Full protocol 10.74 support (session key), entergame style fixes
This commit is contained in:
parent
64e9406488
commit
71931b961a
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@ -27,7 +27,7 @@ local function tryLogin(charInfo, tries)
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CharacterList.hide()
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken)
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName, G.authenticatorToken, G.sessionKey)
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
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connect(loadBox, { onCancel = function()
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@ -33,10 +33,17 @@ local function onMotd(protocol, motd)
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end
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end
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local function onSessionKey(protocol, sessionKey)
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G.sessionKey = sessionKey
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end
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local function onCharacterList(protocol, characters, account, otui)
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-- Try add server to the server list
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ServerList.add(G.host, G.port, g_game.getClientVersion())
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-- Save 'Stay logged in' setting
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g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())
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if enterGame:getChildById('rememberPasswordBox'):isChecked() then
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local account = g_crypt.encrypt(G.account)
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local password = g_crypt.encrypt(G.password)
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@ -109,9 +116,10 @@ function EnterGame.init()
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local password = g_settings.get('password')
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local host = g_settings.get('host')
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local port = g_settings.get('port')
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local stayLogged = g_settings.getBoolean('staylogged')
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local autologin = g_settings.getBoolean('autologin')
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local clientVersion = g_settings.getInteger('client-version')
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if clientVersion == 0 then clientVersion = 1072 end
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if clientVersion == 0 then clientVersion = 1074 end
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if port == nil or port == 0 then port = 7171 end
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@ -121,7 +129,7 @@ function EnterGame.init()
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enterGame:getChildById('serverHostTextEdit'):setText(host)
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)
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clientBox = enterGame:getChildById('clientComboBox')
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for _, proto in pairs(g_game.getSupportedClients()) do
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@ -130,6 +138,7 @@ function EnterGame.init()
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clientBox:setCurrentOption(clientVersion)
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EnterGame.toggleAuthenticatorToken(clientVersion, true)
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EnterGame.toggleStayLoggedBox(clientVersion, true)
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connect(clientBox, { onOptionChange = EnterGame.onClientVersionChange })
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enterGame:hide()
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@ -227,48 +236,68 @@ function EnterGame.toggleAuthenticatorToken(clientVersion, init)
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return
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end
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enterGame:getChildById('authenticatorTokenLabel'):setOn(enabled)
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enterGame:getChildById('authenticatorTokenTextEdit'):setOn(enabled)
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local newHeight = enterGame:getHeight()
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local newY = enterGame:getY()
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if enabled then
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(true)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(true)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() + enterGame.authenticatorHeight)
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if not init then
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() - enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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end
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enterGame:setHeight(enterGame:getHeight() + enterGame.authenticatorHeight)
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newY = newY - enterGame.authenticatorHeight
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newHeight = newHeight + enterGame.authenticatorHeight
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else
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enterGame:getChildById('authenticatorTokenLabel'):setVisible(false)
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enterGame:getChildById('authenticatorTokenTextEdit'):setVisible(false)
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local serverLabel = enterGame:getChildById('serverLabel')
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serverLabel:setMarginTop(serverLabel:getMarginTop() - enterGame.authenticatorHeight)
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if not init then
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enterGame:breakAnchors()
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enterGame:setY(enterGame:getY() + enterGame.authenticatorHeight)
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enterGame:bindRectToParent()
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end
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enterGame:setHeight(enterGame:getHeight() - enterGame.authenticatorHeight)
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newY = newY + enterGame.authenticatorHeight
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newHeight = newHeight - enterGame.authenticatorHeight
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end
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if not init then
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enterGame:breakAnchors()
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enterGame:setY(newY)
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enterGame:bindRectToParent()
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end
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enterGame:setHeight(newHeight)
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enterGame.authenticatorEnabled = enabled
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end
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function EnterGame.toggleStayLoggedBox(clientVersion, init)
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local enabled = (clientVersion >= 1074)
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if enabled == enterGame.stayLoggedBoxEnabled then
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return
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end
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enterGame:getChildById('stayLoggedBox'):setOn(enabled)
