particles duration

This commit is contained in:
Henrique Santiago 2011-12-08 06:04:16 -02:00
parent 34617091bc
commit 7233e4e039
2 changed files with 15 additions and 7 deletions

View File

@ -2,7 +2,7 @@
#include "graphics.h" #include "graphics.h"
#include <framework/core/clock.h> #include <framework/core/clock.h>
Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, const Color& color, TexturePtr texture) Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color, TexturePtr texture)
{ {
m_rect = rect; m_rect = rect;
m_ix = rect.x(); m_iy = rect.y(); m_ix = rect.x(); m_iy = rect.y();
@ -10,6 +10,7 @@ Particle::Particle(const Rect& rect, float vx, float vy, float ax, float ay, con
m_ax = ax; m_ay = ay; m_ax = ax; m_ay = ay;
m_color = color; m_color = color;
m_texture = texture; m_texture = texture;
m_duration = duration;
m_startTicks = g_clock.ticks(); m_startTicks = g_clock.ticks();
m_finished = false; m_finished = false;
} }
@ -33,11 +34,18 @@ void Particle::update()
{ {
ticks_t t = g_clock.ticks() - m_startTicks; ticks_t t = g_clock.ticks() - m_startTicks;
// check if finished
if(m_duration > 0 && t > m_duration * 1000) {
m_finished = true;
return;
}
//update position
m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / 2000.0), m_rect.moveTo(m_ix + (m_vx * t / 1000.0) + (m_ax * t*t / 2000.0),
m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / 2000.0)); m_iy + (m_vy * t / 1000.0) + (m_ay * t*t / 2000.0));
} }
Emitter::Emitter(const Point& position, int duration, int particlesPerSecond) Emitter::Emitter(const Point& position, float duration, int particlesPerSecond)
{ {
m_position = position; m_position = position;
m_duration = duration; m_duration = duration;
@ -74,10 +82,10 @@ void Emitter::update()
} }
// create some particles // create some particles
int currentParticles = elapsedTicks / 1000.0 * m_particlesPerSecond; int currentParticles = 1 + elapsedTicks / 1000.0 * m_particlesPerSecond;
for(int i = m_createdParticles; i < currentParticles; ++i) { for(int i = m_createdParticles; i < currentParticles; ++i) {
// todo: add random data generation // todo: add random data generation
m_particles.push_back(Particle(Rect(100, 100, 16, 16), 16, 8, 0, 0)); m_particles.push_back(Particle(Rect(100, 100, 16, 16), 16, 8, 0, 0, 1.5));
} }
m_createdParticles = currentParticles; m_createdParticles = currentParticles;
} }
@ -100,7 +108,6 @@ void ParticlesSystem::update()
it = m_emitters.erase(it); it = m_emitters.erase(it);
continue; continue;
} }
(*it).update(); (*it).update();
++it; ++it;
} }

View File

@ -4,7 +4,7 @@
struct Particle { struct Particle {
public: public:
Particle(const Rect& rect, float vx, float vy, float ax, float ay, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr); Particle(const Rect& rect, float vx, float vy, float ax, float ay, float duration, const Color& color = Color(255, 255, 255), TexturePtr texture = nullptr);
~Particle(); ~Particle();
void render(); void render();
@ -22,6 +22,7 @@ private:
Color m_color; Color m_color;
TexturePtr m_texture; TexturePtr m_texture;
float m_duration;
ticks_t m_startTicks; ticks_t m_startTicks;
bool m_finished; bool m_finished;
}; };
@ -29,7 +30,7 @@ private:
class Emitter { class Emitter {
public: public:
Emitter(const Point& position, int duration, int particlesPerSecond); Emitter(const Point& position, float duration, int particlesPerSecond);
void render(); void render();
void update(); void update();