Some work on container pagination
Bind lua functions for containers Update onAddItem now it have the pagination slot Note: getSize as i see is equal to getItemsCount, but not sure thats why I've added !
This commit is contained in:
parent
971d90a596
commit
7290ec3334
|
@ -23,7 +23,7 @@
|
||||||
#include "container.h"
|
#include "container.h"
|
||||||
#include "item.h"
|
#include "item.h"
|
||||||
|
|
||||||
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent)
|
Container::Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
|
||||||
{
|
{
|
||||||
m_id = id;
|
m_id = id;
|
||||||
m_capacity = capacity;
|
m_capacity = capacity;
|
||||||
|
@ -31,6 +31,10 @@ Container::Container(int id, int capacity, const std::string& name, const ItemPt
|
||||||
m_containerItem = containerItem;
|
m_containerItem = containerItem;
|
||||||
m_hasParent = hasParent;
|
m_hasParent = hasParent;
|
||||||
m_closed = false;
|
m_closed = false;
|
||||||
|
m_unlocked = isUnlocked;
|
||||||
|
m_hasPages = hasPages;
|
||||||
|
m_size = containerSize;
|
||||||
|
m_firstIndex = firstIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
ItemPtr Container::getItem(int slot)
|
ItemPtr Container::getItem(int slot)
|
||||||
|
@ -51,12 +55,12 @@ void Container::onClose()
|
||||||
callLuaField("onClose");
|
callLuaField("onClose");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Container::onAddItem(const ItemPtr& item)
|
void Container::onAddItem(const ItemPtr& item, int slot)
|
||||||
{
|
{
|
||||||
m_items.push_front(item);
|
m_items.push_front(item);
|
||||||
updateItemsPositions();
|
updateItemsPositions();
|
||||||
|
|
||||||
callLuaField("onAddItem", 0, item);
|
callLuaField("onAddItem", slot, item);
|
||||||
}
|
}
|
||||||
|
|
||||||
ItemPtr Container::findItemById(uint itemId, int subType)
|
ItemPtr Container::findItemById(uint itemId, int subType)
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
class Container : public LuaObject
|
class Container : public LuaObject
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent);
|
Container(int id, int capacity, const std::string& name, const ItemPtr& containerItem, bool hasParent, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
ItemPtr getItem(int slot);
|
ItemPtr getItem(int slot);
|
||||||
|
@ -45,12 +45,16 @@ public:
|
||||||
std::string getName() { return m_name; }
|
std::string getName() { return m_name; }
|
||||||
bool hasParent() { return m_hasParent; }
|
bool hasParent() { return m_hasParent; }
|
||||||
bool isClosed() { return m_closed; }
|
bool isClosed() { return m_closed; }
|
||||||
|
bool isUnlocked() { return m_unlocked; }
|
||||||
|
bool hasPages() { return m_hasPages; }
|
||||||
|
int getSize() { return m_size; }
|
||||||
|
int getFirstIndex() { return m_firstIndex; }
|
||||||
ItemPtr findItemById(uint itemId, int subType);
|
ItemPtr findItemById(uint itemId, int subType);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void onOpen(const ContainerPtr& previousContainer);
|
void onOpen(const ContainerPtr& previousContainer);
|
||||||
void onClose();
|
void onClose();
|
||||||
void onAddItem(const ItemPtr& item);
|
void onAddItem(const ItemPtr& item, int slot);
|
||||||
void onAddItems(const std::vector<ItemPtr>& items);
|
void onAddItems(const std::vector<ItemPtr>& items);
|
||||||
void onUpdateItem(int slot, const ItemPtr& item);
|
void onUpdateItem(int slot, const ItemPtr& item);
|
||||||
void onRemoveItem(int slot);
|
void onRemoveItem(int slot);
|
||||||
|
@ -66,6 +70,10 @@ private:
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
bool m_hasParent;
|
bool m_hasParent;
|
||||||
bool m_closed;
|
bool m_closed;
|
||||||
|
bool m_unlocked;
|
||||||
|
bool m_hasPages;
|
||||||
|
int m_size;
|
||||||
|
int m_firstIndex;
|
||||||
std::deque<ItemPtr> m_items;
|
std::deque<ItemPtr> m_items;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -171,7 +171,6 @@ void Game::processEnterGame()
|
||||||
g_lua.callGlobalField("g_game", "onEnterGame");
|
g_lua.callGlobalField("g_game", "onEnterGame");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Game::processGameStart()
|
void Game::processGameStart()
|
||||||
{
|
{
|
||||||
m_online = true;
|
m_online = true;
|
||||||
|
@ -274,10 +273,10 @@ void Game::processTalk(const std::string& name, int level, Otc::MessageMode mode
|
||||||
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
|
g_lua.callGlobalField("g_game", "onTalk", name, level, mode, text, channelId, pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items)
|
void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex)
|
||||||
{
|
{
|
||||||
ContainerPtr previousContainer = getContainer(containerId);
|
ContainerPtr previousContainer = getContainer(containerId);
|
||||||
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent));
|
ContainerPtr container = ContainerPtr(new Container(containerId, capacity, name, containerItem, hasParent, isUnlocked, hasPages, containerSize, firstIndex));
|
||||||
m_containers[containerId] = container;
|
m_containers[containerId] = container;
|
||||||
container->onAddItems(items);
|
container->onAddItems(items);
|
||||||
|
|
||||||
|
@ -302,7 +301,7 @@ void Game::processCloseContainer(int containerId)
|
||||||
container->onClose();
|
container->onClose();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
|
void Game::processContainerAddItem(int containerId, const ItemPtr& item, int slot)
|
||||||
{
|
{
|
||||||
ContainerPtr container = getContainer(containerId);
|
ContainerPtr container = getContainer(containerId);
|
||||||
if(!container) {
|
if(!container) {
|
||||||
|
@ -310,7 +309,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
container->onAddItem(item);
|
container->onAddItem(item, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
|
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
|
||||||
|
|
|
@ -80,9 +80,9 @@ protected:
|
||||||
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
|