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local newHeight = enterGame:getHeight()
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local newY = enterGame:getY()
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if enabled then
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newY = newY - enterGame.stayLoggedBoxHeight
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newHeight = newHeight + enterGame.stayLoggedBoxHeight
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else
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newY = newY + enterGame.stayLoggedBoxHeight
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newHeight = newHeight - enterGame.stayLoggedBoxHeight
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end
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if not init then
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enterGame:breakAnchors()
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enterGame:setY(newY)
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enterGame:bindRectToParent()
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end
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enterGame:setHeight(newHeight)
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enterGame.stayLoggedBoxEnabled = enabled
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end
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function EnterGame.onClientVersionChange(comboBox, text, data)
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local clientVersion = tonumber(text)
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EnterGame.toggleAuthenticatorToken(clientVersion)
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EnterGame.toggleStayLoggedBox(clientVersion)
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end
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function EnterGame.doLogin()
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G.account = enterGame:getChildById('accountNameTextEdit'):getText()
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G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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G.authenticatorToken = enterGame:getChildById('authenticatorTokenTextEdit'):getText()
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G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
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G.host = enterGame:getChildById('serverHostTextEdit'):getText()
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G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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local clientVersion = tonumber(clientBox:getText())
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@ -287,6 +316,7 @@ function EnterGame.doLogin()
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protocolLogin = ProtocolLogin.create()
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protocolLogin.onLoginError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onSessionKey = onSessionKey
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protocolLogin.onCharacterList = onCharacterList
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protocolLogin.onUpdateNeeded = onUpdateNeeded
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@ -302,7 +332,7 @@ function EnterGame.doLogin()
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g_game.chooseRsa(G.host)
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if modules.game_things.isLoaded() then
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protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken)
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protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
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else
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loadBox:destroy()
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loadBox = nil
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@ -344,13 +374,16 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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portTextEdit:setText(port)
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portTextEdit:setVisible(false)
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portTextEdit:setHeight(0)
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local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
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authenticatorTokenTextEdit:setText('')
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authenticatorTokenTextEdit:setVisible(false)
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authenticatorTokenTextEdit:setHeight(0)
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authenticatorTokenTextEdit:setOn(false)
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local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
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authenticatorTokenLabel:setVisible(false)
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authenticatorTokenLabel:setHeight(0)
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authenticatorTokenLabel:setOn(false)
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local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
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stayLoggedBox:setChecked(false)
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stayLoggedBox:setOn(false)
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clientBox:setCurrentOption(protocol)
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clientBox:setVisible(false)
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@ -372,11 +405,11 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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serverListButton:setWidth(0)
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local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
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rememberPasswordBox:setMarginTop(-14)
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rememberPasswordBox:setMarginTop(-8)
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if not windowWidth then windowWidth = 236 end
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enterGame:setWidth(windowWidth)
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if not windowHeight then windowHeight = 200 end
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if not windowHeight then windowHeight = 210 end
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enterGame:setHeight(windowHeight)
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end
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@ -1,6 +1,6 @@
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EnterGameWindow < MainWindow
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!text: tr('Enter Game')
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size: 236 274
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size: 236 298
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EnterGameButton < Button
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width: 64
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@ -23,6 +23,8 @@ EnterGameWindow
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id: enterGame
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&authenticatorEnabled: false
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&authenticatorHeight: 44
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&stayLoggedBoxEnabled: false
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&stayLoggedBoxHeight: 24
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@onEnter: EnterGame.doLogin()
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MenuLabel
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@ -58,24 +60,52 @@ EnterGameWindow
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anchors.left: prev.left
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anchors.top: prev.bottom
