fix initialization opengl glitch
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@ -86,6 +86,10 @@ void Graphics::init()
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glEnable(GL_CULL_FACE);
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*/
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// clear color buffer
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// determine max texture size
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GLint maxTextureSize = 0;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
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