void processTalk(const std::string& name, int level, Otc::MessageMode mode, const std::string& text, int channelId, const Position& pos);
|
||||||
|
|
||||||
// container related
|
// container related
|
||||||
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
|
void processOpenContainer(int containerId, const ItemPtr& containerItem, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items, bool isUnlocked, bool hasPages, int containerSize, int firstIndex);
|
||||||
void processCloseContainer(int containerId);
|
void processCloseContainer(int containerId);
|
||||||
void processContainerAddItem(int containerId, const ItemPtr& item);
|
void processContainerAddItem(int containerId, const ItemPtr& item, int slot);
|
||||||
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
|
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
|
||||||
void processContainerRemoveItem(int containerId, int slot);
|
void processContainerRemoveItem(int containerId, int slot);
|
||||||
|
|
||||||
|
|
|
@ -68,7 +68,7 @@ void Client::registerLuaFunctions()
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByClientId", &ThingTypeManager::findItemTypeByClientId, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByName", &ThingTypeManager::findItemTypeByName, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypesByName", &ThingTypeManager::findItemTypesByName, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypesByString", &ThingTypeManager::findItemTypesByString, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findItemTypeByCategory", &ThingTypeManager::findItemTypeByCategory, &g_things);
|
||||||
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
|
g_lua.bindSingletonFunction("g_things", "findThingTypeByAttr", &ThingTypeManager::findThingTypeByAttr, &g_things);
|
||||||
|
|
||||||
|
@ -317,6 +317,10 @@ void Client::registerLuaFunctions()
|
||||||
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
|
g_lua.bindClassMemberFunction<Container>("getContainerItem", &Container::getContainerItem);
|
||||||
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
|
g_lua.bindClassMemberFunction<Container>("hasParent", &Container::hasParent);
|
||||||
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
|
g_lua.bindClassMemberFunction<Container>("isClosed", &Container::isClosed);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("isUnlocked", &Container::isUnlocked);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("hasPages", &Container::hasPages);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("getSize", &Container::getSize);
|
||||||
|
g_lua.bindClassMemberFunction<Container>("getFirstIndex", &Container::getFirstIndex);
|
||||||
|
|
||||||
g_lua.registerClass<Thing>();
|
g_lua.registerClass<Thing>();
|
||||||
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
|
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
|
||||||
|
@ -646,7 +650,7 @@ void Client::registerLuaFunctions()
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getMinZoom", &UIMinimap::getMinZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getMaxZoom", &UIMinimap::getMaxZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
|
g_lua.bindClassMemberFunction<UIMinimap>("getZoom", &UIMinimap::getZoom);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
|
g_lua.bindClassMemberFunction<UIMinimap>("getScale", &UIMinimap::getScale);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("anchorPosition", &UIMinimap::anchorPosition);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("fillPosition", &UIMinimap::fillPosition);
|
||||||
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);
|
g_lua.bindClassMemberFunction<UIMinimap>("centerInPosition", &UIMinimap::centerInPosition);
|
||||||
|
|
|
@ -620,11 +620,16 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
|
||||||
int capacity = msg->getU8();
|
int capacity = msg->getU8();
|
||||||
bool hasParent = (msg->getU8() != 0);
|
bool hasParent = (msg->getU8() != 0);
|
||||||
|
|
||||||
|
bool isUnlocked;
|
||||||
|
bool hasPages;
|
||||||
|
int containerSize;
|
||||||
|
int firstIndex;
|
||||||
|
|
||||||
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
msg->getU8(); // drag and drop
|
isUnlocked = (msg->getU8() != 0); // drag and drop
|
||||||
msg->getU8(); // pagination
|
hasPages = (msg->getU8() != 0); // pagination
|
||||||
msg->getU16(); // container size
|
containerSize = msg->getU16(); // container size
|
||||||
msg->getU16(); // first index
|
firstIndex = msg->getU16(); // first index
|
||||||
}
|
}
|
||||||
|
|
||||||
int itemCount = msg->getU8();
|
int itemCount = msg->getU8();
|
||||||
|
@ -633,7 +638,7 @@ void ProtocolGame::parseOpenContainer(const InputMessagePtr& msg)
|
||||||
for(int i = 0; i < itemCount; i++)
|
for(int i = 0; i < itemCount; i++)
|
||||||
items[i] = getItem(msg);
|
items[i] = getItem(msg);
|
||||||
|
|
||||||
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
|
g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items, isUnlocked, hasPages, containerSize, firstIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
||||||
|
@ -645,11 +650,12 @@ void ProtocolGame::parseCloseContainer(const InputMessagePtr& msg)
|
||||||
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
|
void ProtocolGame::parseContainerAddItem(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
int containerId = msg->getU8();
|
int containerId = msg->getU8();
|
||||||
|
int slot = 0;
|
||||||
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
if(g_game.getFeature(Otc::GameContainerPagination)) {
|
||||||
msg->getU16(); // slot
|
slot = msg->getU16(); // slot
|
||||||
}
|
}
|
||||||
ItemPtr item = getItem(msg);
|
ItemPtr item = getItem(msg);
|
||||||
g_game.processContainerAddItem(containerId, item);
|
g_game.processContainerAddItem(containerId, item, slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
void ProtocolGame::parseContainerUpdateItem(const InputMessagePtr& msg)
|
||||||
|
|
Loading…
Reference in New Issue