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text-auto-resize: true
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margin-top: 8
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margin-top: -12
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visible: false
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$on:
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visible: true
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margin-top: 8
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TextEdit
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id: authenticatorTokenTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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margin-top: -22
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visible: false
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max-length: 8
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$on:
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visible: true
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margin-top: 2
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CheckBox
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id: stayLoggedBox
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!text: tr('Stay logged during session')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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margin-top: -16
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visible: false
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$on:
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visible: true
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margin-top: 8
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 8
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MenuLabel
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id: serverLabel
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!text: tr('Server')
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin-top: -36
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margin-top: 8
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text-auto-resize: true
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ServerListButton
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@ -152,16 +182,24 @@ EnterGameWindow
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anchors.top: prev.bottom
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margin-top: 2
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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EnterGameButton
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!text: tr('Ok')
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.top: prev.bottom
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margin-top: 4
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@onClick: EnterGame.doLogin()
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Label
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id: serverInfoLabel
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font: verdana-11px-rounded
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anchors.bottom: parent.bottom
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anchors.top: prev.top
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anchors.left: parent.left
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margin-top: 5
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color: green
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text-auto-resize: true
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@ -129,6 +129,7 @@ GameContentRevision = 65
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GameExperienceBonus = 66
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GameAuthenticator = 67
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GameUnjustifiedPoints = 68
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GameSessionKey = 69
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -73,7 +73,7 @@ function g_game.getSupportedClients()
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1053, 1054, 1055, 1056, 1057,
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1058, 1059, 1060, 1061, 1062,
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1063, 1064, 1070, 1071, 1072,
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1073
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1073, 1074
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}
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end
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@ -7,10 +7,11 @@ LoginServerTokenError = 13
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LoginServerUpdate = 17
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LoginServerMotd = 20
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LoginServerUpdateNeeded = 30
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LoginServerSessionKey = 40
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LoginServerCharacterList = 100
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LoginServerExtendedCharacterList = 101
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function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken)
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function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken, stayLogged)
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if string.len(host) == 0 or port == nil or port == 0 then
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signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
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return
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@ -19,6 +20,7 @@ function ProtocolLogin:login(host, port, accountName, accountPassword, authentic
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self.accountName = accountName
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self.accountPassword = accountPassword
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self.authenticatorToken = authenticatorToken
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self.stayLogged = stayLogged
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self.connectCallback = self.sendLoginPacket
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self:connect(host, port)
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@ -109,6 +111,10 @@ function ProtocolLogin:sendLoginPacket()
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msg:addU8(0)
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msg:addString(self.authenticatorToken)
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if g_game.getFeature(GameSessionKey) then
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msg:addU8(booleantonumber(self.stayLogged))
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end
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paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
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assert(paddingBytes >= 0)
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for i = 1, paddingBytes do
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@ -144,8 +150,11 @@ function ProtocolLogin:onRecv(msg)
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self:parseMotd(msg)
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elseif opcode == LoginServerUpdateNeeded then
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signalcall(self.onLoginError, self, tr("Client needs update."))
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elseif opcode == LoginServerTokenSuccess then
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local unknown = msg:getU8()
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elseif opcode == LoginServerTokenError then
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-- TODO: prompt for token here
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local unknown = msg:getU8()
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signalcall(self.onLoginError, self, tr("Invalid authentification token."))
