Update readme

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Eduardo Bart 2013-12-04 14:00:09 -02:00
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@ -30,17 +30,18 @@ to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs. client, instead otclient was designed to be a combination of a framework and tibia APIs.
### Download
Stable versions of otclient master branch compiled for Windows and Linux is available
in the [downloads section](https://github.com/edubart/otclient/downloads) of the project's github page.
### Compiling ### Compiling
A package with all required libraries for compiling OTClient on Windows can be found here:
* [For MSVC 2013](https://www.dropbox.com/sh/se1okacemoqzjve/dI4ODbq7OT/otclient-msvc13-libs.zip)
* [For MingW32](https://www.dropbox.com/sh/se1okacemoqzjve/UAkRCiGXXR/otclient-libs_mingw32-dwarf2.zip)
In short, if you need to compile OTClient, follow these tutorials: In short, if you need to compile OTClient, follow these tutorials:
* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows) * [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux) * [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
### Need help? ### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there, Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,