@ -86,6 +86,10 @@ void Graphics::init()
glEnable(GL_CULL_FACE);
*/
// clear color buffer
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// determine max texture size
GLint maxTextureSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);