change some deque to vectors
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@ -26,6 +26,5 @@ typedef std::shared_ptr<UIVerticalLayout> UIVerticalLayoutPtr;
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typedef std::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
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typedef std::deque<UIWidgetPtr> UIWidgetList;
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typedef std::deque<UIWidgetWeakPtr> UIWeakWidgetList;
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#endif
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@ -86,7 +86,7 @@ void Map::draw(const Rect& rect)
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for(int iy = -5; iy <= 5; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
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if(const TilePtr& tile = m_tiles[itemPos]) {
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std::deque<ThingPtr> creatures = tile->getCreatures();
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std::vector<ThingPtr> creatures = tile->getCreatures();
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for(auto it = creatures.rbegin(), end = creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const CreaturePtr& creature = thing->asCreature();
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@ -22,15 +22,15 @@ public:
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int getStackSize(int stop);
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std::deque<ThingPtr> getCreatures() { return m_creatures; }
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std::vector<ThingPtr> getCreatures() { return m_creatures; }
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int getDrawNextOffset() { return m_drawNextOffset; }
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private:
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ThingPtr m_ground;
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std::deque<ThingPtr> m_itemsBottom;
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std::deque<ThingPtr> m_creatures;
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std::deque<ThingPtr> m_itemsTop;
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std::deque<ThingPtr> m_effects;
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std::vector<ThingPtr> m_itemsBottom;
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std::vector<ThingPtr> m_creatures;
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std::vector<ThingPtr> m_itemsTop;
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std::vector<ThingPtr> m_effects;
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int m_drawNextOffset;
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};
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