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elseif opcode == LoginServerCharacterList then
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self:parseCharacterList(msg)
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@ -154,6 +163,8 @@ function ProtocolLogin:onRecv(msg)
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elseif opcode == LoginServerUpdate then
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local signature = msg:getString()
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signalcall(self.onUpdateNeeded, self, signature)
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elseif opcode == LoginServerSessionKey then
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self:parseSessionKey(msg)
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else
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self:parseOpcode(opcode, msg)
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end
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@ -171,6 +182,11 @@ function ProtocolLogin:parseMotd(msg)
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signalcall(self.onMotd, self, motd)
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end
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function ProtocolLogin:parseSessionKey(msg)
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local sessionKey = msg:getString()
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signalcall(self.onSessionKey, self, sessionKey)
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end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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@ -401,6 +401,7 @@ namespace Otc
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GameExperienceBonus = 66,
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GameAuthenticator = 67,
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GameUnjustifiedPoints = 68,
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GameSessionKey = 69,
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LastGameFeature = 101
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};
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@ -534,7 +534,7 @@ void Game::processWalkCancel(Otc::Direction direction)
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m_localPlayer->cancelWalk(direction);
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}
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void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken)
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void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey)
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{
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if(m_protocolGame || isOnline())
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stdext::throw_exception("Unable to login into a world while already online or logging.");
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@ -549,7 +549,7 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
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m_localPlayer->setName(characterName);
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName, authenticatorToken);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName, authenticatorToken, sessionKey);
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m_characterName = characterName;
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m_worldName = worldName;
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}
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@ -1456,7 +1456,7 @@ void Game::setProtocolVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change protocol version while online");
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if(version != 0 && (version < 740 || version > 1073))
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if(version != 0 && (version < 740 || version > 1074))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_protocolVersion = version;
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@ -1474,7 +1474,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 740 || version > 1073))
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if(version != 0 && (version < 740 || version > 1074))
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stdext::throw_exception(stdext::format("Client version %d not supported", version));
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m_features.reset();
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@ -1614,6 +1614,10 @@ void Game::setClientVersion(int version)
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enableFeature(Otc::GameAuthenticator);
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}
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if(version >= 1074) {
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enableFeature(Otc::GameSessionKey);
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}
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m_clientVersion = version;
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g_lua.callGlobalField("g_game", "onClientVersionChange", version);
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@ -159,7 +159,7 @@ protected:
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public:
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// login related
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void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken);
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void loginWorld(const std::string& account, const std::string& password, const std::string& worldName, const std::string& worldHost, int worldPort, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
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void cancelLogin();
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void forceLogout();
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void safeLogout();
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@ -26,11 +26,12 @@
|
|||
#include "item.h"
|
||||
#include "localplayer.h"
|
||||
|
||||
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken)
|
||||
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey)
|
||||
{
|
||||
m_accountName = accountName;
|
||||
m_accountPassword = accountPassword;
|
||||
m_authenticatorToken = authenticatorToken;
|
||||
m_sessionKey = sessionKey;
|
||||
m_characterName = characterName;
|
||||
|
||||
connect(host, port);
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
class ProtocolGame : public Protocol
|
||||
{
|
||||
public:
|
||||
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken);
|
||||
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName, const std::string& authenticatorToken, const std::string& sessionKey);
|
||||
void send(const OutputMessagePtr& outputMessage);
|
||||
|
||||
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
|
||||
|
@ -248,6 +248,7 @@ private:
|
|||
std::string m_accountName;
|
||||
std::string m_accountPassword;
|
||||
std::string m_authenticatorToken;
|
||||
std::string m_sessionKey;
|
||||
std::string m_characterName;
|
||||
LocalPlayerPtr m_localPlayer;
|
||||
};
|
||||
|
|
|
@ -79,16 +79,21 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
|
|||
msg->addU8(0); // is gm set?
|
||||
}
|
||||
|
||||
if(g_game.getFeature(Otc::GameAccountNames))
|
||||
msg->addString(m_accountName);
|
||||
else
|
||||
msg->addU32(stdext::from_string<uint32>(m_accountName));
|
||||
if(g_game.getFeature(Otc::GameSessionKey)) {
|
||||
msg->addString(m_sessionKey);
|
||||
msg->addString(m_characterName);
|
||||
} else {
|
||||
if(g_game.getFeature(Otc::GameAccountNames))
|
||||
msg->addString(m_accountName);
|
||||
else
|
||||
msg->addU32(stdext::from_string<uint32>(m_accountName));
|
||||
|
||||
msg->addString(m_characterName);
|
||||
msg->addString(m_accountPassword);
|
||||
msg->addString(m_characterName);
|
||||
msg->addString(m_accountPassword);
|
||||
|
||||
if(g_game.getFeature(Otc::GameAuthenticator))
|
||||
msg->addString(m_authenticatorToken);
|
||||
if(g_game.getFeature(Otc::GameAuthenticator))
|
||||
msg->addString(m_authenticatorToken);
|
||||
}
|
||||
|
||||
if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
|
||||
msg->addU32(challengeTimestamp);
|
||||
|
|
Loading…
Reference in New Issue