, 1070, 1071, 1072,
1073
1073, 1074
}
end

@ -7,10 +7,11 @@ LoginServerTokenError = 13
LoginServerUpdate = 17
LoginServerMotd = 20
LoginServerUpdateNeeded = 30
LoginServerSessionKey = 40
LoginServerCharacterList = 100
LoginServerExtendedCharacterList = 101
function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken)
function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken, stayLogged)
if string.len(host) == 0 or port == nil or port == 0 then
signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
return
@ -19,6 +20,7 @@ function ProtocolLogin:login(host, port, accountName, accountPassword, authentic
self.accountName = accountName
self.accountPassword = accountPassword
self.authenticatorToken = authenticatorToken
self.stayLogged = stayLogged
self.connectCallback = self.sendLoginPacket
self:connect(host, port)
@ -109,6 +111,10 @@ function ProtocolLogin:sendLoginPacket()
msg:addU8(0)
msg:addString(self.authenticatorToken)
if g_game.getFeature(GameSessionKey) then
msg:addU8(booleantonumber(self.stayLogged))
end
paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
assert(paddingBytes >= 0)
for i = 1, paddingBytes do
@ -144,8 +150,11 @@ function ProtocolLogin:onRecv(msg)
self:parseMotd(msg)
elseif opcode == LoginServerUpdateNeeded then
signalcall(self.onLoginError, self, tr("Client needs update."))
elseif opcode == LoginServerTokenSuccess then
local unknown = msg:getU8()
elseif opcode == LoginServerTokenError then
-- TODO: prompt for token here
local unknown = msg:getU8()
signalcall(self.onLoginError, self, tr("Invalid authentification token."))
elseif opcode == LoginServerCharacterList then
self:parseCharacterList(msg)
@ -154,6 +163,8 @@ function ProtocolLogin:onRecv(msg)
elseif opcode == LoginServerUpdate then
local signature = msg:getString()
signalcall(self.onUpdateNeeded, self, signature)
elseif opcode == LoginServerSessionKey then
self:parseSessionKey(msg)
else
self:parseOpcode(opcode, msg)
end
@ -171,6 +182,11 @@ function ProtocolLogin:parseMotd(msg)
signalcall(self.onMotd, self, motd)
end
function ProtocolLogin:parseSessionKey(msg)
local sessionKey = msg:getString()
signalcall(self.onSessionKey, self, sessionKey)
end
function ProtocolLogin:parseCharacterList(msg)
local characters = {}

@ -401,6 +401,7 @@ namespace Otc
GameExperienceBonus = 66,
GameAuthenticator = 67,
GameUnjustifiedPoints = 68,
GameSessionKey = 69,
LastGameFeature = 101
};

@ -534,7 +534,7 @@ void Game::processWalkCancel(Otc::Direction direction)
m_localPlayer->cancelWalk(direction);
}
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken)
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey)
{
if(m_protocolGame || isOnline())
stdext::throw_exception("Unable to login into a world while already online or logging.");
@ -549,7 +549,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
m_localPlayer->setName(characterName);
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName, authenticatorToken);
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName, authenticatorToken, sessionKey);
m_characterName = characterName;
m_worldName = worldName;
}
@ -1456,7 +1456,7 @@ void Game::setProtocolVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change protocol version while online");
if(version != 0 && (version < 740 || version > 1073))
if(version != 0 && (version < 740 || version > 1074))
stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
m_protocolVersion = version;
@ -1474,7 +1474,7 @@ void Game::setClientVersion(int version)
if(isOnline())
stdext::throw_exception("Unable to change client version while online");
if(version != 0 && (version < 740 || version > 1073))
if(version != 0 && (version < 740 || version > 1074))
stdext::throw_exception(stdext::format("Client version %d not supported", version));
m_features.reset();
@ -1614,6 +1614,10 @@ void Game::setClientVersion(int version)
enableFeature(Otc::GameAuthenticator);
}
if(version >= 1074) {
enableFeature(Otc::GameSessionKey);
}
m_clientVersion = version;
g_lua.callGlobalField("g_game", "onClientVersionChange", version);

@ -159,7 +159,7 @@ protected:
public:
// login related
void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken);
void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
void cancelLogin();
void forceLogout();
void safeLogout();

@ -26,11 +26,12 @@
#include "item.h"
#include "localplayer.h"
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken)
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey)
{
m_accountName = accountName;
m_accountPassword = accountPassword;
m_authenticatorToken = authenticatorToken;
m_sessionKey = sessionKey;
m_characterName = characterName;
connect(host, port);

@ -31,7 +31,7 @@
class ProtocolGame : public Protocol
{
public:
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken);
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
void send(const OutputMessagePtr& outputMessage);
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
@ -248,6 +248,7 @@ private:
std::string m_accountName;
std::string m_accountPassword;
std::string m_authenticatorToken;
std::string m_sessionKey;
std::string m_characterName;
LocalPlayerPtr m_localPlayer;
};

@ -79,16 +79,21 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU8(0); // is gm set?
}
if(g_game.getFeature(Otc::GameAccountNames))
msg->addString(m_accountName);
else
msg->addU32(stdext::from_string<uint32>(m_accountName));
if(g_game.getFeature(Otc::GameSessionKey)) {
msg->addString(m_sessionKey);
msg->addString(m_characterName);
} else {
if(g_game.getFeature(Otc::GameAccountNames))
msg->addString(m_accountName);
else
msg->addU32(stdext::from_string<uint32>(m_accountName));
msg->addString(m_characterName);
msg->addString(m_accountPassword);
msg->addString(m_characterName);
msg->addString(m_accountPassword);
if(g_game.getFeature(Otc::GameAuthenticator))
msg->addString(m_authenticatorToken);
if(g_game.getFeature(Otc::GameAuthenticator))
msg->addString(m_authenticatorToken);
}
if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
msg->addU32(challengeTimestamp);

Loading…
Cancel
Save